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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-07-15 19:08:22 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-07-18 09:31:41 +0900
commita30f5359f03c3017fa19a6770fab32d25d22cb87 (patch)
treecb365dd7a1c3666e3f972c6cad04be7b8e846cba /doc/html/tutorial1-13.html
parent25ad1267da6916e738a126ff5a9b41cd686adfc6 (diff)
downloadtqt3-a30f5359f03c3017fa19a6770fab32d25d22cb87.tar.gz
tqt3-a30f5359f03c3017fa19a6770fab32d25d22cb87.zip
Rename graphics class nt* related files to equivalent tq* (part 1)
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'doc/html/tutorial1-13.html')
-rw-r--r--doc/html/tutorial1-13.html12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/html/tutorial1-13.html b/doc/html/tutorial1-13.html
index 9ac3fcc5e..135aa3b15 100644
--- a/doc/html/tutorial1-13.html
+++ b/doc/html/tutorial1-13.html
@@ -176,15 +176,15 @@ We then reset the <tt>gameEnded</tt> variable and repaint the widget.
<p> moveShot() too emits the new canShoot(TRUE) signal at the same time as
either hit() or miss().
<p> Modifications in CannonField::paintEvent():
-<p> <pre> void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e )
+<p> <pre> void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="tqpaintevent.html">TQPaintEvent</a> *e )
{
- <a name="x2405"></a> <a href="ntqrect.html">TQRect</a> updateR = e-&gt;<a href="qpaintevent.html#rect">rect</a>();
- <a href="ntqpainter.html">TQPainter</a> p( this );
+ <a name="x2405"></a> <a href="ntqrect.html">TQRect</a> updateR = e-&gt;<a href="tqpaintevent.html#rect">rect</a>();
+ <a href="tqpainter.html">TQPainter</a> p( this );
if ( gameEnded ) {
- p.<a href="ntqpainter.html#setPen">setPen</a>( black );
- <a name="x2403"></a> p.<a href="ntqpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) );
- p.<a href="ntqpainter.html#drawText">drawText</a>( <a href="tqwidget.html#rect">rect</a>(), AlignCenter, "Game Over" );
+ p.<a href="tqpainter.html#setPen">setPen</a>( black );
+ <a name="x2403"></a> p.<a href="tqpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) );
+ p.<a href="tqpainter.html#drawText">drawText</a>( <a href="tqwidget.html#rect">rect</a>(), AlignCenter, "Game Over" );
}
</pre>
<p> The paint event has been enhanced to display the text "Game Over" if