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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __PHYSICALSOCKETSERVER_H__
#define __PHYSICALSOCKETSERVER_H__
#include "talk/base/asyncfile.h"
#include "talk/base/socketserver.h"
#include "talk/base/criticalsection.h"
#include <vector>
#ifdef POSIX
typedef int SOCKET;
#endif // POSIX
namespace cricket {
class Dispatcher;
class Signaler;
// A socket server that provides the real sockets of the underlying OS.
class PhysicalSocketServer : public SocketServer {
public:
PhysicalSocketServer();
virtual ~PhysicalSocketServer();
// SocketFactory:
virtual Socket* CreateSocket(int type);
virtual AsyncSocket* CreateAsyncSocket(int type);
// Internal Factory for Accept
AsyncSocket* WrapSocket(SOCKET s);
// SocketServer:
virtual bool Wait(int cms, bool process_io);
virtual void WakeUp();
void Add(Dispatcher* dispatcher);
void Remove(Dispatcher* dispatcher);
#ifdef POSIX
AsyncFile* CreateFile(int fd);
#endif
private:
std::vector<Dispatcher*> dispatchers_;
Signaler* signal_wakeup_;
CriticalSection crit_;
bool fWait_;
uint32 last_tick_tracked_;
int last_tick_dispatch_count_;
};
} // namespace cricket
#endif // __PHYSICALSOCKETSERVER_H__
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