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/*
splay player plugin
Copyright (C) 1999 Martin Vogt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Library General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#ifndef __SPLAYPLUGIN_H
#define __SPLAYPLUGIN_H
#include "../decoder/decoderPlugin.h"
#include <tdemacros.h>
class SplayDecoder;
class MpegAudioFrame;
class AudioFrame;
class FloatFrame;
class PCMFrame;
class FileAccessWrapper;
class MpegAudioInfo;
class TDE_EXPORT SplayPlugin : public DecoderPlugin {
int lnoLength;
int lfirst;
int lOutput;
/*
* directly writes decoded data as float, instead of converting it to
* short int samples first. float->int conversions are _very_
* time intensiv!
*/
bool doFloat;
SplayDecoder* splay;
MpegAudioFrame* framer;
FloatFrame* floatFrame;
PCMFrame* pcmFrame;
unsigned char* inputbuffer;
int lengthInSec;
MpegAudioInfo* info;
FileAccessWrapper* fileAccess;
int resyncCounter;
AudioFrame* audioFrame;
public:
SplayPlugin();
~SplayPlugin();
void decoder_loop();
int seek_impl(int second);
void config(const char* key,const char* value,void* user_data);
protected:
int getTotalLength();
void processStreamState(TimeStamp* stamp,AudioFrame* audioFrame);
void audioSetup(AudioFrame* setupFrame);
int doFrameFind();
};
#endif
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