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/*
managedconnectionaccount.h - Kopete Account that uses a manager to
control its connection and respond to connection events
Copyright (c) 2005 by Will Stephenson <lists@stevello.free-online.co.uk>
Kopete (c) 2002-2005 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#include "connectionmanager.h"
#include "kopeteuiglobal.h"
#include "managedconnectionaccount.h"
namespace Kopete
{
ManagedConnectionAccount::ManagedConnectionAccount( Protocol *parent, const QString &acctId, uint maxPasswordLength, const char *name )
: PasswordedAccount( parent, acctId, maxPasswordLength, name ), m_waitingForConnection( false )
{
QObject::connect( ConnectionManager::self(), SIGNAL(statusChanged(const QString&, NetworkStatus::EnumStatus ) ),
SLOT(slotConnectionStatusChanged(const QString&, NetworkStatus::EnumStatus ) ) );
}
void ManagedConnectionAccount::connectWithPassword( const QString &password )
{
m_password = password;
NetworkStatus::EnumStatus status = ConnectionManager::self()->status( QString::null );
if ( status == NetworkStatus::NoNetworks )
performConnectWithPassword( password );
else
{
m_waitingForConnection = true;
// need to adapt libkopete so we know the hostname in this class and whether the connection was user initiated
// for now, these are the default parameters to always bring up a connection to "the internet".
NetworkStatus::EnumRequestResult response = ConnectionManager::self()->requestConnection( Kopete::UI::Global::mainWidget(), QString::null, true );
if ( response == NetworkStatus::Connected )
{
m_waitingForConnection = false;
performConnectWithPassword( password );
}
else if ( response == NetworkStatus::UserRefused || response == NetworkStatus::Unavailable )
disconnect();
}
}
void ManagedConnectionAccount::slotConnectionStatusChanged( const QString & host, NetworkStatus::EnumStatus status )
{
Q_UNUSED(host); // as above, we didn't register a hostname, so treat any connection as our own.
if ( m_waitingForConnection && ( status == NetworkStatus::Online || status == NetworkStatus::NoNetworks ) )
{
m_waitingForConnection = false;
performConnectWithPassword( m_password );
}
else if ( isConnected() && ( status == NetworkStatus::Offline
|| status == NetworkStatus::ShuttingDown
|| status == NetworkStatus::OfflineDisconnected
|| status == NetworkStatus::OfflineFailed ) )
disconnect();
}
} // end namespace Kopete
#include "managedconnectionaccount.moc"
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