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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
commit | d796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch) | |
tree | 6e3dcca4f77e20ec8966c666aac7c35bd4704053 /src/network/qserversocket.cpp | |
download | tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip |
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
Diffstat (limited to 'src/network/qserversocket.cpp')
-rw-r--r-- | src/network/qserversocket.cpp | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/src/network/qserversocket.cpp b/src/network/qserversocket.cpp new file mode 100644 index 000000000..7bb0cbe5e --- /dev/null +++ b/src/network/qserversocket.cpp @@ -0,0 +1,297 @@ +/**************************************************************************** +** +** Implementation of TQServerSocket class. +** +** Created : 970521 +** +** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. +** +** This file is part of the network module of the TQt GUI Toolkit. +** +** This file may be used under the terms of the GNU General +** Public License versions 2.0 or 3.0 as published by the Free +** Software Foundation and appearing in the files LICENSE.GPL2 +** and LICENSE.GPL3 included in the packaging of this file. +** Alternatively you may (at your option) use any later version +** of the GNU General Public License if such license has been +** publicly approved by Trolltech ASA (or its successors, if any) +** and the KDE Free TQt Foundation. +** +** Please review the following information to ensure GNU General +** Public Licensing retquirements will be met: +** http://trolltech.com/products/qt/licenses/licensing/opensource/. +** If you are unsure which license is appropriate for your use, please +** review the following information: +** http://trolltech.com/products/qt/licenses/licensing/licensingoverview +** or contact the sales department at sales@trolltech.com. +** +** This file may be used under the terms of the Q Public License as +** defined by Trolltech ASA and appearing in the file LICENSE.TQPL +** included in the packaging of this file. Licensees holding valid TQt +** Commercial licenses may use this file in accordance with the TQt +** Commercial License Agreement provided with the Software. +** +** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, +** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted +** herein. +** +**********************************************************************/ + +#include "qserversocket.h" + +#ifndef QT_NO_NETWORK + +#include "qsocketnotifier.h" + +class TQServerSocketPrivate { +public: + TQServerSocketPrivate(): s(0), n(0) {} + ~TQServerSocketPrivate() { delete n; delete s; } + TQSocketDevice *s; + TQSocketNotifier *n; +}; + + +/*! + \class TQServerSocket qserversocket.h + \brief The TQServerSocket class provides a TCP-based server. +\if defined(commercial) + It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>. +\endif + + \ingroup io + \module network + + This class is a convenience class for accepting incoming TCP + connections. You can specify the port or have TQServerSocket pick + one, and listen on just one address or on all the machine's + addresses. + + Using the API is very simple: subclass TQServerSocket, call the + constructor of your choice, and implement newConnection() to + handle new incoming connections. There is nothing more to do. + + (Note that due to lack of support in the underlying APIs, + TQServerSocket cannot accept or reject connections conditionally.) + + \sa TQSocket, TQSocketDevice, TQHostAddress, TQSocketNotifier +*/ + + +/*! + Creates a server socket object, that will serve the given \a port + on all the addresses of this host. If \a port is 0, TQServerSocket + will pick a suitable port in a system-dependent manner. Use \a + backlog to specify how many pending connections the server can + have. + + The \a parent and \a name arguments are passed on to the TQObject + constructor. + + \warning On Tru64 Unix systems a value of 0 for \a backlog means + that you don't accept any connections at all; you should specify a + value larger than 0. +*/ + +TQServerSocket::TQServerSocket( Q_UINT16 port, int backlog, + TQObject *parent, const char *name ) + : TQObject( parent, name ) +{ + d = new TQServerSocketPrivate; + init( TQHostAddress(), port, backlog ); +} + + +/*! + Creates a server socket object, that will serve the given \a port + only on the given \a address. Use \a backlog to specify how many + pending connections the server can have. + + The \a parent and \a name arguments are passed on to the TQObject + constructor. + + \warning On Tru64 Unix systems a value of 0 for \a backlog means + that you don't accept any connections at all; you should specify a + value larger than 0. +*/ + +TQServerSocket::TQServerSocket( const TQHostAddress & address, Q_UINT16 port, + int backlog, + TQObject *parent, const char *name ) + : TQObject( parent, name ) +{ + d = new TQServerSocketPrivate; + init( address, port, backlog ); +} + + +/*! + Construct an empty server socket. + + This constructor, in combination with setSocket(), allows us to + use the TQServerSocket class as a wrapper for other socket types + (e.g. Unix Domain Sockets under Unix). + + The \a parent and \a name arguments are passed on to the TQObject + constructor. + + \sa setSocket() +*/ + +TQServerSocket::TQServerSocket( TQObject *parent, const char *name ) + : TQObject( parent, name ) +{ + d = new TQServerSocketPrivate; +} + + +/*! + Returns TRUE if the construction succeeded; otherwise returns FALSE. +*/ +bool TQServerSocket::ok() const +{ + return !!d->s; +} + +/* + The common bit of the constructors. + */ +void TQServerSocket::init( const TQHostAddress & address, Q_UINT16 port, int backlog ) +{ + d->s = new TQSocketDevice( TQSocketDevice::Stream, address.isIPv4Address() + ? TQSocketDevice::IPv4 : TQSocketDevice::IPv6, 0 ); +#if !defined(Q_OS_WIN32) + // Under Unix, we want to be able to use the port, even if a socket on the + // same address-port is in TIME_WAIT. Under Windows this is possible anyway + // -- furthermore, the meaning of reusable is different: it means that you + // can use the same address-port for multiple listening sockets. + d->s->setAddressReusable( TRUE ); +#endif + if ( d->s->bind( address, port ) + && d->s->listen( backlog ) ) + { + d->n = new TQSocketNotifier( d->s->socket(), TQSocketNotifier::Read, + this, "accepting new connections" ); + connect( d->n, SIGNAL(activated(int)), + this, SLOT(incomingConnection(int)) ); + } else { + qWarning( "TQServerSocket: failed to bind or listen to the socket" ); + delete d->s; + d->s = 0; + } +} + + +/*! + Destroys the socket. + + This causes any backlogged connections (connections that have + reached the host, but not yet been completely set up by calling + TQSocketDevice::accept()) to be severed. + + Existing connections continue to exist; this only affects the + acceptance of new connections. +*/ +TQServerSocket::~TQServerSocket() +{ + delete d; +} + + +/*! + \fn void TQServerSocket::newConnection( int socket ) + + This pure virtual function is responsible for setting up a new + incoming connection. \a socket is the fd (file descriptor) for the + newly accepted connection. +*/ + + +void TQServerSocket::incomingConnection( int ) +{ + int fd = d->s->accept(); + if ( fd >= 0 ) + newConnection( fd ); +} + + +/*! + Returns the port number on which this server socket listens. This + is always non-zero; if you specify 0 in the constructor, + TQServerSocket will pick a non-zero port itself. ok() must be TRUE + before calling this function. + + \sa address() TQSocketDevice::port() +*/ +Q_UINT16 TQServerSocket::port() const +{ + if ( !d || !d->s ) + return 0; + return d->s->port(); +} + + +/*! + Returns the operating system socket. +*/ +int TQServerSocket::socket() const +{ + if ( !d || !d->s ) + return -1; + + return d->s->socket(); +} + +/*! + Returns the address on which this object listens, or 0.0.0.0 if + this object listens on more than one address. ok() must be TRUE + before calling this function. + + \sa port() TQSocketDevice::address() +*/ +TQHostAddress TQServerSocket::address() const +{ + if ( !d || !d->s ) + return TQHostAddress(); + + return d->s->address(); +} + + +/*! + Returns a pointer to the internal socket device. The returned + pointer is 0 if there is no connection or pending connection. + + There is normally no need to manipulate the socket device directly + since this class does all the necessary setup for most client or + server socket applications. +*/ +TQSocketDevice *TQServerSocket::socketDevice() +{ + if ( !d ) + return 0; + + return d->s; +} + + +/*! + Sets the socket to use \a socket. bind() and listen() should + already have been called for \a socket. + + This allows us to use the TQServerSocket class as a wrapper for + other socket types (e.g. Unix Domain Sockets). +*/ +void TQServerSocket::setSocket( int socket ) +{ + delete d; + d = new TQServerSocketPrivate; + d->s = new TQSocketDevice( socket, TQSocketDevice::Stream ); + d->n = new TQSocketNotifier( d->s->socket(), TQSocketNotifier::Read, + this, "accepting new connections" ); + connect( d->n, SIGNAL(activated(int)), + this, SLOT(incomingConnection(int)) ); +} + +#endif //QT_NO_NETWORK |