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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-07-20 20:15:52 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-07-21 23:04:19 +0900
commit1e9fa8e06de5da7fcc268e9cccb2d6b21c5f53a3 (patch)
tree5f1bb482f68ee0f95843fbf375cd2274acdabf25 /doc/html/opengl-box-example.html
parent14c414378d96f7463b989384f4a0e5dd76632b6d (diff)
downloadtqt3-1e9fa8e06de5da7fcc268e9cccb2d6b21c5f53a3.tar.gz
tqt3-1e9fa8e06de5da7fcc268e9cccb2d6b21c5f53a3.zip
Rename graphics class nt* related files to equivalent tq* (part 2)
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
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<p>
This example demonstrates how to use OpenGL in TQt.
<p> Essentially, all you do is put your OpenGL code in a class inherited
-from <a href="qglwidget.html">TQGLWidget</a>. This class may then be used like any other TQt widget,
+from <a href="tqglwidget.html">TQGLWidget</a>. This class may then be used like any other TQt widget,
including the use of signals and slots and geometry management.
<p> See <tt>$TQTDIR/examples/opengl/box</tt> for the source code.
<p> <p>See also <a href="opengl-examples.html">OpenGL Examples</a>.