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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
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diff --git a/doc/kcalc/index.docbook b/doc/kcalc/index.docbook new file mode 100644 index 0000000..b881ee9 --- /dev/null +++ b/doc/kcalc/index.docbook @@ -0,0 +1,774 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&kcalc;" > + <!ENTITY package "kdeutils"> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % English "INCLUDE" > <!-- change language only here --> + <!ENTITY commands SYSTEM "commands.docbook"> +]> + +<book lang="&language;"> +<bookinfo> +<title>The &kcalc; Handbook</title> + +<authorgroup> +<author> +&Bernd.Johannes.Wuebben; &Bernd.Johannes.Wuebben.mail; +</author> + +<author> +&Pamela.Roberts;&Pamela.Roberts.mail; +<!-- <affiliation><jobtitle>Handbook maintainer</jobtitle> +</affiliation> --> +</author> +<author> +&Anne-Marie.Mahfouf;&Anne-Marie.Mahfouf.mail; +<!-- <affiliation><jobtitle>Handbook maintainer</jobtitle> +</affiliation> --> +</author> +<!-- TRANS:ROLES_OF_TRANSLATORS --> +</authorgroup> + +<copyright> +<year>2001</year> <year>2002</year> <year>2005</year> <year>2006</year> +<holder>&Bernd.Johannes.Wuebben;, &Pamela.Roberts;, +&Anne-Marie.Mahfouf;</holder> +</copyright> + +<legalnotice>&FDLNotice;</legalnotice> + +<date>2006-02-13</date> +<releaseinfo>2.0.2</releaseinfo> + +<abstract><para>&kcalc; is a scientific calculator for &kde;</para></abstract> + +<keywordset> +<keyword>KDE</keyword> +<keyword>KCalc</keyword> +<keyword>calculator</keyword> +</keywordset> +</bookinfo> + +<chapter id="introduction"> +<title>Introduction</title> + +<para>This document describes &kcalc; version 1.8.</para> + +<para>&kcalc; offers many more mathematical functions than meet the eye +on a first glance. Please study the section on keyboard accelerators and +modes in this handbook to learn more about the many functions +available.</para> + +<para>In addition to the usual functionality offered by most scientific +calculators, &kcalc; offers a number of features, which I think are +worthwhile pointing out:</para> + +<itemizedlist> +<listitem> +<para>&kcalc; provides trigonometric functions, logic operations, and it is +able to do statistical calculations.</para> +</listitem> +<listitem> +<para>&kcalc; allows you to cut and paste numbers from/into its display.</para> +</listitem> +<listitem> +<para>&kcalc; features a <firstterm>results-stack</firstterm> which lets +you conveniently recall previous results.</para> +</listitem> +<listitem> +<para>You can configure &kcalc;'s display colors and font.</para> +</listitem> +<listitem> +<para>You can configure &kcalc;'s precision and the number +of digits after the period.</para> +</listitem> +<listitem> +<para> &kcalc; offers a great number of useful <link linkend="key-accels"> +key-bindings</link>, which make using &kcalc; without using a pointing device easy.</para> +<para>Hint: pressing (and holding) the <keycap>&Ctrl;</keycap>-key, displays on +every button, +the corresponding key-binding.</para> +</listitem> +</itemizedlist> + +<para>Have fun with &kcalc;!</para> + +<para>Bernd Johannes Wuebben</para> + +</chapter> + + +<chapter id="usage"> +<title>Usage</title> +<sect1 id="general-usage"> +<title>General Usage</title> + +<para>General usage is straight forward and similar to the way most +simple scientific calculators operate, but take note of the following +special &kcalc; features:</para> + +<variablelist> +<varlistentry> +<term>Result Stack</term> +<listitem><para>Each time you &LMB; click on the +<guibutton>=</guibutton> button or press your keyboard's +<keycap>Enter</keycap> or <keysym>=</keysym> keys, the display result is +written to &kcalc;'s result stack. You can navigate through the result +stack with your keyboard's +<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo> +and <keycombo action="simul">&Ctrl; &Shift;<keycap>Z</keycap></keycombo> +keys.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term>Percent Function</term> +<listitem> +<para>The percent function works somewhat differently to that on most +calculators. However, once understood, its enhanced functionality proves +quite useful. See the section about the <link +linkend="percent">percent</link> function for further details.</para> +</listitem></varlistentry> + +<varlistentry> +<term>Cut and Paste</term> +<listitem> +<para><itemizedlist> +<listitem> +<para>Pressing <keycombo action="simul">&Ctrl;<keycap>C</keycap></keycombo> +will place the displayed number on to the clipboard.</para> +</listitem> +<listitem> +<para>Pressing <keycombo action="simul">&Ctrl;<keycap>V</keycap></keycombo> +will paste the clipboard content into the display if the content of the +clipboard is a valid floating point number.</para> +</listitem> +<listitem> +<para>It is still possible to copy/paste by clicking on &kcalc;'s display, +but this may disappear in future versions.</para> +</listitem> +</itemizedlist> +</para></listitem></varlistentry> + +<varlistentry> +<term>Advanced functions</term> +<listitem> +<para>When you start &kcalc; for the first time, the calculator will only +display buttons for basic arithmetic computations.</para> +<para>Under the menu entry <guimenu>Settings</guimenu> it is possible to +open extra buttons for &kcalc;: +it is for example possible to choose +<link linkend="statistical-mode">Statistical</link> or +<link linkend="trigonometric-mode">Trigonometric</link> buttons.</para> +</listitem> +</varlistentry> +</variablelist> +</sect1> + +<sect1 id="statistical-mode"> +<title>Statistical Mode</title> + +<para>In this mode the left column of buttons is allocated to statistical +functions:</para> +<para> Most of the functionality in this mode is centered around the <guibutton>Dat</guibutton> + button. To create a data list of numbers, enter a number into the calculator and press + <guibutton>Dat</guibutton>. A sequentially increasing number is shown on the display indicating + which position in the Data <quote>list</quote> the number occupies. A traditional calculator only + stores three values for statistical functions: The number of discrete items in a list, the sum of + the data items entered and the sum of the square of all data items in the list. &kcalc; differs by + actually storing each discrete value, allowing you to calculate the median value of the data. +</para> + +<informaltable><tgroup cols="2"> +<thead> +<row><entry>Buttons</entry> +<entry>Function</entry></row></thead> + +<tbody> +<row><entry><guibutton>N</guibutton></entry> +<entry>Recall the number of data items entered</entry></row> + +<row><entry><guibutton>Inv</guibutton> <guibutton>N</guibutton></entry> +<entry>Display the sum of all data items entered</entry></row> + +<row><entry><guibutton>Mea</guibutton></entry> +<entry>Display the mean of the data items entered</entry></row> + +<row><entry><guibutton>Inv</guibutton> <guibutton>Mea</guibutton></entry> +<entry>Display the sum of the square of all data items entered</entry></row> + +<row><entry><guibutton>Std</guibutton></entry> +<entry>Display the standard deviation (n)</entry></row> + +<row><entry><guibutton>Inv</guibutton> <guibutton>Std</guibutton></entry> +<entry>Display the population standard deviation (n-1)</entry></row> + +<row><entry><guibutton>Med</guibutton></entry> +<entry>Display the median</entry></row> + +<row><entry><guibutton>Dat</guibutton></entry> +<entry>Enter a data item</entry></row> + +<row><entry><guibutton>Inv</guibutton> <guibutton>Dat</guibutton></entry> +<entry>Clear last data item entered</entry></row> + +<row><entry><guibutton>Cst</guibutton></entry> +<entry>Clear the store of all data item entered</entry></row> + +</tbody></tgroup></informaltable> + + +</sect1> + +<sect1 id="trigonometric-mode"> +<title>Trigonometric Mode</title> + +<para>In this mode the left column of buttons is allocated to trigonometric +functions:</para> + +<informaltable><tgroup cols="2"> +<thead> +<row><entry>Buttons</entry> +<entry>Function</entry></row> +</thead> +<tbody> +<row><entry><guibutton>Hyp</guibutton></entry> +<entry>Enter Hyperbolic sub mode. Hyp Sin for example is the hyperbolic sine: +sinh(x)</entry></row> + +<row><entry><guibutton>Sin</guibutton></entry> +<entry>Compute the sine</entry></row> + +<row><entry><guibutton>Inv</guibutton> <guibutton>Sin</guibutton></entry> +<entry>Compute the inverse sine</entry></row> + +<row><entry><guibutton>Cos</guibutton></entry> +<entry>Compute the cosine</entry></row> + +<row><entry><guibutton>Inv</guibutton> <guibutton>Cos</guibutton></entry> +<entry>Compute the inverse cosine</entry></row> + +<row><entry><guibutton>Tan</guibutton></entry> +<entry>Compute the tangent</entry></row> + +<row><entry><guibutton>Inv</guibutton> <guibutton>Tan</guibutton></entry> +<entry>Compute the inverse tangent</entry></row> + +<row><entry><guibutton>Log</guibutton></entry> +<entry>Compute the Log base 10</entry></row> + +<row><entry><guibutton>Inv</guibutton> <guibutton>Log</guibutton></entry> +<entry>Compute 10 to the power of x</entry></row> + +<row><entry><guibutton>Ln</guibutton></entry> +<entry>Compute the natural logarithm. That is the log to base e</entry></row> + +<row><entry><guibutton>Inv</guibutton> <guibutton>Ln</guibutton></entry> +<entry>Compute e to the power of x</entry></row> + +</tbody></tgroup></informaltable> + +</sect1> + +<sect1 id="memory-operations"> +<title>Memory Operations</title> + +<para>&kcalc; supports the memory operations given by standard +calculators plus six slots to hold constants.</para> + +<sect2 id="standard_memory"> +<title> Standard Memory Operations</title> + +<para>&kcalc; can remember results of operations for you, and re-use them in +later calculations. You can access these functions via several buttons +labelled <guibutton>MR</guibutton>, <guibutton>MS</guibutton>, +<guibutton>M+</guibutton> and <guibutton>MC</guibutton>.</para> + +<variablelist> +<varlistentry> +<term><guibutton>MS</guibutton></term> +<listitem><para>The <guibutton>MS</guibutton> button stores the currently +displayed result in memory.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guibutton>M+</guibutton></term> +<listitem><para>The <guibutton>M+</guibutton> button adds the current result to the +one in memory. So, if you had stored a 20, and the current result is a 5, +your memory would contain 25 when you press it. If the memory is empty, it +acts like <guibutton>MS</guibutton> and simply stores the +result.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guibutton>MR</guibutton></term> +<listitem><para>The <guibutton>MR</guibutton> button gets the value stored +in memory and puts it in the display.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guibutton>MC</guibutton></term> +<listitem><para>The <guibutton>MC</guibutton> button clears the +memory.</para></listitem> +</varlistentry> +</variablelist> + +<para>If a value is stored in memory a <guilabel>M</guilabel> will appear in +the status bar, next to the calculator mode indicator</para> +</sect2> + +<sect2 id="constant_buttons"> +<title>Constants</title> + +<para>The six constants buttons <guibutton>C1</guibutton> to +<guibutton>C6</guibutton> will only be visible after activating the +item <guilabel>Constants Buttons</guilabel> in the menu +<guimenu>Settings</guimenu> of the menu bar.</para> + +<para>To store the number shown in the &kcalc; display in one of the +six constants, first press <guibutton>Inv</guibutton> followed +by the desired button key <guibutton>C1</guibutton> up to +<guibutton>C6</guibutton>.</para> + +<para>To use the value stored in any of the contants in a calculation, just + press the desired button (<guibutton>C1</guibutton> to <guibutton>C6</guibutton>), + and the corresponding number will appear in the display. </para> + +<para>IIt is possible to change the label of the constants button to make it easier + to remember which button holds which constant. Click with the right mouse + button on one of the buttons <guibutton>C1</guibutton> to <guibutton> + C6</guibutton>. A popup menu appears, in which you select <guilabel> + Set Name</guilabel>. </para> + +<para>There are many (mostly physical) predefined constants, which can +be put on any of the six buttons <guibutton>C1</guibutton> - +<guibutton>C6</guibutton> by selecting the desired constant in the +popup menu that appears after right clicking on one of the constant +buttons and selecting <guilabel>Choose from List</guilabel>. Though +the predefined constants can also be accessed via the +<guimenu>Constants</guimenu> in the menu bar, storing it on a +constants button is very handy, if the number is used +frequently.</para> + +</sect2> + +</sect1> + +<sect1 id="key-accels"> +<title>Single Key Accelerators</title> + +<para>To simplify entering calculations from the keyboard &kcalc; has single key +accelerators for most functions. For example entering <userinput>7R</userinput> +or <userinput>7r</userinput> will calculate the reciprocal of 7 (1/7).</para> + +<para>During a computation, you can always press <keycap>&Ctrl;</keycap> to make each +button display its key-binding.</para> + +<informaltable><tgroup cols="3"> +<thead> +<row><entry>Key</entry> +<entry>Function</entry> +<entry>Notes</entry></row> +</thead> +<tbody> + +<row><entry><keycap>H</keycap></entry> +<entry><guibutton>Hyp</guibutton></entry> +<entry>Hyperbolic as in Hyp Sin, +the sinh(x)</entry></row> + +<row><entry><keycap>S</keycap></entry> +<entry><guibutton>Sin</guibutton></entry> +<entry></entry></row> + +<row><entry><keycap>C</keycap></entry> +<entry><guibutton>Cos</guibutton></entry> +<entry></entry></row> + +<row><entry><keycap>T</keycap></entry> +<entry><guibutton>Tan</guibutton></entry> +<entry></entry></row> + +<row><entry><keycap>N</keycap></entry> +<entry><guibutton>Ln</guibutton></entry> +<entry>log base e</entry></row> + +<row><entry><keycap>L</keycap></entry> +<entry><guibutton>Log</guibutton></entry> +<entry>log base 10</entry></row> + +<row><entry><keycap>I</keycap></entry> +<entry> <guibutton>Inv</guibutton></entry> +<entry>Inverse, ⪚ if +you want arcsin(x) type <userinput>i s </userinput></entry></row> + +<row><entry><keysym>\</keysym></entry> +<entry><guibutton>+/-</guibutton></entry> +<entry>Change sign</entry></row> + +<row><entry><keysym>[</keysym></entry> +<entry><guibutton>x^2</guibutton></entry> +<entry></entry></row> + +<row><entry><keysym>^</keysym></entry> +<entry><guibutton>x^y</guibutton></entry> +<entry></entry></row> + +<row><entry><keysym>!</keysym></entry> +<entry><guibutton>x!</guibutton></entry> +<entry>Factorial</entry></row> + +<row><entry><keysym><</keysym></entry> +<entry><guibutton>Lsh</guibutton></entry> +<entry>Left shift. Note: <guibutton>Inv</guibutton> +<guibutton>Lsh</guibutton> is Right shift</entry></row> + +<row><entry><keysym>&</keysym></entry> +<entry><guibutton>And</guibutton></entry> +<entry>Logical AND</entry></row> + +<row><entry><keysym>*</keysym></entry> +<entry><guibutton>X</guibutton></entry> +<entry>Multiply</entry></row> + +<row><entry><keysym>/</keysym></entry> +<entry><guibutton>/</guibutton></entry> +<entry>Divide</entry></row> + +<row><entry><keycap>D</keycap></entry> +<entry><guibutton>Dat</guibutton></entry> +<entry>Enter data item in statistical mode</entry></row> + +<row><entry><keycap>O</keycap></entry> +<entry><guibutton>Or</guibutton></entry> +<entry>Logical OR. Note: <guibutton>Inv</guibutton> +<guibutton>Or</guibutton> is XOR</entry></row> + +<row><entry><keycap>R</keycap></entry> +<entry><guibutton>1/x</guibutton></entry> +<entry>Reciprocal</entry></row> + +<row><entry><keysym>=</keysym></entry> +<entry><guibutton>=</guibutton></entry> +<entry></entry></row> + +<row><entry><keycap>Enter</keycap></entry> +<entry><guibutton>=</guibutton></entry> +<entry></entry></row> + +<row><entry><keycap>Return</keycap></entry> +<entry><guibutton>=</guibutton></entry> +<entry></entry></row> + +<row><entry><keycap>Page Up</keycap></entry> +<entry><guibutton>C</guibutton></entry> +<entry>Clear</entry></row> + +<row><entry><keycap>Esc</keycap></entry> +<entry><guibutton>C</guibutton></entry> +<entry>Clear</entry></row> + +<row><entry><keycap>Prior</keycap></entry> +<entry><guibutton>C</guibutton></entry> +<entry>Clear</entry></row> + +<row><entry><keycap>Page Down</keycap></entry> +<entry><guibutton>AC</guibutton></entry> +<entry>Clear all</entry></row> + +<row><entry><keycap>Next</keycap></entry> +<entry><guibutton>AC</guibutton></entry> +<entry>Clear all</entry></row> + +<row><entry><keycap>Del</keycap></entry> +<entry><guibutton>AC</guibutton></entry> +<entry>Clear all</entry></row> + +</tbody></tgroup></informaltable> + +</sect1> +</chapter> + +<chapter id="comments-on-specific-functions"> +<title>Comments on Specific Functions</title> + +<sect1 id="mod"> +<title>Mod and Inv Mod</title> + +<variablelist> +<varlistentry> +<term><guibutton>Mod</guibutton> gives the remainder of dividing the displayed +number by the next input number.</term> +<listitem><para><userinput>22 Mod 8 = </userinput> will give the result +<emphasis>6</emphasis></para> +<para><userinput>22.345 Mod 8 = </userinput> will give the result +<emphasis>6.345</emphasis></para> +</listitem></varlistentry> + +<varlistentry> +<term><guibutton>Inv</guibutton> <guibutton>Mod</guibutton> does integer +division of the displayed number by the next input number.</term> +<listitem><para><userinput>22 Inv Mod 8 = </userinput> will give the result +<emphasis>2</emphasis></para> +<para><userinput>22.345 Inv Mod 8 = </userinput> also gives <emphasis>2</emphasis> +</para></listitem></varlistentry> +</variablelist> + +</sect1> + + +<sect1 id="percent"> +<title>%</title> + +<para>Used instead of the <guibutton>=</guibutton> key, +<guibutton>%</guibutton> interprets the final operation carried out in the +current calculation as follows:</para> + +<para><itemizedlist> +<listitem> +<para>If the final operator is + or - the second argument is interpreted as percentage of the first operand. +</para> +</listitem> +<listitem> +<para>If the final operator is * divide the result of the multiplication by 100. +</para> +</listitem> +<listitem> +<para>If the final operator is / give the left operand +as a percentage of the right operand. +</para> +</listitem> +<listitem> +<para> In all other cases the % key gives identical results to the = key. +</para> +</listitem> +</itemizedlist></para> + +<variablelist> +<varlistentry> +<term>Examples:</term> +<listitem> +<para><userinput>150 + 50 %</userinput> gives <emphasis>225</emphasis> (150 plus 50 percent of this amount)</para> +<para><userinput>42 * 3 %</userinput> gives +<emphasis>1.26</emphasis> (42 * 3 / 100)</para> +<para><userinput>45 / 55 %</userinput> gives +<emphasis>81.81...</emphasis> (45 is 81.81.. percent of 55)</para> +</listitem> +</varlistentry> +</variablelist> + +</sect1> + +<sect1 id="lsh-rsh"> +<title>Lsh and Inv Lsh</title> +<variablelist> +<varlistentry> +<term><guibutton>Lsh</guibutton> left shifts the integer part of the displayed +value (multiplies it by 2) n times, where n is the next input number, and +gives an integer result:</term> +<listitem><para><userinput>10 Lsh 3 =</userinput> gives <emphasis>80</emphasis> +(10 multiplied by 2 three times).</para> +<para><userinput>10.345 Lsh 3 =</userinput> also gives +<emphasis>80</emphasis>.</para></listitem> +</varlistentry> + +<varlistentry> +<term><guibutton>Inv</guibutton> <guibutton>Lsh</guibutton> right shifts the +value (performs an integer divide by 2) n times.</term> +<listitem><para><userinput>16 Inv Lsh 2 =</userinput> gives +<emphasis>4</emphasis> (16 divided by 2 twice).</para> +<para><userinput>16.999 Inv Lsh 2 =</userinput> also gives +<emphasis>4</emphasis>.</para> +</listitem> +</varlistentry> +</variablelist> + +</sect1> + +<sect1 id="and-or-xor"> +<title>Cmp, And, Or and Xor</title> + +<para>The <guibutton>Cmp</guibutton>, <guibutton>And</guibutton> and +<guibutton>Or</guibutton> functions perform bitwise logical operations and +therefore appear more meaningful if the <guilabel>Base</guilabel> is set to +<guilabel>Hex</guilabel>, <guilabel>Oct</guilabel> or <guilabel>Bin</guilabel> +rather than <guilabel>Dec</guilabel>. In the following +examples <guilabel>Base</guilabel> is set to <guilabel>Bin</guilabel>.</para> + +<variablelist> +<varlistentry> +<term><guibutton>Cmp</guibutton> performs a 1's complement (inverts the +bits).</term> +<listitem><para><userinput>101 Cmp</userinput> gives +<emphasis>111...111010</emphasis></para> </listitem> +</varlistentry> + +<varlistentry> +<term><guibutton>And</guibutton> does a logical AND.</term> +<listitem><para><userinput>101 And 110 =</userinput> gives +<emphasis>100</emphasis></para> </listitem> +</varlistentry> + +<varlistentry> +<term><guibutton>Or</guibutton> does the logical OR.</term> +<listitem><para><userinput>101 Or 110 =</userinput> gives +<emphasis>111</emphasis></para> </listitem> +</varlistentry> + +<varlistentry> +<term><guibutton>Xor</guibutton> performs the logical +XOR (exclusive OR) operation.</term> +<listitem><para><userinput>101 Xor 110 =</userinput> gives +<emphasis>11</emphasis></para> </listitem> +</varlistentry> + +</variablelist> +</sect1> +</chapter> + + +<chapter id="questions-and-answers"> +<title>Questions and Answers</title> + +<qandaset> + + +<qandaentry> +<question><para>How do I get e, the Euler number?</para></question> +<answer><para>Type <userinput>1 Inv Ln</userinput>.</para></answer> +</qandaentry> + +<qandaentry> +<question><para>How do I get two fixed digits after the period?</para></question> +<answer><para>Click on the <guibutton>Configure</guibutton> button, this will +bring up the configuration dialog. Check <guilabel>Set fixed +precision</guilabel> and adjust the spin control so that it shows a +2.</para></answer> </qandaentry> + +<qandaentry> +<question><para>What about Precision?</para></question> +<answer><para>The main factor determining the precision of &kcalc; is whether your libc and libmath +supports the C data type <type>long double</type>. If this is the case, &kcalc; will detect this +at compile time and use it as its fundamental data type to represent numbers. +</para> + +<para>Adjust the <guilabel>Precision</guilabel> in &kcalc;'s +<guibutton>Configure</guibutton> dialog so that the above computations +work correctly. I recommend a precision of 14 if the fundamental data type +for your copy of &kcalc; is <type>long double</type>, otherwise 8 or 10.</para> + +<para>Higher precision doesn't necessarily lead to better results. Play with +the precision and you will see what I mean.</para> +</answer> +</qandaentry> + +</qandaset> +</chapter> + +&commands; + +<chapter id="copyright"> +<title>Credits and License</title> + +<para>&kcalc; Program Copyright ©:</para> +<para>Bernd Johannes Wuebben 1996-2000</para> +<para>The &kde; Team 2000-2004</para> + +<itemizedlist> +<listitem><para>&Bernd.Johannes.Wuebben; &Bernd.Johannes.Wuebben.mail;</para></listitem> +<listitem><para>&Evan.Teran; &Evan.Teran.mail;</para></listitem> +<listitem><para>&Espen.Sand; &Espen.Sand.mail;</para></listitem> +<listitem><para>&Chris.Howells; &Chris.Howells.mail;</para></listitem> +<listitem><para>&Aaron.J.Seigo; &Aaron.J.Seigo.mail;</para></listitem> +<listitem><para>&Charles.Samuels; &Charles.Samuels.mail;</para></listitem> +</itemizedlist> + +<para>&kcalc; was inspired by <personname><firstname>Martin</firstname> <surname>Bartlett</surname></personname>'s <application>xfrmcalc</application>, +whose stack engine is still part of &kcalc;.</para> + +<para>Documentation Copyright © 2001,2002,2005, 2006:</para> +<itemizedlist> +<listitem><para>&Bernd.Johannes.Wuebben; &Bernd.Johannes.Wuebben.mail;</para></listitem> +<listitem><para>&Pamela.Roberts; &Pamela.Roberts.mail;</para></listitem> +<listitem><para>&J.Hall; &J.Hall.mail;</para></listitem> +<listitem><para>&Anne-Marie.Mahfouf;&Anne-Marie.Mahfouf.mail;</para></listitem> +</itemizedlist> + +&underFDL; +&underGPL; + +</chapter> + +<appendix id="installation"> +<title>Installation</title> + +<para>&kcalc; is part of the kdeutils package within the &kde; project and will +normally be provided as part of a &kde; installation. For more details about +&kde; visit <ulink url="http://www.kde.org">http://www.kde.org</ulink>.</para> + +<!-- +<para>&kcalc;'s home site is <ulink +url="http://math.cornell.edu/~wuebben/kde.html"> +http://math.cornell.edu/~wuebben/kde.html</ulink></para> +--> + +<sect1 id="compilation-and-installation"> +<title>Compilation and Installation</title> + +&install.intro.documentation; +&install.compile.documentation; + +</sect1> + +<sect1 id="enable-long-double-precision"> +<title>How to enable long double precision for &kcalc;</title> + +<para>If your machine supports the C data type <type>long double</type> +and if you have a working libc you can enable <type>long double</type> +precision for &kcalc;.</para> + +<para>Here is what to do:</para> + +<procedure> +<step> +<para> Check <filename>../config.h</filename> and see whether +HAVE_LONG_DOUBLE is defined, &ie; you should be able to locate a +line saying:</para> + +<screen>#define HAVE_LONG_DOUBLE 1</screen> + +<para>If you can't find such a line your system doesn't support long +double IEEE precision. </para> +</step> +<step> +<para>Edit the files <filename class="headerfile">kcalctype.h</filename>, +<filename>configdlg.cpp</filename>, <filename>kcalc.cpp</filename> and +<filename>kcalc_core.cpp</filename> and remove the lines:</para> + +<screen> +#ifdef HAVE_LONG_DOUBLE +#undef HAVE_LONG_DOUBLE +#endif +</screen> + +</step> +<step> +<para> Recompile &kcalc;. +</para> +</step> +</procedure> + +</sect1> +</appendix> + +</book> + +<!-- +Local Variables: +mode: sgml +sgml-minimize-attributes:nil +sgml-general-insert-case:lower +sgml-indent-step:0 +sgml-indent-data:nil +End: +--> |