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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
commit | d796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch) | |
tree | 6e3dcca4f77e20ec8966c666aac7c35bd4704053 /doc/html/t14-gamebrd-cpp.html | |
download | tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip |
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
Diffstat (limited to 'doc/html/t14-gamebrd-cpp.html')
-rw-r--r-- | doc/html/t14-gamebrd-cpp.html | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/doc/html/t14-gamebrd-cpp.html b/doc/html/t14-gamebrd-cpp.html new file mode 100644 index 000000000..38289264f --- /dev/null +++ b/doc/html/t14-gamebrd-cpp.html @@ -0,0 +1,185 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/tutorial.doc:2378 --> +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> +<title>t14/gamebrd.cpp Example File</title> +<style type="text/css"><!-- +fn { margin-left: 1cm; text-indent: -1cm; } +a:link { color: #004faf; text-decoration: none } +a:visited { color: #672967; text-decoration: none } +body { background: #ffffff; color: black; } +--></style> +</head> +<body> + +<table border="0" cellpadding="0" cellspacing="0" width="100%"> +<tr bgcolor="#E5E5E5"> +<td valign=center> + <a href="index.html"> +<font color="#004faf">Home</font></a> + | <a href="classes.html"> +<font color="#004faf">All Classes</font></a> + | <a href="mainclasses.html"> +<font color="#004faf">Main Classes</font></a> + | <a href="annotated.html"> +<font color="#004faf">Annotated</font></a> + | <a href="groups.html"> +<font color="#004faf">Grouped Classes</font></a> + | <a href="functions.html"> +<font color="#004faf">Functions</font></a> +</td> +<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t14/gamebrd.cpp Example File</h1> + + +<pre>/**************************************************************** +** +** Implementation of GameBoard class, TQt tutorial 14 +** +****************************************************************/ + +#include "gamebrd.h" + +#include <<a href="qfont-h.html">qfont.h</a>> +#include <<a href="qapplication-h.html">qapplication.h</a>> +#include <<a href="qlabel-h.html">qlabel.h</a>> +#include <<a href="qaccel-h.html">qaccel.h</a>> +#include <<a href="qpushbutton-h.html">qpushbutton.h</a>> +#include <<a href="qlcdnumber-h.html">qlcdnumber.h</a>> +#include <<a href="qlayout-h.html">qlayout.h</a>> +#include <<a href="qvbox-h.html">qvbox.h</a>> + +#include "lcdrange.h" +#include "cannon.h" + +<a name="f139"></a>GameBoard::GameBoard( <a href="qwidget.html">TQWidget</a> *parent, const char *name ) + : <a href="qwidget.html">TQWidget</a>( parent, name ) +{ + <a href="qpushbutton.html">TQPushButton</a> *tquit = new <a href="qpushbutton.html">TQPushButton</a>( "&Quit", this, "tquit" ); + tquit-><a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); + + <a href="qobject.html#connect">connect</a>( tquit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#tquit">tquit</a>()) ); + + LCDRange *angle = new LCDRange( "ANGLE", this, "angle" ); + angle->setRange( 5, 70 ); + + LCDRange *force = new LCDRange( "FORCE", this, "force" ); + force->setRange( 10, 50 ); + + <a href="qvbox.html">TQVBox</a> *box = new <a href="qvbox.html">TQVBox</a>( this, "cannonFrame" ); + box-><a href="qframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken ); + + cannonField = new CannonField( box, "cannonField" ); + + <a href="qobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)), + cannonField, SLOT(setAngle(int)) ); + <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)), + angle, SLOT(setValue(int)) ); + + <a href="qobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)), + cannonField, SLOT(setForce(int)) ); + <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)), + force, SLOT(setValue(int)) ); + + <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(hit()), + this, SLOT(hit()) ); + <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(missed()), + this, SLOT(missed()) ); + + <a href="qpushbutton.html">TQPushButton</a> *shoot = new <a href="qpushbutton.html">TQPushButton</a>( "&Shoot", this, "shoot" ); + shoot-><a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); + + <a href="qobject.html#connect">connect</a>( shoot, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(fire()) ); + + <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)), + shoot, SLOT(<a href="qwidget.html#setEnabled">setEnabled</a>(bool)) ); + + TQPushButton *restart + = new <a href="qpushbutton.html">TQPushButton</a>( "&New Game", this, "newgame" ); + restart->setFont( TQFont( "Times", 18, TQFont::Bold ) ); + + <a href="qobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) ); + + hits = new <a href="qlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" ); + shotsLeft = new <a href="qlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" ); + <a href="qlabel.html">TQLabel</a> *hitsL = new <a href="qlabel.html">TQLabel</a>( "HITS", this, "hitsLabel" ); + TQLabel *shotsLeftL + = new <a href="qlabel.html">TQLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" ); + + <a href="qaccel.html">TQAccel</a> *accel = new <a href="qaccel.html">TQAccel</a>( this ); + accel-><a href="qaccel.html#connectItem">connectItem</a>( accel-><a href="qaccel.html#insertItem">insertItem</a>( Key_Enter ), + this, SLOT(fire()) ); + accel-><a href="qaccel.html#connectItem">connectItem</a>( accel-><a href="qaccel.html#insertItem">insertItem</a>( Key_Return ), + this, SLOT(fire()) ); + accel-><a href="qaccel.html#connectItem">connectItem</a>( accel-><a href="qaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ), + qApp, SLOT(<a href="qapplication.html#tquit">tquit</a>()) ); + + <a href="qgridlayout.html">TQGridLayout</a> *grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 ); + grid-><a href="qgridlayout.html#addWidget">addWidget</a>( tquit, 0, 0 ); + grid-><a href="qgridlayout.html#addWidget">addWidget</a>( box, 1, 1 ); + grid-><a href="qgridlayout.html#setColStretch">setColStretch</a>( 1, 10 ); + + <a href="qvboxlayout.html">TQVBoxLayout</a> *leftBox = new <a href="qvboxlayout.html">TQVBoxLayout</a>; + grid-><a href="qgridlayout.html#addLayout">addLayout</a>( leftBox, 1, 0 ); + leftBox-><a href="qboxlayout.html#addWidget">addWidget</a>( angle ); + leftBox-><a href="qboxlayout.html#addWidget">addWidget</a>( force ); + + <a href="qhboxlayout.html">TQHBoxLayout</a> *topBox = new <a href="qhboxlayout.html">TQHBoxLayout</a>; + grid-><a href="qgridlayout.html#addLayout">addLayout</a>( topBox, 0, 1 ); + topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( shoot ); + topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( hits ); + topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( hitsL ); + topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( shotsLeft ); + topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( shotsLeftL ); + topBox-><a href="qboxlayout.html#addStretch">addStretch</a>( 1 ); + topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( restart ); + + angle->setValue( 60 ); + force->setValue( 25 ); + angle-><a href="qwidget.html#setFocus">setFocus</a>(); + + newGame(); +} + + +void <a name="f140"></a>GameBoard::fire() +{ + if ( cannonField->gameOver() || cannonField->isShooting() ) + return; + shotsLeft-><a href="qlcdnumber.html#display">display</a>( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() - 1 ); + cannonField->shoot(); +} + + +void <a name="f141"></a>GameBoard::hit() +{ + hits-><a href="qlcdnumber.html#display">display</a>( hits-><a href="qlcdnumber.html#intValue">intValue</a>() + 1 ); + if ( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() == 0 ) + cannonField->setGameOver(); + else + cannonField->newTarget(); +} + + +void <a name="f142"></a>GameBoard::missed() +{ + if ( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() == 0 ) + cannonField->setGameOver(); +} + + +void <a name="f143"></a>GameBoard::newGame() +{ + shotsLeft-><a href="qlcdnumber.html#display">display</a>( 15 ); + hits-><a href="qlcdnumber.html#display">display</a>( 0 ); + cannonField->restartGame(); + cannonField->newTarget(); +} +</pre><!-- eof --> +<p><address><hr><div align=center> +<table width=100% cellspacing=0 border=0><tr> +<td>Copyright © 2007 +<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> +<td align=right><div align=right>TQt 3.3.8</div> +</table></div></address></body> +</html> |