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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
commitd796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch)
tree6e3dcca4f77e20ec8966c666aac7c35bd4704053 /src/network/qserversocket.cpp
downloadtqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz
tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
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+/****************************************************************************
+**
+** Implementation of TQServerSocket class.
+**
+** Created : 970521
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of the network module of the TQt GUI Toolkit.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free TQt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing retquirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** This file may be used under the terms of the Q Public License as
+** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
+** included in the packaging of this file. Licensees holding valid TQt
+** Commercial licenses may use this file in accordance with the TQt
+** Commercial License Agreement provided with the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+
+#include "qserversocket.h"
+
+#ifndef QT_NO_NETWORK
+
+#include "qsocketnotifier.h"
+
+class TQServerSocketPrivate {
+public:
+ TQServerSocketPrivate(): s(0), n(0) {}
+ ~TQServerSocketPrivate() { delete n; delete s; }
+ TQSocketDevice *s;
+ TQSocketNotifier *n;
+};
+
+
+/*!
+ \class TQServerSocket qserversocket.h
+ \brief The TQServerSocket class provides a TCP-based server.
+\if defined(commercial)
+ It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
+\endif
+
+ \ingroup io
+ \module network
+
+ This class is a convenience class for accepting incoming TCP
+ connections. You can specify the port or have TQServerSocket pick
+ one, and listen on just one address or on all the machine's
+ addresses.
+
+ Using the API is very simple: subclass TQServerSocket, call the
+ constructor of your choice, and implement newConnection() to
+ handle new incoming connections. There is nothing more to do.
+
+ (Note that due to lack of support in the underlying APIs,
+ TQServerSocket cannot accept or reject connections conditionally.)
+
+ \sa TQSocket, TQSocketDevice, TQHostAddress, TQSocketNotifier
+*/
+
+
+/*!
+ Creates a server socket object, that will serve the given \a port
+ on all the addresses of this host. If \a port is 0, TQServerSocket
+ will pick a suitable port in a system-dependent manner. Use \a
+ backlog to specify how many pending connections the server can
+ have.
+
+ The \a parent and \a name arguments are passed on to the TQObject
+ constructor.
+
+ \warning On Tru64 Unix systems a value of 0 for \a backlog means
+ that you don't accept any connections at all; you should specify a
+ value larger than 0.
+*/
+
+TQServerSocket::TQServerSocket( Q_UINT16 port, int backlog,
+ TQObject *parent, const char *name )
+ : TQObject( parent, name )
+{
+ d = new TQServerSocketPrivate;
+ init( TQHostAddress(), port, backlog );
+}
+
+
+/*!
+ Creates a server socket object, that will serve the given \a port
+ only on the given \a address. Use \a backlog to specify how many
+ pending connections the server can have.
+
+ The \a parent and \a name arguments are passed on to the TQObject
+ constructor.
+
+ \warning On Tru64 Unix systems a value of 0 for \a backlog means
+ that you don't accept any connections at all; you should specify a
+ value larger than 0.
+*/
+
+TQServerSocket::TQServerSocket( const TQHostAddress & address, Q_UINT16 port,
+ int backlog,
+ TQObject *parent, const char *name )
+ : TQObject( parent, name )
+{
+ d = new TQServerSocketPrivate;
+ init( address, port, backlog );
+}
+
+
+/*!
+ Construct an empty server socket.
+
+ This constructor, in combination with setSocket(), allows us to
+ use the TQServerSocket class as a wrapper for other socket types
+ (e.g. Unix Domain Sockets under Unix).
+
+ The \a parent and \a name arguments are passed on to the TQObject
+ constructor.
+
+ \sa setSocket()
+*/
+
+TQServerSocket::TQServerSocket( TQObject *parent, const char *name )
+ : TQObject( parent, name )
+{
+ d = new TQServerSocketPrivate;
+}
+
+
+/*!
+ Returns TRUE if the construction succeeded; otherwise returns FALSE.
+*/
+bool TQServerSocket::ok() const
+{
+ return !!d->s;
+}
+
+/*
+ The common bit of the constructors.
+ */
+void TQServerSocket::init( const TQHostAddress & address, Q_UINT16 port, int backlog )
+{
+ d->s = new TQSocketDevice( TQSocketDevice::Stream, address.isIPv4Address()
+ ? TQSocketDevice::IPv4 : TQSocketDevice::IPv6, 0 );
+#if !defined(Q_OS_WIN32)
+ // Under Unix, we want to be able to use the port, even if a socket on the
+ // same address-port is in TIME_WAIT. Under Windows this is possible anyway
+ // -- furthermore, the meaning of reusable is different: it means that you
+ // can use the same address-port for multiple listening sockets.
+ d->s->setAddressReusable( TRUE );
+#endif
+ if ( d->s->bind( address, port )
+ && d->s->listen( backlog ) )
+ {
+ d->n = new TQSocketNotifier( d->s->socket(), TQSocketNotifier::Read,
+ this, "accepting new connections" );
+ connect( d->n, SIGNAL(activated(int)),
+ this, SLOT(incomingConnection(int)) );
+ } else {
+ qWarning( "TQServerSocket: failed to bind or listen to the socket" );
+ delete d->s;
+ d->s = 0;
+ }
+}
+
+
+/*!
+ Destroys the socket.
+
+ This causes any backlogged connections (connections that have
+ reached the host, but not yet been completely set up by calling
+ TQSocketDevice::accept()) to be severed.
+
+ Existing connections continue to exist; this only affects the
+ acceptance of new connections.
+*/
+TQServerSocket::~TQServerSocket()
+{
+ delete d;
+}
+
+
+/*!
+ \fn void TQServerSocket::newConnection( int socket )
+
+ This pure virtual function is responsible for setting up a new
+ incoming connection. \a socket is the fd (file descriptor) for the
+ newly accepted connection.
+*/
+
+
+void TQServerSocket::incomingConnection( int )
+{
+ int fd = d->s->accept();
+ if ( fd >= 0 )
+ newConnection( fd );
+}
+
+
+/*!
+ Returns the port number on which this server socket listens. This
+ is always non-zero; if you specify 0 in the constructor,
+ TQServerSocket will pick a non-zero port itself. ok() must be TRUE
+ before calling this function.
+
+ \sa address() TQSocketDevice::port()
+*/
+Q_UINT16 TQServerSocket::port() const
+{
+ if ( !d || !d->s )
+ return 0;
+ return d->s->port();
+}
+
+
+/*!
+ Returns the operating system socket.
+*/
+int TQServerSocket::socket() const
+{
+ if ( !d || !d->s )
+ return -1;
+
+ return d->s->socket();
+}
+
+/*!
+ Returns the address on which this object listens, or 0.0.0.0 if
+ this object listens on more than one address. ok() must be TRUE
+ before calling this function.
+
+ \sa port() TQSocketDevice::address()
+*/
+TQHostAddress TQServerSocket::address() const
+{
+ if ( !d || !d->s )
+ return TQHostAddress();
+
+ return d->s->address();
+}
+
+
+/*!
+ Returns a pointer to the internal socket device. The returned
+ pointer is 0 if there is no connection or pending connection.
+
+ There is normally no need to manipulate the socket device directly
+ since this class does all the necessary setup for most client or
+ server socket applications.
+*/
+TQSocketDevice *TQServerSocket::socketDevice()
+{
+ if ( !d )
+ return 0;
+
+ return d->s;
+}
+
+
+/*!
+ Sets the socket to use \a socket. bind() and listen() should
+ already have been called for \a socket.
+
+ This allows us to use the TQServerSocket class as a wrapper for
+ other socket types (e.g. Unix Domain Sockets).
+*/
+void TQServerSocket::setSocket( int socket )
+{
+ delete d;
+ d = new TQServerSocketPrivate;
+ d->s = new TQSocketDevice( socket, TQSocketDevice::Stream );
+ d->n = new TQSocketNotifier( d->s->socket(), TQSocketNotifier::Read,
+ this, "accepting new connections" );
+ connect( d->n, SIGNAL(activated(int)),
+ this, SLOT(incomingConnection(int)) );
+}
+
+#endif //QT_NO_NETWORK