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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-07-15 19:08:22 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-07-18 09:31:41 +0900
commita30f5359f03c3017fa19a6770fab32d25d22cb87 (patch)
treecb365dd7a1c3666e3f972c6cad04be7b8e846cba /doc/opengl-x11-overlays.doc
parent25ad1267da6916e738a126ff5a9b41cd686adfc6 (diff)
downloadtqt3-a30f5359f03c3017fa19a6770fab32d25d22cb87.tar.gz
tqt3-a30f5359f03c3017fa19a6770fab32d25d22cb87.zip
Rename graphics class nt* related files to equivalent tq* (part 1)
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'doc/opengl-x11-overlays.doc')
-rw-r--r--doc/opengl-x11-overlays.doc2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/opengl-x11-overlays.doc b/doc/opengl-x11-overlays.doc
index 1f5a86716..35a066f66 100644
--- a/doc/opengl-x11-overlays.doc
+++ b/doc/opengl-x11-overlays.doc
@@ -88,7 +88,7 @@ Given the above, a QGLWidget will by default use the main plane
visual, while all other widgets will use the overlay visual. Thus, we
can place a normal widget on top of the QGLWidget, and do drawing on
it, without destroying the image in the OpenGL window. In other words,
-we can use all the drawing capabilities of QPainter to draw the
+we can use all the drawing capabilities of TQPainter to draw the
annotations, rubberbands, etc. For the typical use of overlays,
this is much easier than using OpenGL for rendering the annotations.