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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-05-07 21:58:34 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-05-07 21:58:34 -0500
commitc740211ffba3330d951f4c3ddefea8edf23a01cd (patch)
tree0a8b7641d3c5b576d18a2f7912c75fc600f494e2 /src/kernel/qpixmap.cpp
parent8a4eacb6185de3653f6ae401c352aef833a9e72a (diff)
downloadtqt3-c740211ffba3330d951f4c3ddefea8edf23a01cd.tar.gz
tqt3-c740211ffba3330d951f4c3ddefea8edf23a01cd.zip
Automated update from Qt3
Diffstat (limited to 'src/kernel/qpixmap.cpp')
-rw-r--r--src/kernel/qpixmap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/kernel/qpixmap.cpp b/src/kernel/qpixmap.cpp
index 95fbed5ab..7dd6c0d77 100644
--- a/src/kernel/qpixmap.cpp
+++ b/src/kernel/qpixmap.cpp
@@ -107,7 +107,7 @@
if you create more than about 1000 pixmaps, independent of the
size of the pixmaps or installed RAM. Windows NT-systems (including
2000, XP and following versions) do not have the same limitation,
- but depending on the graphics etquipment the system will fail to
+ but depending on the graphics equipment the system will fail to
allocate pixmap objects at some point (due to system running out of
GDI resources).