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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2012-01-26 23:32:43 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2012-01-26 23:32:43 -0600
commitea318d1431c89e647598c510c4245c6571aa5f46 (patch)
tree996d29b80c30d453dda86d1a23162d441628f169 /doc/html/t12-cannon-cpp.html
parentaaf89d4b48f69c9293feb187db26362e550b5561 (diff)
downloadtqt3-ea318d1431c89e647598c510c4245c6571aa5f46.tar.gz
tqt3-ea318d1431c89e647598c510c4245c6571aa5f46.zip
Update to latest tqt3 automated conversion
Diffstat (limited to 'doc/html/t12-cannon-cpp.html')
-rw-r--r--doc/html/t12-cannon-cpp.html120
1 files changed, 60 insertions, 60 deletions
diff --git a/doc/html/t12-cannon-cpp.html b/doc/html/t12-cannon-cpp.html
index a1b5d4e6d..b2db3338f 100644
--- a/doc/html/t12-cannon-cpp.html
+++ b/doc/html/t12-cannon-cpp.html
@@ -39,28 +39,28 @@ body { background: #ffffff; color: black; }
****************************************************************/
#include "cannon.h"
-#include &lt;<a href="qtimer-h.html">qtimer.h</a>&gt;
-#include &lt;<a href="qpainter-h.html">qpainter.h</a>&gt;
-#include &lt;<a href="qpixmap-h.html">qpixmap.h</a>&gt;
-#include &lt;<a href="qdatetime-h.html">qdatetime.h</a>&gt;
+#include &lt;<a href="qtimer-h.html">ntqtimer.h</a>&gt;
+#include &lt;<a href="qpainter-h.html">ntqpainter.h</a>&gt;
+#include &lt;<a href="qpixmap-h.html">ntqpixmap.h</a>&gt;
+#include &lt;<a href="qdatetime-h.html">ntqdatetime.h</a>&gt;
#include &lt;math.h&gt;
#include &lt;stdlib.h&gt;
-<a name="f74"></a>CannonField::CannonField( <a href="qwidget.html">TQWidget</a> *parent, const char *name )
- : <a href="qwidget.html">TQWidget</a>( parent, name )
+<a name="f74"></a>CannonField::CannonField( <a href="ntqwidget.html">TQWidget</a> *parent, const char *name )
+ : <a href="ntqwidget.html">TQWidget</a>( parent, name )
{
ang = 45;
f = 0;
timerCount = 0;
- autoShootTimer = new <a href="qtimer.html">TQTimer</a>( this, "movement handler" );
- <a href="qobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="qtimer.html#timeout">timeout</a>()),
+ autoShootTimer = new <a href="ntqtimer.html">TQTimer</a>( this, "movement handler" );
+ <a href="ntqobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
this, SLOT(moveShot()) );
shoot_ang = 0;
shoot_f = 0;
target = TQPoint( 0, 0 );
- <a href="qwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) );
+ <a href="ntqwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) );
newTarget();
}
@@ -74,7 +74,7 @@ void <a name="f75"></a>CannonField::setAngle( int degrees )
if ( ang == degrees )
return;
ang = degrees;
- <a href="qwidget.html#repaint">repaint</a>( cannonRect(), FALSE );
+ <a href="ntqwidget.html#repaint">repaint</a>( cannonRect(), FALSE );
emit angleChanged( ang );
}
@@ -92,12 +92,12 @@ void <a name="f76"></a>CannonField::setForce( int newton )
void <a name="f77"></a>CannonField::shoot()
{
- if ( autoShootTimer-&gt;<a href="qtimer.html#isActive">isActive</a>() )
+ if ( autoShootTimer-&gt;<a href="ntqtimer.html#isActive">isActive</a>() )
return;
timerCount = 0;
shoot_ang = ang;
shoot_f = f;
- autoShootTimer-&gt;<a href="qtimer.html#start">start</a>( 50 );
+ autoShootTimer-&gt;<a href="ntqtimer.html#start">start</a>( 50 );
}
@@ -109,91 +109,91 @@ void <a name="f78"></a>CannonField::newTarget()
<a href="qtime.html">TQTime</a> midnight( 0, 0, 0 );
srand( midnight.<a href="qtime.html#secsTo">secsTo</a>(TQTime::<a href="qtime.html#currentTime">currentTime</a>()) );
}
- <a href="qregion.html">TQRegion</a> r( targetRect() );
+ <a href="ntqregion.html">TQRegion</a> r( targetRect() );
target = TQPoint( 200 + rand() % 190,
10 + rand() % 255 );
- <a href="qwidget.html#repaint">repaint</a>( r.<a href="qrect.html#unite">unite</a>( targetRect() ) );
+ <a href="ntqwidget.html#repaint">repaint</a>( r.<a href="ntqrect.html#unite">unite</a>( targetRect() ) );
}
void <a name="f79"></a>CannonField::moveShot()
{
- <a href="qregion.html">TQRegion</a> r( shotRect() );
+ <a href="ntqregion.html">TQRegion</a> r( shotRect() );
timerCount++;
- <a href="qrect.html">TQRect</a> shotR = shotRect();
+ <a href="ntqrect.html">TQRect</a> shotR = shotRect();
- if ( shotR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) ) {
- autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();
+ if ( shotR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) {
+ autoShootTimer-&gt;<a href="ntqtimer.html#stop">stop</a>();
emit hit();
- } else if ( shotR.<a href="qrect.html#x">x</a>() &gt; width() || shotR.<a href="qrect.html#y">y</a>() &gt; height() ) {
- autoShootTimer-&gt;<a href="qtimer.html#stop">stop</a>();
+ } else if ( shotR.<a href="ntqrect.html#x">x</a>() &gt; width() || shotR.<a href="ntqrect.html#y">y</a>() &gt; height() ) {
+ autoShootTimer-&gt;<a href="ntqtimer.html#stop">stop</a>();
emit missed();
} else {
- r = r.<a href="qrect.html#unite">unite</a>( TQRegion( shotR ) );
+ r = r.<a href="ntqrect.html#unite">unite</a>( TQRegion( shotR ) );
}
- <a href="qwidget.html#repaint">repaint</a>( r );
+ <a href="ntqwidget.html#repaint">repaint</a>( r );
}
-void CannonField::<a href="qwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e )
+void CannonField::<a href="ntqwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e )
{
- <a href="qrect.html">TQRect</a> updateR = e-&gt;<a href="qpaintevent.html#rect">rect</a>();
- <a href="qpainter.html">TQPainter</a> p( this );
+ <a href="ntqrect.html">TQRect</a> updateR = e-&gt;<a href="qpaintevent.html#rect">rect</a>();
+ <a href="ntqpainter.html">TQPainter</a> p( this );
- if ( updateR.<a href="qrect.html#intersects">intersects</a>( cannonRect() ) )
+ if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( cannonRect() ) )
paintCannon( &amp;p );
- if ( autoShootTimer-&gt;<a href="qtimer.html#isActive">isActive</a>() &amp;&amp;
- updateR.<a href="qrect.html#intersects">intersects</a>( shotRect() ) )
+ if ( autoShootTimer-&gt;<a href="ntqtimer.html#isActive">isActive</a>() &amp;&amp;
+ updateR.<a href="ntqrect.html#intersects">intersects</a>( shotRect() ) )
paintShot( &amp;p );
- if ( updateR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) )
+ if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) )
paintTarget( &amp;p );
}
-void <a name="f80"></a>CannonField::paintShot( <a href="qpainter.html">TQPainter</a> *p )
+void <a name="f80"></a>CannonField::paintShot( <a href="ntqpainter.html">TQPainter</a> *p )
{
- p-&gt;<a href="qpainter.html#setBrush">setBrush</a>( black );
- p-&gt;<a href="qpainter.html#setPen">setPen</a>( NoPen );
- p-&gt;<a href="qpainter.html#drawRect">drawRect</a>( shotRect() );
+ p-&gt;<a href="ntqpainter.html#setBrush">setBrush</a>( black );
+ p-&gt;<a href="ntqpainter.html#setPen">setPen</a>( NoPen );
+ p-&gt;<a href="ntqpainter.html#drawRect">drawRect</a>( shotRect() );
}
-void <a name="f81"></a>CannonField::paintTarget( <a href="qpainter.html">TQPainter</a> *p )
+void <a name="f81"></a>CannonField::paintTarget( <a href="ntqpainter.html">TQPainter</a> *p )
{
- p-&gt;<a href="qpainter.html#setBrush">setBrush</a>( red );
- p-&gt;<a href="qpainter.html#setPen">setPen</a>( black );
- p-&gt;<a href="qpainter.html#drawRect">drawRect</a>( targetRect() );
+ p-&gt;<a href="ntqpainter.html#setBrush">setBrush</a>( red );
+ p-&gt;<a href="ntqpainter.html#setPen">setPen</a>( black );
+ p-&gt;<a href="ntqpainter.html#drawRect">drawRect</a>( targetRect() );
}
-const <a href="qrect.html">TQRect</a> barrelRect(33, -4, 15, 8);
+const <a href="ntqrect.html">TQRect</a> barrelRect(33, -4, 15, 8);
-void <a name="f82"></a>CannonField::paintCannon( <a href="qpainter.html">TQPainter</a> *p )
+void <a name="f82"></a>CannonField::paintCannon( <a href="ntqpainter.html">TQPainter</a> *p )
{
- <a href="qrect.html">TQRect</a> cr = cannonRect();
- <a href="qpixmap.html">TQPixmap</a> pix( cr.<a href="qrect.html#size">size</a>() );
- pix.<a href="qpixmap.html#fill">fill</a>( this, cr.<a href="qrect.html#topLeft">topLeft</a>() );
+ <a href="ntqrect.html">TQRect</a> cr = cannonRect();
+ <a href="ntqpixmap.html">TQPixmap</a> pix( cr.<a href="ntqrect.html#size">size</a>() );
+ pix.<a href="ntqpixmap.html#fill">fill</a>( this, cr.<a href="ntqrect.html#topLeft">topLeft</a>() );
- <a href="qpainter.html">TQPainter</a> tmp( &amp;pix );
- tmp.<a href="qpainter.html#setBrush">setBrush</a>( blue );
- tmp.<a href="qpainter.html#setPen">setPen</a>( NoPen );
+ <a href="ntqpainter.html">TQPainter</a> tmp( &amp;pix );
+ tmp.<a href="ntqpainter.html#setBrush">setBrush</a>( blue );
+ tmp.<a href="ntqpainter.html#setPen">setPen</a>( NoPen );
- tmp.<a href="qpainter.html#translate">translate</a>( 0, pix.<a href="qpixmap.html#height">height</a>() - 1 );
- tmp.<a href="qpainter.html#drawPie">drawPie</a>( TQRect( -35,-35, 70, 70 ), 0, 90*16 );
- tmp.<a href="qpainter.html#rotate">rotate</a>( -ang );
- tmp.<a href="qpainter.html#drawRect">drawRect</a>( barrelRect );
- tmp.<a href="qpainter.html#end">end</a>();
+ tmp.<a href="ntqpainter.html#translate">translate</a>( 0, pix.<a href="ntqpixmap.html#height">height</a>() - 1 );
+ tmp.<a href="ntqpainter.html#drawPie">drawPie</a>( TQRect( -35,-35, 70, 70 ), 0, 90*16 );
+ tmp.<a href="ntqpainter.html#rotate">rotate</a>( -ang );
+ tmp.<a href="ntqpainter.html#drawRect">drawRect</a>( barrelRect );
+ tmp.<a href="ntqpainter.html#end">end</a>();
- p-&gt;<a href="qpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="qrect.html#topLeft">topLeft</a>(), pix );
+ p-&gt;<a href="ntqpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="ntqrect.html#topLeft">topLeft</a>(), pix );
}
TQRect <a name="f83"></a>CannonField::cannonRect() const
{
- <a href="qrect.html">TQRect</a> r( 0, 0, 50, 50 );
- r.<a href="qrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="qwidget.html#rect">rect</a>().bottomLeft() );
+ <a href="ntqrect.html">TQRect</a> r( 0, 0, 50, 50 );
+ r.<a href="ntqrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="ntqwidget.html#rect">rect</a>().bottomLeft() );
return r;
}
@@ -208,26 +208,26 @@ TQRect <a name="f84"></a>CannonField::shotRect() const
double velx = velocity*cos( radians );
double vely = velocity*sin( radians );
- double x0 = ( barrelRect.<a href="qrect.html#right">right</a>() + 5 )*cos(radians);
- double y0 = ( barrelRect.<a href="qrect.html#right">right</a>() + 5 )*sin(radians);
+ double x0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*cos(radians);
+ double y0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*sin(radians);
double x = x0 + velx*time;
double y = y0 + vely*time - 0.5*gravity*time*time;
- <a href="qrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 );
- r.<a href="qrect.html#moveCenter">moveCenter</a>( TQPoint( qRound(x), height() - 1 - qRound(y) ) );
+ <a href="ntqrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 );
+ r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint( qRound(x), height() - 1 - qRound(y) ) );
return r;
}
TQRect <a name="f85"></a>CannonField::targetRect() const
{
- <a href="qrect.html">TQRect</a> r( 0, 0, 20, 10 );
- r.<a href="qrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) );
+ <a href="ntqrect.html">TQRect</a> r( 0, 0, 20, 10 );
+ r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) );
return r;
}
-TQSizePolicy CannonField::<a href="qwidget.html#sizePolicy">sizePolicy</a>() const
+TQSizePolicy CannonField::<a href="ntqwidget.html#sizePolicy">sizePolicy</a>() const
{
return TQSizePolicy( TQSizePolicy::Expanding, TQSizePolicy::Expanding );
}