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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-05-31 11:32:43 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-05-31 11:59:34 +0900
commit68b81013e8668f50fc18b7e26a520ec93a7a1251 (patch)
treed6d15d07cb34e5443a10b71f91adee1473906263 /doc/html/ntqcanvas.html
parent1702a6daff27f5d3e6fdac16962d1828df6ca270 (diff)
downloadtqt3-68b81013e8668f50fc18b7e26a520ec93a7a1251.tar.gz
tqt3-68b81013e8668f50fc18b7e26a520ec93a7a1251.zip
Rename nt* canvas related files to equivalent tq*
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
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-<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQCanvas Class Reference<br><small>[<a href="canvas.html">canvas module</a>]</small></h1>
-
-<p>The TQCanvas class provides a 2D area that can contain TQCanvasItem objects.
-<a href="#details">More...</a>
-<p><tt>#include &lt;<a href="qcanvas-h.html">ntqcanvas.h</a>&gt;</tt>
-<p>Inherits <a href="tqobject.html">TQObject</a>.
-<p><a href="qcanvas-members.html">List of all member functions.</a>
-<h2>Public Members</h2>
-<ul>
-<li class=fn><a href="#TQCanvas"><b>TQCanvas</b></a> ( TQObject&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )</li>
-<li class=fn><a href="#TQCanvas-2"><b>TQCanvas</b></a> ( int&nbsp;w, int&nbsp;h )</li>
-<li class=fn><a href="#TQCanvas-3"><b>TQCanvas</b></a> ( TQPixmap&nbsp;p, int&nbsp;h, int&nbsp;v, int&nbsp;tilewidth, int&nbsp;tileheight )</li>
-<li class=fn>virtual <a href="#~TQCanvas"><b>~TQCanvas</b></a> ()</li>
-<li class=fn>virtual void <a href="#setTiles"><b>setTiles</b></a> ( TQPixmap&nbsp;p, int&nbsp;h, int&nbsp;v, int&nbsp;tilewidth, int&nbsp;tileheight )</li>
-<li class=fn>virtual void <a href="#setBackgroundPixmap"><b>setBackgroundPixmap</b></a> ( const&nbsp;TQPixmap&nbsp;&amp;&nbsp;p )</li>
-<li class=fn>TQPixmap <a href="#backgroundPixmap"><b>backgroundPixmap</b></a> () const</li>
-<li class=fn>virtual void <a href="#setBackgroundColor"><b>setBackgroundColor</b></a> ( const&nbsp;TQColor&nbsp;&amp;&nbsp;c )</li>
-<li class=fn>TQColor <a href="#backgroundColor"><b>backgroundColor</b></a> () const</li>
-<li class=fn>virtual void <a href="#setTile"><b>setTile</b></a> ( int&nbsp;x, int&nbsp;y, int&nbsp;tilenum )</li>
-<li class=fn>int <a href="#tile"><b>tile</b></a> ( int&nbsp;x, int&nbsp;y ) const</li>
-<li class=fn>int <a href="#tilesHorizontally"><b>tilesHorizontally</b></a> () const</li>
-<li class=fn>int <a href="#tilesVertically"><b>tilesVertically</b></a> () const</li>
-<li class=fn>int <a href="#tileWidth"><b>tileWidth</b></a> () const</li>
-<li class=fn>int <a href="#tileHeight"><b>tileHeight</b></a> () const</li>
-<li class=fn>virtual void <a href="#resize"><b>resize</b></a> ( int&nbsp;w, int&nbsp;h )</li>
-<li class=fn>int <a href="#width"><b>width</b></a> () const</li>
-<li class=fn>int <a href="#height"><b>height</b></a> () const</li>
-<li class=fn>TQSize <a href="#size"><b>size</b></a> () const</li>
-<li class=fn>TQRect <a href="#rect"><b>rect</b></a> () const</li>
-<li class=fn>bool <a href="#onCanvas"><b>onCanvas</b></a> ( int&nbsp;x, int&nbsp;y ) const</li>
-<li class=fn>bool <a href="#onCanvas-2"><b>onCanvas</b></a> ( const&nbsp;TQPoint&nbsp;&amp;&nbsp;p ) const</li>
-<li class=fn>bool <a href="#validChunk"><b>validChunk</b></a> ( int&nbsp;x, int&nbsp;y ) const</li>
-<li class=fn>bool <a href="#validChunk-2"><b>validChunk</b></a> ( const&nbsp;TQPoint&nbsp;&amp;&nbsp;p ) const</li>
-<li class=fn>int <a href="#chunkSize"><b>chunkSize</b></a> () const</li>
-<li class=fn>virtual void <a href="#retune"><b>retune</b></a> ( int&nbsp;chunksze, int&nbsp;mxclusters = 100 )</li>
-<li class=fn>virtual void <a href="#setAllChanged"><b>setAllChanged</b></a> ()</li>
-<li class=fn>virtual void <a href="#setChanged"><b>setChanged</b></a> ( const&nbsp;TQRect&nbsp;&amp;&nbsp;area )</li>
-<li class=fn>virtual void <a href="#setUnchanged"><b>setUnchanged</b></a> ( const&nbsp;TQRect&nbsp;&amp;&nbsp;area )</li>
-<li class=fn>TQCanvasItemList <a href="#allItems"><b>allItems</b></a> ()</li>
-<li class=fn>TQCanvasItemList <a href="#collisions"><b>collisions</b></a> ( const&nbsp;TQPoint&nbsp;&amp;&nbsp;p ) const</li>
-<li class=fn>TQCanvasItemList <a href="#collisions-2"><b>collisions</b></a> ( const&nbsp;TQRect&nbsp;&amp;&nbsp;r ) const</li>
-<li class=fn>TQCanvasItemList <a href="#collisions-3"><b>collisions</b></a> ( const&nbsp;TQPointArray&nbsp;&amp;&nbsp;chunklist, const&nbsp;TQCanvasItem&nbsp;*&nbsp;item, bool&nbsp;exact ) const</li>
-<li class=fn>void <a href="#drawArea"><b>drawArea</b></a> ( const&nbsp;TQRect&nbsp;&amp;&nbsp;clip, TQPainter&nbsp;*&nbsp;painter, bool&nbsp;dbuf = FALSE )</li>
-<li class=fn>virtual void <a href="#setAdvancePeriod"><b>setAdvancePeriod</b></a> ( int&nbsp;ms )</li>
-<li class=fn>virtual void <a href="#setUpdatePeriod"><b>setUpdatePeriod</b></a> ( int&nbsp;ms )</li>
-<li class=fn>virtual void <a href="#setDoubleBuffering"><b>setDoubleBuffering</b></a> ( bool&nbsp;y )</li>
-</ul>
-<h2>Public Slots</h2>
-<ul>
-<li class=fn>virtual void <a href="#advance"><b>advance</b></a> ()</li>
-<li class=fn>virtual void <a href="#update"><b>update</b></a> ()</li>
-</ul>
-<h2>Signals</h2>
-<ul>
-<li class=fn>void <a href="#resized"><b>resized</b></a> ()</li>
-</ul>
-<h2>Protected Members</h2>
-<ul>
-<li class=fn>virtual void <a href="#drawBackground"><b>drawBackground</b></a> ( TQPainter&nbsp;&amp;&nbsp;painter, const&nbsp;TQRect&nbsp;&amp;&nbsp;clip )</li>
-<li class=fn>virtual void <a href="#drawForeground"><b>drawForeground</b></a> ( TQPainter&nbsp;&amp;&nbsp;painter, const&nbsp;TQRect&nbsp;&amp;&nbsp;clip )</li>
-</ul>
-<hr><a name="details"></a><h2>Detailed Description</h2>
-
-
-The TQCanvas class provides a 2D area that can contain <a href="qcanvasitem.html">TQCanvasItem</a> objects.
-
-<p>
-
-
-
-
-<p> The TQCanvas class manages its 2D graphic area and all the canvas
-items the area contains. The canvas has no visual appearance of
-its own. Instead, it is displayed on screen using a <a href="qcanvasview.html">TQCanvasView</a>.
-Multiple TQCanvasView widgets may be associated with a canvas to
-provide multiple views of the same canvas.
-<p> The canvas is optimized for large numbers of items, particularly
-where only a small percentage of the items change at any
-one time. If the entire display changes very frequently, you should
-consider using your own custom <a href="ntqscrollview.html">TQScrollView</a> subclass.
-<p> TQt provides a rich
-set of canvas item classes, e.g. <a href="qcanvasellipse.html">TQCanvasEllipse</a>, <a href="qcanvasline.html">TQCanvasLine</a>,
-<a href="qcanvaspolygon.html">TQCanvasPolygon</a>, <a href="qcanvaspolygonalitem.html">TQCanvasPolygonalItem</a>, <a href="qcanvasrectangle.html">TQCanvasRectangle</a>, <a href="qcanvasspline.html">TQCanvasSpline</a>,
-<a href="qcanvassprite.html">TQCanvasSprite</a> and <a href="qcanvastext.html">TQCanvasText</a>. You can subclass to create your own
-canvas items; TQCanvasPolygonalItem is the most common base class used
-for this purpose.
-<p> Items appear on the canvas after their <a href="qcanvasitem.html#show">show()</a> function has been called (or <a href="qcanvasitem.html#setVisible">setVisible(TRUE)</a>), and <em>after</em>
-<a href="#update">update</a>() has been called. The canvas only shows items that are
-<a href="qcanvasitem.html#setVisible">visible</a>, and then only if
-<a href="#update">update</a>() is called. (By default the canvas is white and so are
-canvas items, so if nothing appears try changing colors.)
-<p> If you created the canvas without passing a width and height to
-the constructor you must also call <a href="#resize">resize</a>().
-<p> Although a canvas may appear to be similar to a widget with child
-widgets, there are several notable differences:
-<p> <ul>
-<li> Canvas items are usually much faster to manipulate and redraw than
-child widgets, with the speed advantage becoming especially great when
-there are <em>many</em> canvas items and non-rectangular items. In most
-situations canvas items are also a lot more memory efficient than child
-widgets.
-<p> <li> It's easy to detect overlapping items (collision detection).
-<p> <li> The canvas can be larger than a widget. A million-by-million canvas
-is perfectly possible. At such a size a widget might be very
-inefficient, and some window systems might not support it at all,
-whereas TQCanvas scales well. Even with a billion pixels and a million
-items, finding a particular canvas item, detecting collisions, etc.,
-is still fast (though the memory consumption may be prohibitive
-at such extremes).
-<p> <li> Two or more <a href="qcanvasview.html">TQCanvasView</a> objects can view the same canvas.
-<p> <li> An arbitrary <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a> can be set on each TQCanvasView
-which makes it easy to zoom, rotate or shear the viewed canvas.
-<p> <li> Widgets provide a lot more functionality, such as input (<a href="qkeyevent.html">TQKeyEvent</a>,
-<a href="qmouseevent.html">TQMouseEvent</a> etc.) and layout management (<a href="qgridlayout.html">TQGridLayout</a> etc.).
-<p> </ul>
-<p> A canvas consists of a background, a number of canvas items organized by
-x, y and z coordinates, and a foreground. A canvas item's z coordinate
-can be treated as a layer number -- canvas items with a higher z
-coordinate appear in front of canvas items with a lower z coordinate.
-<p> The background is white by default, but can be set to a different color
-using <a href="#setBackgroundColor">setBackgroundColor</a>(), or to a repeated pixmap using
-<a href="#setBackgroundPixmap">setBackgroundPixmap</a>() or to a mosaic of smaller pixmaps using
-<a href="#setTiles">setTiles</a>(). Individual tiles can be set with <a href="#setTile">setTile</a>(). There
-are corresponding get functions, e.g. <a href="#backgroundColor">backgroundColor</a>() and
-<a href="#backgroundPixmap">backgroundPixmap</a>().
-<p> Note that TQCanvas does not inherit from <a href="ntqwidget.html">TQWidget</a>, even though it has some
-functions which provide the same functionality as those in TQWidget. One
-of these is setBackgroundPixmap(); some others are <a href="#resize">resize</a>(), <a href="#size">size</a>(),
-<a href="#width">width</a>() and <a href="#height">height</a>(). <a href="qcanvasview.html">TQCanvasView</a> is the widget used to display a
-canvas on the screen.
-<p> Canvas items are added to a canvas by constructing them and passing the
-canvas to the canvas item's constructor. An item can be moved to a
-different canvas using <a href="qcanvasitem.html#setCanvas">TQCanvasItem::setCanvas</a>().
-<p> Canvas items are movable (and in the case of TQCanvasSprites, animated)
-objects that inherit <a href="qcanvasitem.html">TQCanvasItem</a>. Each canvas item has a position on the
-canvas (x, y coordinates) and a height (z coordinate), all of which are
-held as floating-point numbers. Moving canvas items also have x and y
-velocities. It's possible for a canvas item to be outside the canvas
-(for example <a href="qcanvasitem.html#x">TQCanvasItem::x</a>() is greater than width()). When a canvas
-item is off the canvas, <a href="#onCanvas">onCanvas</a>() returns FALSE and the canvas
-disregards the item. (Canvas items off the canvas do not slow down any
-of the common operations on the canvas.)
-<p> Canvas items can be moved with <a href="qcanvasitem.html#move">TQCanvasItem::move</a>(). The <a href="#advance">advance</a>()
-function moves all <a href="qcanvasitem.html#animated">TQCanvasItem::animated</a>() canvas items and
-<a href="#setAdvancePeriod">setAdvancePeriod</a>() makes TQCanvas move them automatically on a periodic
-basis. In the context of the TQCanvas classes, to `animate' a canvas item
-is to set it in motion, i.e. using <a href="qcanvasitem.html#setVelocity">TQCanvasItem::setVelocity</a>(). Animation
-of a canvas item itself, i.e. items which change over time, is enabled
-by calling <a href="qcanvassprite.html#setFrameAnimation">TQCanvasSprite::setFrameAnimation</a>(), or more generally by
-subclassing and reimplementing <a href="qcanvasitem.html#advance">TQCanvasItem::advance</a>(). To detect collisions
-use one of the <a href="qcanvasitem.html#collisions">TQCanvasItem::collisions</a>() functions.
-<p> The changed parts of the canvas are redrawn (if they are visible in a
-canvas view) whenever <a href="#update">update</a>() is called. You can either call update()
-manually after having changed the contents of the canvas, or force
-periodic updates using <a href="#setUpdatePeriod">setUpdatePeriod</a>(). If you have moving objects on
-the canvas, you must call <a href="#advance">advance</a>() every time the objects should
-move one step further. Periodic calls to advance() can be forced using
-<a href="#setAdvancePeriod">setAdvancePeriod</a>(). The advance() function will call
-TQCanvasItem::advance() on every item that is <a href="qcanvasitem.html#animated">animated</a> and trigger an update of the
-affected areas afterwards. (A canvas item that is `animated' is simply
-a canvas item that is in motion.)
-<p> TQCanvas organizes its canvas items into <em>chunks</em>; these are areas on
-the canvas that are used to speed up most operations. Many operations
-start by eliminating most chunks (i.e. those which haven't changed)
-and then process only the canvas items that are in the few interesting
-(i.e. changed) chunks. A valid chunk, <a href="#validChunk">validChunk</a>(), is one which is on
-the canvas.
-<p> The chunk size is a key factor to TQCanvas's speed: if there are too many
-chunks, the speed benefit of grouping canvas items into chunks is
-reduced. If the chunks are too large, it takes too long to process each
-one. The TQCanvas constructor tries to pick a suitable size, but you
-can call <a href="#retune">retune</a>() to change it at any time. The <a href="#chunkSize">chunkSize</a>() function
-returns the current chunk size. The canvas items always make sure
-they're in the right chunks; all you need to make sure of is that
-the canvas uses the right chunk size. A good rule of thumb is that
-the size should be a bit smaller than the average canvas item
-size. If you have moving objects, the chunk size should be a bit
-smaller than the average size of the moving items.
-<p> The foreground is normally nothing, but if you reimplement
-<a href="#drawForeground">drawForeground</a>(), you can draw things in front of all the canvas
-items.
-<p> Areas can be set as changed with <a href="#setChanged">setChanged</a>() and set unchanged with
-<a href="#setUnchanged">setUnchanged</a>(). The entire canvas can be set as changed with
-<a href="#setAllChanged">setAllChanged</a>(). A list of all the items on the canvas is returned by
-<a href="#allItems">allItems</a>().
-<p> An area can be copied (painted) to a <a href="ntqpainter.html">TQPainter</a> with <a href="#drawArea">drawArea</a>().
-<p> If the canvas is resized it emits the <a href="#resized">resized</a>() signal.
-<p> The examples/canvas application and the 2D graphics page of the
-examples/demo application demonstrate many of TQCanvas's facilities.
-<p> <p>See also <a href="qcanvasview.html">TQCanvasView</a>, <a href="qcanvasitem.html">TQCanvasItem</a>, <a href="abstractwidgets.html">Abstract Widget Classes</a>, <a href="graphics.html">Graphics Classes</a>, and <a href="images.html">Image Processing Classes</a>.
-
-<hr><h2>Member Function Documentation</h2>
-<h3 class=fn><a name="TQCanvas"></a>TQCanvas::TQCanvas ( <a href="tqobject.html">TQObject</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )
-</h3>
-Create a TQCanvas with no size. <em>parent</em> and <em>name</em> are passed to
-the <a href="tqobject.html">TQObject</a> superclass.
-<p> <b>Warning:</b> You <em>must</em> call <a href="#resize">resize</a>() at some time after creation to
-be able to use the canvas.
-
-<h3 class=fn><a name="TQCanvas-2"></a>TQCanvas::TQCanvas ( int&nbsp;w, int&nbsp;h )
-</h3>
-Constructs a TQCanvas that is <em>w</em> pixels wide and <em>h</em> pixels high.
-
-<h3 class=fn><a name="TQCanvas-3"></a>TQCanvas::TQCanvas ( <a href="ntqpixmap.html">TQPixmap</a>&nbsp;p, int&nbsp;h, int&nbsp;v, int&nbsp;tilewidth, int&nbsp;tileheight )
-</h3>
-Constructs a TQCanvas which will be composed of <em>h</em> tiles
-horizontally and <em>v</em> tiles vertically. Each tile will be an image
-<em>tilewidth</em> by <em>tileheight</em> pixels taken from pixmap <em>p</em>.
-<p> The pixmap <em>p</em> is a list of tiles, arranged left to right, (and
-in the case of pixmaps that have multiple rows of tiles, top to
-bottom), with tile 0 in the top-left corner, tile 1 next to the
-right, and so on, e.g.
-<p> <center><table cellpadding="4" cellspacing="2" border="0">
-<tr bgcolor="#f0f0f0"> <td valign="top">0 <td valign="top">1 <td valign="top">2 <td valign="top">3
-<tr bgcolor="#d0d0d0"> <td valign="top">4 <td valign="top">5 <td valign="top">6 <td valign="top">7
-</table></center>
-<p> The TQCanvas is initially sized to show exactly the given number of
-tiles horizontally and vertically. If it is resized to be larger,
-the entire matrix of tiles will be repeated as often as necessary
-to cover the area. If it is smaller, tiles to the right and bottom
-will not be visible.
-<p> <p>See also <a href="#setTiles">setTiles</a>().
-
-<h3 class=fn><a name="~TQCanvas"></a>TQCanvas::~TQCanvas ()<tt> [virtual]</tt>
-</h3>
-Destroys the canvas and all the canvas's canvas items.
-
-<h3 class=fn>void <a name="advance"></a>TQCanvas::advance ()<tt> [virtual slot]</tt>
-</h3>
-Moves all <a href="qcanvasitem.html#animated">TQCanvasItem::animated</a>() canvas items on the canvas and
-refreshes all changes to all views of the canvas. (An `animated'
-item is an item that is in motion; see setVelocity().)
-<p> The advance takes place in two phases. In phase 0, the
-<a href="qcanvasitem.html#advance">TQCanvasItem::advance</a>() function of each TQCanvasItem::animated()
-canvas item is called with paramater 0. Then all these canvas
-items are called again, with parameter 1. In phase 0, the canvas
-items should not change position, merely examine other items on
-the canvas for which special processing is required, such as
-collisions between items. In phase 1, all canvas items should
-change positions, ignoring any other items on the canvas. This
-two-phase approach allows for considerations of "fairness",
-although no <a href="qcanvasitem.html">TQCanvasItem</a> subclasses supplied with TQt do anything
-interesting in phase 0.
-<p> The canvas can be configured to call this function periodically
-with <a href="#setAdvancePeriod">setAdvancePeriod</a>().
-<p> <p>See also <a href="#update">update</a>().
-
-<h3 class=fn><a href="qcanvasitemlist.html">TQCanvasItemList</a> <a name="allItems"></a>TQCanvas::allItems ()
-</h3>
-Returns a list of all the items in the canvas.
-
-<h3 class=fn><a href="ntqcolor.html">TQColor</a> <a name="backgroundColor"></a>TQCanvas::backgroundColor () const
-</h3>
-Returns the color set by <a href="#setBackgroundColor">setBackgroundColor</a>(). By default, this is
-white.
-<p> This function is not a reimplementation of
-<a href="ntqwidget.html#backgroundColor">TQWidget::backgroundColor</a>() (TQCanvas is not a subclass of <a href="ntqwidget.html">TQWidget</a>),
-but all TQCanvasViews that are viewing the canvas will set their
-backgrounds to this color.
-<p> <p>See also <a href="#setBackgroundColor">setBackgroundColor</a>() and <a href="#backgroundPixmap">backgroundPixmap</a>().
-
-<h3 class=fn><a href="ntqpixmap.html">TQPixmap</a> <a name="backgroundPixmap"></a>TQCanvas::backgroundPixmap () const
-</h3>
-Returns the pixmap set by <a href="#setBackgroundPixmap">setBackgroundPixmap</a>(). By default,
-this is a null pixmap.
-<p> <p>See also <a href="#setBackgroundPixmap">setBackgroundPixmap</a>() and <a href="#backgroundColor">backgroundColor</a>().
-
-<h3 class=fn>int <a name="chunkSize"></a>TQCanvas::chunkSize () const
-</h3>
-
-<p> Returns the chunk size of the canvas.
-<p> <p>See also <a href="#retune">retune</a>().
-
-<h3 class=fn><a href="qcanvasitemlist.html">TQCanvasItemList</a> <a name="collisions"></a>TQCanvas::collisions ( const&nbsp;<a href="ntqpoint.html">TQPoint</a>&nbsp;&amp;&nbsp;p ) const
-</h3>
-Returns a list of canvas items that collide with the point <em>p</em>.
-The list is ordered by z coordinates, from highest z coordinate
-(front-most item) to lowest z coordinate (rear-most item).
-
-<h3 class=fn><a href="qcanvasitemlist.html">TQCanvasItemList</a> <a name="collisions-2"></a>TQCanvas::collisions ( const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;r ) const
-</h3>
-This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
-<p> Returns a list of items which collide with the rectangle <em>r</em>. The
-list is ordered by z coordinates, from highest z coordinate
-(front-most item) to lowest z coordinate (rear-most item).
-
-<h3 class=fn><a href="qcanvasitemlist.html">TQCanvasItemList</a> <a name="collisions-3"></a>TQCanvas::collisions ( const&nbsp;<a href="ntqpointarray.html">TQPointArray</a>&nbsp;&amp;&nbsp;chunklist, const&nbsp;<a href="qcanvasitem.html">TQCanvasItem</a>&nbsp;*&nbsp;item, bool&nbsp;exact ) const
-</h3>
-This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
-<p> Returns a list of canvas items which intersect with the chunks
-listed in <em>chunklist</em>, excluding <em>item</em>. If <em>exact</em> is TRUE,
-only those which actually <a href="qcanvasitem.html#collidesWith">collide with</a> <em>item</em> are returned; otherwise canvas items
-are included just for being in the chunks.
-<p> This is a utility function mainly used to implement the simpler
-<a href="qcanvasitem.html#collisions">TQCanvasItem::collisions</a>() function.
-
-<h3 class=fn>void <a name="drawArea"></a>TQCanvas::drawArea ( const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;clip, <a href="ntqpainter.html">TQPainter</a>&nbsp;*&nbsp;painter, bool&nbsp;dbuf = FALSE )
-</h3>
-Paints all canvas items that are in the area <em>clip</em> to <em>painter</em>, using double-buffering if <em>dbuf</em> is TRUE.
-<p> e.g. to print the canvas to a printer:
-<pre>
- <a href="ntqprinter.html">TQPrinter</a> pr;
- if ( pr.<a href="ntqprinter.html#setup">setup</a>() ) {
- <a href="ntqpainter.html">TQPainter</a> p(&amp;pr);
- canvas.drawArea( canvas.rect(), &amp;p );
- }
- </pre>
-
-
-<p>Example: <a href="canvas-example.html#x2908">canvas/canvas.cpp</a>.
-<h3 class=fn>void <a name="drawBackground"></a>TQCanvas::drawBackground ( <a href="ntqpainter.html">TQPainter</a>&nbsp;&amp;&nbsp;painter, const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;clip )<tt> [virtual protected]</tt>
-</h3>
-This virtual function is called for all updates of the canvas. It
-renders any background graphics using the painter <em>painter</em>, in
-the area <em>clip</em>. If the canvas has a background pixmap or a tiled
-background, that graphic is used, otherwise the canvas is cleared
-using the background color.
-<p> If the graphics for an area change, you must explicitly call
-<a href="#setChanged">setChanged</a>(const <a href="ntqrect.html">TQRect</a>&) for the result to be visible when
-<a href="#update">update</a>() is next called.
-<p> <p>See also <a href="#setBackgroundColor">setBackgroundColor</a>(), <a href="#setBackgroundPixmap">setBackgroundPixmap</a>(), and <a href="#setTiles">setTiles</a>().
-
-<h3 class=fn>void <a name="drawForeground"></a>TQCanvas::drawForeground ( <a href="ntqpainter.html">TQPainter</a>&nbsp;&amp;&nbsp;painter, const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;clip )<tt> [virtual protected]</tt>
-</h3>
-This virtual function is called for all updates of the canvas. It
-renders any foreground graphics using the painter <em>painter</em>, in
-the area <em>clip</em>.
-<p> If the graphics for an area change, you must explicitly call
-<a href="#setChanged">setChanged</a>(const <a href="ntqrect.html">TQRect</a>&) for the result to be visible when
-<a href="#update">update</a>() is next called.
-<p> The default is to draw nothing.
-
-<h3 class=fn>int <a name="height"></a>TQCanvas::height () const
-</h3>
-
-<p> Returns the height of the canvas, in pixels.
-
-<p>Example: <a href="canvas-example.html#x2909">canvas/canvas.cpp</a>.
-<h3 class=fn>bool <a name="onCanvas"></a>TQCanvas::onCanvas ( int&nbsp;x, int&nbsp;y ) const
-</h3>
-
-<p> Returns TRUE if the pixel position (<em>x</em>, <em>y</em>) is on the canvas;
-otherwise returns FALSE.
-<p> <p>See also <a href="#validChunk">validChunk</a>().
-
-<h3 class=fn>bool <a name="onCanvas-2"></a>TQCanvas::onCanvas ( const&nbsp;<a href="ntqpoint.html">TQPoint</a>&nbsp;&amp;&nbsp;p ) const
-</h3>
-
-This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
-<p> Returns TRUE if the pixel position <em>p</em> is on the canvas;
-otherwise returns FALSE.
-<p> <p>See also <a href="#validChunk">validChunk</a>().
-
-<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="rect"></a>TQCanvas::rect () const
-</h3>
-
-<p> Returns a rectangle the size of the canvas.
-
-<h3 class=fn>void <a name="resize"></a>TQCanvas::resize ( int&nbsp;w, int&nbsp;h )<tt> [virtual]</tt>
-</h3>
-Changes the size of the canvas to have a width of <em>w</em> and a
-height of <em>h</em>. This is a slow operation.
-
-<p>Examples: <a href="canvas-example.html#x2910">canvas/canvas.cpp</a> and <a href="canvas-chart-example.html#x2876">chart/chartform.cpp</a>.
-<h3 class=fn>void <a name="resized"></a>TQCanvas::resized ()<tt> [signal]</tt>
-</h3>
-
-<p> This signal is emitted whenever the canvas is resized. Each
-<a href="qcanvasview.html">TQCanvasView</a> connects to this signal to keep the scrollview's size
-correct.
-
-<h3 class=fn>void <a name="retune"></a>TQCanvas::retune ( int&nbsp;chunksze, int&nbsp;mxclusters = 100 )<tt> [virtual]</tt>
-</h3>
-Change the efficiency tuning parameters to <em>mxclusters</em> clusters,
-each of size <em>chunksze</em>. This is a slow operation if there are
-many objects on the canvas.
-<p> The canvas is divided into chunks which are rectangular areas <em>chunksze</em> wide by <em>chunksze</em> high. Use a chunk size which is about
-the average size of the canvas items. If you choose a chunk size
-which is too small it will increase the amount of calculation
-required when drawing since each change will affect many chunks.
-If you choose a chunk size which is too large the amount of
-drawing required will increase because for each change, a lot of
-drawing will be required since there will be many (unchanged)
-canvas items which are in the same chunk as the changed canvas
-items.
-<p> Internally, a canvas uses a low-resolution "chunk matrix" to keep
-track of all the items in the canvas. A 64x64 chunk matrix is the
-default for a 1024x1024 pixel canvas, where each chunk collects
-canvas items in a 16x16 pixel square. This default is also
-affected by <a href="#setTiles">setTiles</a>(). You can tune this default using this
-function. For example if you have a very large canvas and want to
-trade off speed for memory then you might set the chunk size to 32
-or 64.
-<p> The <em>mxclusters</em> argument is the number of rectangular groups of
-chunks that will be separately drawn. If the canvas has a large
-number of small, dispersed items, this should be about that
-number. Our testing suggests that a large number of clusters is
-almost always best.
-<p>
-<h3 class=fn>void <a name="setAdvancePeriod"></a>TQCanvas::setAdvancePeriod ( int&nbsp;ms )<tt> [virtual]</tt>
-</h3>
-Sets the canvas to call <a href="#advance">advance</a>() every <em>ms</em> milliseconds. Any
-previous setting by <a href="#setAdvancePeriod">setAdvancePeriod</a>() or <a href="#setUpdatePeriod">setUpdatePeriod</a>() is
-overridden.
-<p> If <em>ms</em> is less than 0 advancing will be stopped.
-
-<p>Example: <a href="canvas-example.html#x2962">canvas/main.cpp</a>.
-<h3 class=fn>void <a name="setAllChanged"></a>TQCanvas::setAllChanged ()<tt> [virtual]</tt>
-</h3>
-Marks the whole canvas as changed.
-All views of the canvas will be entirely redrawn when
-<a href="#update">update</a>() is called next.
-
-<h3 class=fn>void <a name="setBackgroundColor"></a>TQCanvas::setBackgroundColor ( const&nbsp;<a href="ntqcolor.html">TQColor</a>&nbsp;&amp;&nbsp;c )<tt> [virtual]</tt>
-</h3>
-Sets the solid background to be the color <em>c</em>.
-<p> <p>See also <a href="#backgroundColor">backgroundColor</a>(), <a href="#setBackgroundPixmap">setBackgroundPixmap</a>(), and <a href="#setTiles">setTiles</a>().
-
-<h3 class=fn>void <a name="setBackgroundPixmap"></a>TQCanvas::setBackgroundPixmap ( const&nbsp;<a href="ntqpixmap.html">TQPixmap</a>&nbsp;&amp;&nbsp;p )<tt> [virtual]</tt>
-</h3>
-Sets the solid background to be the pixmap <em>p</em> repeated as
-necessary to cover the entire canvas.
-<p> <p>See also <a href="#backgroundPixmap">backgroundPixmap</a>(), <a href="#setBackgroundColor">setBackgroundColor</a>(), and <a href="#setTiles">setTiles</a>().
-
-<h3 class=fn>void <a name="setChanged"></a>TQCanvas::setChanged ( const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;area )<tt> [virtual]</tt>
-</h3>
-Marks <em>area</em> as changed. This <em>area</em> will be redrawn in all
-views that are showing it when <a href="#update">update</a>() is called next.
-
-<h3 class=fn>void <a name="setDoubleBuffering"></a>TQCanvas::setDoubleBuffering ( bool&nbsp;y )<tt> [virtual]</tt>
-</h3>
-If <em>y</em> is TRUE (the default) double-buffering is switched on;
-otherwise double-buffering is switched off.
-<p> Turning off double-buffering causes the redrawn areas to flicker a
-little and also gives a (usually small) performance improvement.
-
-<p>Example: <a href="canvas-example.html#x2911">canvas/canvas.cpp</a>.
-<h3 class=fn>void <a name="setTile"></a>TQCanvas::setTile ( int&nbsp;x, int&nbsp;y, int&nbsp;tilenum )<tt> [virtual]</tt>
-</h3>
-Sets the tile at (<em>x</em>, <em>y</em>) to use tile number <em>tilenum</em>, which
-is an index into the tile pixmaps. The canvas will update
-appropriately when <a href="#update">update</a>() is next called.
-<p> The images are taken from the pixmap set by <a href="#setTiles">setTiles</a>() and are
-arranged left to right, (and in the case of pixmaps that have
-multiple rows of tiles, top to bottom), with tile 0 in the
-top-left corner, tile 1 next to the right, and so on, e.g.
-<p> <center><table cellpadding="4" cellspacing="2" border="0">
-<tr bgcolor="#f0f0f0"> <td valign="top">0 <td valign="top">1 <td valign="top">2 <td valign="top">3
-<tr bgcolor="#d0d0d0"> <td valign="top">4 <td valign="top">5 <td valign="top">6 <td valign="top">7
-</table></center>
-<p> <p>See also <a href="#tile">tile</a>() and <a href="#setTiles">setTiles</a>().
-
-<h3 class=fn>void <a name="setTiles"></a>TQCanvas::setTiles ( <a href="ntqpixmap.html">TQPixmap</a>&nbsp;p, int&nbsp;h, int&nbsp;v, int&nbsp;tilewidth, int&nbsp;tileheight )<tt> [virtual]</tt>
-</h3>
-Sets the TQCanvas to be composed of <em>h</em> tiles horizontally and <em>v</em> tiles vertically. Each tile will be an image <em>tilewidth</em> by <em>tileheight</em> pixels from pixmap <em>p</em>.
-<p> The pixmap <em>p</em> is a list of tiles, arranged left to right, (and
-in the case of pixmaps that have multiple rows of tiles, top to
-bottom), with tile 0 in the top-left corner, tile 1 next to the
-right, and so on, e.g.
-<p> <center><table cellpadding="4" cellspacing="2" border="0">
-<tr bgcolor="#f0f0f0"> <td valign="top">0 <td valign="top">1 <td valign="top">2 <td valign="top">3
-<tr bgcolor="#d0d0d0"> <td valign="top">4 <td valign="top">5 <td valign="top">6 <td valign="top">7
-</table></center>
-<p> If the canvas is larger than the matrix of tiles, the entire
-matrix is repeated as necessary to cover the whole canvas. If it
-is smaller, tiles to the right and bottom are not visible.
-<p> The width and height of <em>p</em> must be a multiple of <em>tilewidth</em>
-and <em>tileheight</em>. If they are not the function will do nothing.
-<p> If you want to unset any tiling set, then just pass in a null
-pixmap and 0 for <em>h</em>, <em>v</em>, <em>tilewidth</em>, and
-<em>tileheight</em>.
-
-<h3 class=fn>void <a name="setUnchanged"></a>TQCanvas::setUnchanged ( const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;area )<tt> [virtual]</tt>
-</h3>
-Marks <em>area</em> as <em>unchanged</em>. The area will <em>not</em> be redrawn in
-the views for the next <a href="#update">update</a>(), unless it is marked or changed
-again before the next call to update().
-
-<h3 class=fn>void <a name="setUpdatePeriod"></a>TQCanvas::setUpdatePeriod ( int&nbsp;ms )<tt> [virtual]</tt>
-</h3>
-Sets the canvas to call <a href="#update">update</a>() every <em>ms</em> milliseconds. Any
-previous setting by <a href="#setAdvancePeriod">setAdvancePeriod</a>() or <a href="#setUpdatePeriod">setUpdatePeriod</a>() is
-overridden.
-<p> If <em>ms</em> is less than 0 automatic updating will be stopped.
-
-<h3 class=fn><a href="ntqsize.html">TQSize</a> <a name="size"></a>TQCanvas::size () const
-</h3>
-
-<p> Returns the size of the canvas, in pixels.
-
-<h3 class=fn>int <a name="tile"></a>TQCanvas::tile ( int&nbsp;x, int&nbsp;y ) const
-</h3>
-
-<p> Returns the tile at position (<em>x</em>, <em>y</em>). Initially, all tiles
-are 0.
-<p> The parameters must be within range, i.e.
-0 &lt; <em>x</em> &lt; <a href="#tilesHorizontally">tilesHorizontally</a>() and
-0 &lt; <em>y</em> &lt; <a href="#tilesVertically">tilesVertically</a>().
-<p> <p>See also <a href="#setTile">setTile</a>().
-
-<h3 class=fn>int <a name="tileHeight"></a>TQCanvas::tileHeight () const
-</h3>
-
-<p> Returns the height of each tile.
-
-<h3 class=fn>int <a name="tileWidth"></a>TQCanvas::tileWidth () const
-</h3>
-
-<p> Returns the width of each tile.
-
-<h3 class=fn>int <a name="tilesHorizontally"></a>TQCanvas::tilesHorizontally () const
-</h3>
-
-<p> Returns the number of tiles horizontally.
-
-<h3 class=fn>int <a name="tilesVertically"></a>TQCanvas::tilesVertically () const
-</h3>
-
-<p> Returns the number of tiles vertically.
-
-<h3 class=fn>void <a name="update"></a>TQCanvas::update ()<tt> [virtual slot]</tt>
-</h3>
-Repaints changed areas in all views of the canvas.
-<p> <p>See also <a href="#advance">advance</a>().
-
-<h3 class=fn>bool <a name="validChunk"></a>TQCanvas::validChunk ( int&nbsp;x, int&nbsp;y ) const
-</h3>
-
-<p> Returns TRUE if the chunk position (<em>x</em>, <em>y</em>) is on the canvas;
-otherwise returns FALSE.
-<p> <p>See also <a href="#onCanvas">onCanvas</a>().
-
-<h3 class=fn>bool <a name="validChunk-2"></a>TQCanvas::validChunk ( const&nbsp;<a href="ntqpoint.html">TQPoint</a>&nbsp;&amp;&nbsp;p ) const
-</h3>
-
-This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
-<p> Returns TRUE if the chunk position <em>p</em> is on the canvas; otherwise
-returns FALSE.
-<p> <p>See also <a href="#onCanvas">onCanvas</a>().
-
-<h3 class=fn>int <a name="width"></a>TQCanvas::width () const
-</h3>
-
-<p> Returns the width of the canvas, in pixels.
-
-<p>Example: <a href="canvas-example.html#x2912">canvas/canvas.cpp</a>.
-<!-- eof -->
-<hr><p>
-This file is part of the <a href="index.html">TQt toolkit</a>.
-Copyright &copy; 1995-2007
-<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
-<table width=100% cellspacing=0 border=0><tr>
-<td>Copyright &copy; 2007
-<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
-<td align=right><div align=right>TQt 3.3.8</div>
-</table></div></address></body>
-</html>