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#ifndef FRUIT_H
#define FRUIT_H
#include <stdlib.h>
#include "board.h"
enum fruitState { inactive, active, eaten };
class Fruit {
public:
Fruit(Board *b);
void setEaten(int duration);
void setLevel(int level, int wDuration, int fDuration, int ticks = -1);
void setMaxPixmaps(int max);
void setMovement(int entry, int tunnel, int iq);
void setPosition(int pos);
void setDirection(int dir);
fruitState state();
int position();
int direction();
bool move(bool activate=FALSE);
int pix();
private:
Board *board;
int IQ; // Intelligence of movement (0 = dumb..180=smart)
fruitState actualState; // the state of fruit
int pauseDuration; // number of ticks before next movement
int pause; // actual ticks before movement (0 = move)
int timeLeft; // Ticks remaining of current state
int waitDuration; // Time before fruit appears
int fruitDuration; // Length of active-time in ticks
int actualDirection; // actual direction of the fruit
int actualPosition; // actual position on board
int lastPosition; // the last position of the fruit
int actualLevel; // level for kind of fruit and score
int actualPix;
int maxPixmaps; // Number of Pixmaps (1..)
int entryPosition; // where to come in
int homePosition; // where to go, on the way in
int tunnelPosition; // where to exit
};
#endif // FRUIT_H
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