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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQSocket Class Reference<br><small>[<a href="network.html">network module</a>]</small></h1>
+
+<p>The TQSocket class provides a buffered TCP connection.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qsocket-h.html">ntqsocket.h</a>&gt;</tt>
+<p>Inherits <a href="ntqobject.html">TQObject</a> and <a href="ntqiodevice.html">TQIODevice</a>.
+<p><a href="qsocket-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn>enum <a href="#Error-enum"><b>Error</b></a> { ErrConnectionRefused, ErrHostNotFound, ErrSocketRead }</li>
+<li class=fn><a href="#TQSocket"><b>TQSocket</b></a> ( TQObject&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )</li>
+<li class=fn>virtual <a href="#~TQSocket"><b>~TQSocket</b></a> ()</li>
+<li class=fn>enum <a href="#State-enum"><b>State</b></a> { Idle, HostLookup, Connecting, Connected, Closing, Connection = Connected }</li>
+<li class=fn>State <a href="#state"><b>state</b></a> () const</li>
+<li class=fn>int <a href="#socket"><b>socket</b></a> () const</li>
+<li class=fn>virtual void <a href="#setSocket"><b>setSocket</b></a> ( int&nbsp;socket )</li>
+<li class=fn>TQSocketDevice * <a href="#socketDevice"><b>socketDevice</b></a> ()</li>
+<li class=fn>virtual void <a href="#setSocketDevice"><b>setSocketDevice</b></a> ( TQSocketDevice&nbsp;*&nbsp;device )</li>
+<li class=fn>virtual void <a href="#connectToHost"><b>connectToHost</b></a> ( const&nbsp;TQString&nbsp;&amp;&nbsp;host, Q_UINT16&nbsp;port )</li>
+<li class=fn>TQString <a href="#peerName"><b>peerName</b></a> () const</li>
+<li class=fn>virtual bool <a href="#open"><b>open</b></a> ( int&nbsp;m )</li>
+<li class=fn>virtual void <a href="#close"><b>close</b></a> ()</li>
+<li class=fn>virtual void <a href="#flush"><b>flush</b></a> ()</li>
+<li class=fn>virtual Offset <a href="#size"><b>size</b></a> () const</li>
+<li class=fn>virtual Offset <a href="#at"><b>at</b></a> () const</li>
+<li class=fn>virtual bool <a href="#at-2"><b>at</b></a> ( Offset&nbsp;index )</li>
+<li class=fn>virtual bool <a href="#atEnd"><b>atEnd</b></a> () const</li>
+<li class=fn>Q_ULONG <a href="#bytesAvailable"><b>bytesAvailable</b></a> () const</li>
+<li class=fn>Q_ULONG <a href="#waitForMore"><b>waitForMore</b></a> ( int&nbsp;msecs, bool&nbsp;*&nbsp;timeout ) const</li>
+<li class=fn>Q_ULONG <a href="#waitForMore-2"><b>waitForMore</b></a> ( int&nbsp;msecs ) const</li>
+<li class=fn>Q_ULONG <a href="#bytesToWrite"><b>bytesToWrite</b></a> () const</li>
+<li class=fn>void <a href="#clearPendingData"><b>clearPendingData</b></a> ()</li>
+<li class=fn>virtual Q_LONG <a href="#readBlock"><b>readBlock</b></a> ( char&nbsp;*&nbsp;data, Q_ULONG&nbsp;maxlen )</li>
+<li class=fn>virtual Q_LONG <a href="#writeBlock"><b>writeBlock</b></a> ( const&nbsp;char&nbsp;*&nbsp;data, Q_ULONG&nbsp;len )</li>
+<li class=fn>virtual int <a href="#getch"><b>getch</b></a> ()</li>
+<li class=fn>virtual int <a href="#putch"><b>putch</b></a> ( int&nbsp;ch )</li>
+<li class=fn>virtual int <a href="#ungetch"><b>ungetch</b></a> ( int&nbsp;ch )</li>
+<li class=fn>bool <a href="#canReadLine"><b>canReadLine</b></a> () const</li>
+<li class=fn>virtual TQString <a href="#readLine"><b>readLine</b></a> ()</li>
+<li class=fn>Q_UINT16 <a href="#port"><b>port</b></a> () const</li>
+<li class=fn>Q_UINT16 <a href="#peerPort"><b>peerPort</b></a> () const</li>
+<li class=fn>TQHostAddress <a href="#address"><b>address</b></a> () const</li>
+<li class=fn>TQHostAddress <a href="#peerAddress"><b>peerAddress</b></a> () const</li>
+<li class=fn>void <a href="#setReadBufferSize"><b>setReadBufferSize</b></a> ( Q_ULONG&nbsp;bufSize )</li>
+<li class=fn>Q_ULONG <a href="#readBufferSize"><b>readBufferSize</b></a> () const</li>
+</ul>
+<h2>Signals</h2>
+<ul>
+<li class=fn>void <a href="#hostFound"><b>hostFound</b></a> ()</li>
+<li class=fn>void <a href="#connected"><b>connected</b></a> ()</li>
+<li class=fn>void <a href="#connectionClosed"><b>connectionClosed</b></a> ()</li>
+<li class=fn>void <a href="#delayedCloseFinished"><b>delayedCloseFinished</b></a> ()</li>
+<li class=fn>void <a href="#readyRead"><b>readyRead</b></a> ()</li>
+<li class=fn>void <a href="#bytesWritten"><b>bytesWritten</b></a> ( int&nbsp;nbytes )</li>
+<li class=fn>void <a href="#error"><b>error</b></a> ( int )</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The TQSocket class provides a buffered TCP connection.
+
+<p>
+
+<p> It provides a totally non-blocking <a href="ntqiodevice.html">TQIODevice</a>, and modifies and
+extends the API of TQIODevice with socket-specific code.
+<p> Note that a <a href="ntqapplication.html">TQApplication</a> must have been constructed before this
+class can be used.
+<p> The functions you're likely to call most are <a href="#connectToHost">connectToHost</a>(),
+<a href="#bytesAvailable">bytesAvailable</a>(), <a href="#canReadLine">canReadLine</a>() and the ones it inherits from
+TQIODevice.
+<p> connectToHost() is the most-used function. As its name implies,
+it opens a connection to a named host.
+<p> Most network protocols are either packet-oriented or
+line-oriented. canReadLine() indicates whether a connection
+contains an entire unread line or not, and bytesAvailable()
+returns the number of bytes available for reading.
+<p> The signals <a href="#error">error</a>(), <a href="#connected">connected</a>(), <a href="#readyRead">readyRead</a>() and
+<a href="#connectionClosed">connectionClosed</a>() inform you of the progress of the connection.
+There are also some less commonly used signals. <a href="#hostFound">hostFound</a>() is
+emitted when connectToHost() has finished its DNS lookup and is
+starting its TCP connection. <a href="#delayedCloseFinished">delayedCloseFinished</a>() is emitted
+when <a href="#close">close</a>() succeeds. <a href="#bytesWritten">bytesWritten</a>() is emitted when TQSocket
+moves data from its "to be written" queue into the TCP
+implementation.
+<p> There are several access functions for the socket: <a href="#state">state</a>() returns
+whether the object is idle, is doing a DNS lookup, is connecting,
+has an operational connection, etc. <a href="#address">address</a>() and <a href="#port">port</a>() return
+the IP address and port used for the connection. The <a href="#peerAddress">peerAddress</a>()
+and <a href="#peerPort">peerPort</a>() functions return the IP address and port used by
+the peer, and <a href="#peerName">peerName</a>() returns the name of the peer (normally
+the name that was passed to <a href="#connectToHost">connectToHost</a>()). <a href="#socketDevice">socketDevice</a>()
+returns a pointer to the <a href="ntqsocketdevice.html">TQSocketDevice</a> used for this socket.
+<p> TQSocket inherits <a href="ntqiodevice.html">TQIODevice</a>, and reimplements some functions. In
+general, you can treat it as a TQIODevice for writing, and mostly
+also for reading. The match isn't perfect, since the TQIODevice
+API is designed for devices that are controlled by the same
+machine, and an asynchronous peer-to-peer network connection isn't
+quite like that. For example, there is nothing that matches
+<a href="ntqiodevice.html#size">TQIODevice::size</a>() exactly. The documentation for <a href="#open">open</a>(), <a href="#close">close</a>(),
+<a href="#flush">flush</a>(), <a href="#size">size</a>(), <a href="#at">at</a>(), <a href="#atEnd">atEnd</a>(), <a href="#readBlock">readBlock</a>(), <a href="#writeBlock">writeBlock</a>(),
+<a href="#getch">getch</a>(), <a href="#putch">putch</a>(), <a href="#ungetch">ungetch</a>() and <a href="#readLine">readLine</a>() describes the
+differences in detail.
+<p> <b>Warning:</b> TQSocket is not suitable for use in threads. If you need
+to uses sockets in threads use the lower-level <a href="ntqsocketdevice.html">TQSocketDevice</a> class.
+<p> <b>Warning:</b> Because TQt doesn't use the native socketstream
+implementation on Mac OS X, TQSocket has an implicit transfer
+latency of 100ms. You can achieve lower latency on Mac OS X by
+using TQSocketDevice instead.
+<p> <p>See also <a href="ntqsocketdevice.html">TQSocketDevice</a>, <a href="ntqhostaddress.html">TQHostAddress</a>, <a href="ntqsocketnotifier.html">TQSocketNotifier</a>, and <a href="io.html">Input/Output and Networking</a>.
+
+<hr><h2>Member Type Documentation</h2>
+<h3 class=fn><a name="Error-enum"></a>TQSocket::Error</h3>
+
+<p> This enum specifies the possible errors:
+<ul>
+<li><tt>TQSocket::ErrConnectionRefused</tt> - if the connection was refused
+<li><tt>TQSocket::ErrHostNotFound</tt> - if the host was not found
+<li><tt>TQSocket::ErrSocketRead</tt> - if a read from the socket failed
+</ul>
+<h3 class=fn><a name="State-enum"></a>TQSocket::State</h3>
+
+<p> This enum defines the connection states:
+<ul>
+<li><tt>TQSocket::Idle</tt> - if there is no connection
+<li><tt>TQSocket::HostLookup</tt> - during a DNS lookup
+<li><tt>TQSocket::Connecting</tt> - during TCP connection establishment
+<li><tt>TQSocket::Connected</tt> - when there is an operational connection
+<li><tt>TQSocket::Closing</tt> - if the socket is closing down, but is not yet closed.
+</ul>
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="TQSocket"></a>TQSocket::TQSocket ( <a href="ntqobject.html">TQObject</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )
+</h3>
+Creates a TQSocket object in <a href="#State-enum">TQSocket::Idle</a> state.
+<p> The <em>parent</em> and <em>name</em> arguments are passed on to the <a href="ntqobject.html">TQObject</a>
+constructor.
+<p> Note that a <a href="ntqapplication.html">TQApplication</a> must have been constructed before sockets
+can be used.
+
+<h3 class=fn><a name="~TQSocket"></a>TQSocket::~TQSocket ()<tt> [virtual]</tt>
+</h3>
+Destroys the socket. Closes the connection if necessary.
+<p> <p>See also <a href="#close">close</a>().
+
+<h3 class=fn><a href="ntqhostaddress.html">TQHostAddress</a> <a name="address"></a>TQSocket::address () const
+</h3>
+Returns the host address of this socket. (This is normally the
+main IP address of the host, but can be e.g. 127.0.0.1 for
+connections to localhost.)
+
+<h3 class=fn><a href="ntqiodevice.html#Offset">Offset</a> <a name="at"></a>TQSocket::at () const<tt> [virtual]</tt>
+</h3>
+Returns the current read index. Since TQSocket is a sequential
+device, the current read index is always zero.
+
+<p>Reimplemented from <a href="ntqiodevice.html#at">TQIODevice</a>.
+<h3 class=fn>bool <a name="at-2"></a>TQSocket::at ( <a href="ntqiodevice.html#Offset">Offset</a>&nbsp;index )<tt> [virtual]</tt>
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Moves the read index forward to <em>index</em> and returns TRUE if the
+operation was successful; otherwise returns FALSE. Moving the
+index forward means skipping incoming data.
+
+<p>Reimplemented from <a href="ntqiodevice.html#at-2">TQIODevice</a>.
+<h3 class=fn>bool <a name="atEnd"></a>TQSocket::atEnd () const<tt> [virtual]</tt>
+</h3>
+Returns TRUE if there is no more data to read; otherwise returns FALSE.
+
+<p>Reimplemented from <a href="ntqiodevice.html#atEnd">TQIODevice</a>.
+<h3 class=fn>Q_ULONG <a name="bytesAvailable"></a>TQSocket::bytesAvailable () const
+</h3>
+Returns the number of incoming bytes that can be read, i.e. the
+size of the input buffer. Equivalent to <a href="#size">size</a>().
+<p> This function can trigger the <a href="#readyRead">readyRead</a>() signal, if more data has
+arrived on the socket.
+<p> <p>See also <a href="#bytesToWrite">bytesToWrite</a>().
+
+<p>Example: <a href="networkprotocol-example.html#x677">network/networkprotocol/nntp.cpp</a>.
+<h3 class=fn>Q_ULONG <a name="bytesToWrite"></a>TQSocket::bytesToWrite () const
+</h3>
+Returns the number of bytes that are waiting to be written, i.e.
+the size of the output buffer.
+<p> <p>See also <a href="#bytesAvailable">bytesAvailable</a>() and <a href="#clearPendingData">clearPendingData</a>().
+
+<h3 class=fn>void <a name="bytesWritten"></a>TQSocket::bytesWritten ( int&nbsp;nbytes )<tt> [signal]</tt>
+</h3>
+
+<p> This signal is emitted when data has been written to the network.
+The <em>nbytes</em> parameter specifies how many bytes were written.
+<p> The <a href="#bytesToWrite">bytesToWrite</a>() function is often used in the same context; it
+indicates how many buffered bytes there are left to write.
+<p> <p>See also <a href="#writeBlock">writeBlock</a>() and <a href="#bytesToWrite">bytesToWrite</a>().
+
+<h3 class=fn>bool <a name="canReadLine"></a>TQSocket::canReadLine () const
+</h3>
+Returns TRUE if it's possible to read an entire line of text from
+this socket at this time; otherwise returns FALSE.
+<p> Note that if the peer closes the connection unexpectedly, this
+function returns FALSE. This means that loops such as this won't
+work:
+<p> <pre>
+ while( !socket-&gt;canReadLine() ) // WRONG
+ ;
+ </pre>
+
+<p> <p>See also <a href="#readLine">readLine</a>().
+
+<p>Examples: <a href="clientserver-example.html#x795">network/clientserver/client/client.cpp</a>, <a href="httpd-example.html#x727">network/httpd/httpd.cpp</a>, <a href="mail-example.html#x709">network/mail/smtp.cpp</a>, and <a href="networkprotocol-example.html#x678">network/networkprotocol/nntp.cpp</a>.
+<h3 class=fn>void <a name="clearPendingData"></a>TQSocket::clearPendingData ()
+</h3>
+Deletes the data that is waiting to be written. This is useful if you want
+to close the socket without waiting for all the data to be written.
+<p> <p>See also <a href="#bytesToWrite">bytesToWrite</a>(), <a href="#close">close</a>(), and <a href="#delayedCloseFinished">delayedCloseFinished</a>().
+
+<h3 class=fn>void <a name="close"></a>TQSocket::close ()<tt> [virtual]</tt>
+</h3>
+Closes the socket.
+<p> The read buffer is cleared.
+<p> If the output buffer is empty, the state is set to <a href="#State-enum">TQSocket::Idle</a> and the connection is terminated immediately. If the
+output buffer still contains data to be written, TQSocket goes into
+the <a href="#State-enum">TQSocket::Closing</a> state and the rest of the data will be
+written. When all of the outgoing data have been written, the
+state is set to <a href="#State-enum">TQSocket::Idle</a> and the connection is terminated.
+At this point, the <a href="#delayedCloseFinished">delayedCloseFinished</a>() signal is emitted.
+<p> If you don't want that the data of the output buffer is written, call
+<a href="#clearPendingData">clearPendingData</a>() before you call <a href="#close">close</a>().
+<p> <p>See also <a href="#state">state</a>(), <a href="#bytesToWrite">bytesToWrite</a>(), and <a href="#clearPendingData">clearPendingData</a>().
+
+<p>Examples: <a href="clientserver-example.html#x796">network/clientserver/client/client.cpp</a>, <a href="httpd-example.html#x728">network/httpd/httpd.cpp</a>, and <a href="networkprotocol-example.html#x679">network/networkprotocol/nntp.cpp</a>.
+<p>Reimplemented from <a href="ntqiodevice.html#close">TQIODevice</a>.
+<h3 class=fn>void <a name="connectToHost"></a>TQSocket::connectToHost ( const&nbsp;<a href="ntqstring.html">TQString</a>&nbsp;&amp;&nbsp;host, Q_UINT16&nbsp;port )<tt> [virtual]</tt>
+</h3>
+Attempts to make a connection to <em>host</em> on the specified <em>port</em>
+and return immediately.
+<p> Any connection or pending connection is closed immediately, and
+TQSocket goes into the <a href="#State-enum">HostLookup</a> state. When the lookup
+succeeds, it emits <a href="#hostFound">hostFound</a>(), starts a TCP connection and goes
+into the <a href="#State-enum">Connecting</a> state. Finally, when the connection
+succeeds, it emits <a href="#connected">connected</a>() and goes into the <a href="#State-enum">Connected</a>
+state. If there is an error at any point, it emits <a href="#error">error</a>().
+<p> <em>host</em> may be an IP address in string form, or it may be a DNS
+name. TQSocket will do a normal DNS lookup if required. Note that
+<em>port</em> is in native byte order, unlike some other libraries.
+<p> <p>See also <a href="#state">state</a>().
+
+<p>Examples: <a href="clientserver-example.html#x797">network/clientserver/client/client.cpp</a>, <a href="mail-example.html#x710">network/mail/smtp.cpp</a>, and <a href="networkprotocol-example.html#x680">network/networkprotocol/nntp.cpp</a>.
+<h3 class=fn>void <a name="connected"></a>TQSocket::connected ()<tt> [signal]</tt>
+</h3>
+
+<p> This signal is emitted after <a href="#connectToHost">connectToHost</a>() has been called and a
+connection has been successfully established.
+<p> <p>See also <a href="#connectToHost">connectToHost</a>() and <a href="#connectionClosed">connectionClosed</a>().
+
+<p>Examples: <a href="clientserver-example.html#x798">network/clientserver/client/client.cpp</a>, <a href="mail-example.html#x711">network/mail/smtp.cpp</a>, and <a href="networkprotocol-example.html#x681">network/networkprotocol/nntp.cpp</a>.
+<h3 class=fn>void <a name="connectionClosed"></a>TQSocket::connectionClosed ()<tt> [signal]</tt>
+</h3>
+
+<p> This signal is emitted when the other end has closed the
+connection. The read buffers may contain buffered input data which
+you can read after the connection was closed.
+<p> <p>See also <a href="#connectToHost">connectToHost</a>() and <a href="#close">close</a>().
+
+<p>Examples: <a href="clientserver-example.html#x799">network/clientserver/client/client.cpp</a>, <a href="clientserver-example.html#x785">network/clientserver/server/server.cpp</a>, and <a href="networkprotocol-example.html#x682">network/networkprotocol/nntp.cpp</a>.
+<h3 class=fn>void <a name="delayedCloseFinished"></a>TQSocket::delayedCloseFinished ()<tt> [signal]</tt>
+</h3>
+
+<p> This signal is emitted when a delayed close is finished.
+<p> If you call <a href="#close">close</a>() and there is buffered output data to be
+written, TQSocket goes into the <a href="#State-enum">TQSocket::Closing</a> state and
+returns immediately. It will then keep writing to the socket until
+all the data has been written. Then, the <a href="#delayedCloseFinished">delayedCloseFinished</a>()
+signal is emitted.
+<p> <p>See also <a href="#close">close</a>().
+
+<p>Examples: <a href="clientserver-example.html#x800">network/clientserver/client/client.cpp</a> and <a href="httpd-example.html#x729">network/httpd/httpd.cpp</a>.
+<h3 class=fn>void <a name="error"></a>TQSocket::error ( int )<tt> [signal]</tt>
+</h3>
+
+<p> This signal is emitted after an error occurred. The parameter is
+the <a href="#Error-enum">Error</a> value.
+
+<p>Examples: <a href="clientserver-example.html#x801">network/clientserver/client/client.cpp</a> and <a href="networkprotocol-example.html#x683">network/networkprotocol/nntp.cpp</a>.
+<h3 class=fn>void <a name="flush"></a>TQSocket::flush ()<tt> [virtual]</tt>
+</h3>
+Implementation of the abstract virtual <a href="ntqiodevice.html#flush">TQIODevice::flush</a>() function.
+
+<p>Reimplemented from <a href="ntqiodevice.html#flush">TQIODevice</a>.
+<h3 class=fn>int <a name="getch"></a>TQSocket::getch ()<tt> [virtual]</tt>
+</h3>
+Reads a single byte/character from the internal read buffer.
+Returns the byte/character read, or -1 if there is nothing to be
+read.
+<p> <p>See also <a href="#bytesAvailable">bytesAvailable</a>() and <a href="#putch">putch</a>().
+
+<p>Reimplemented from <a href="ntqiodevice.html#getch">TQIODevice</a>.
+<h3 class=fn>void <a name="hostFound"></a>TQSocket::hostFound ()<tt> [signal]</tt>
+</h3>
+
+<p> This signal is emitted after <a href="#connectToHost">connectToHost</a>() has been called and
+the host lookup has succeeded.
+<p> <p>See also <a href="#connected">connected</a>().
+
+<p>Example: <a href="networkprotocol-example.html#x684">network/networkprotocol/nntp.cpp</a>.
+<h3 class=fn>bool <a name="open"></a>TQSocket::open ( int&nbsp;m )<tt> [virtual]</tt>
+</h3>
+Opens the socket using the specified <a href="ntqiodevice.html">TQIODevice</a> file mode <em>m</em>.
+This function is called automatically when needed and you should
+not call it yourself.
+<p> <p>See also <a href="#close">close</a>().
+
+<p>Reimplemented from <a href="ntqiodevice.html#open">TQIODevice</a>.
+<h3 class=fn><a href="ntqhostaddress.html">TQHostAddress</a> <a name="peerAddress"></a>TQSocket::peerAddress () const
+</h3>
+Returns the address of the connected peer if the socket is in
+Connected state; otherwise an empty <a href="ntqhostaddress.html">TQHostAddress</a> is returned.
+
+<h3 class=fn><a href="ntqstring.html">TQString</a> <a name="peerName"></a>TQSocket::peerName () const
+</h3>
+Returns the host name as specified to the <a href="#connectToHost">connectToHost</a>()
+function. An empty string is returned if none has been set.
+
+<p>Example: <a href="mail-example.html#x712">network/mail/smtp.cpp</a>.
+<h3 class=fn>Q_UINT16 <a name="peerPort"></a>TQSocket::peerPort () const
+</h3>
+Returns the peer's host port number, normally as specified to the
+<a href="#connectToHost">connectToHost</a>() function. If none has been set, this function
+returns 0.
+<p> Note that TQt always uses native byte order, i.e. 67 is 67 in TQt;
+there is no need to call htons().
+
+<h3 class=fn>Q_UINT16 <a name="port"></a>TQSocket::port () const
+</h3>
+Returns the host port number of this socket, in native byte order.
+
+<h3 class=fn>int <a name="putch"></a>TQSocket::putch ( int&nbsp;ch )<tt> [virtual]</tt>
+</h3>
+Writes the character <em>ch</em> to the output buffer.
+<p> Returns <em>ch</em>, or -1 if an error occurred.
+<p> <p>See also <a href="#getch">getch</a>().
+
+<p>Reimplemented from <a href="ntqiodevice.html#putch">TQIODevice</a>.
+<h3 class=fn>Q_LONG <a name="readBlock"></a>TQSocket::readBlock ( char&nbsp;*&nbsp;data, Q_ULONG&nbsp;maxlen )<tt> [virtual]</tt>
+</h3>
+Reads <em>maxlen</em> bytes from the socket into <em>data</em> and returns the
+number of bytes read. Returns -1 if an error occurred.
+
+<p>Example: <a href="networkprotocol-example.html#x685">network/networkprotocol/nntp.cpp</a>.
+<p>Reimplemented from <a href="ntqiodevice.html#readBlock">TQIODevice</a>.
+<h3 class=fn>Q_ULONG <a name="readBufferSize"></a>TQSocket::readBufferSize () const
+</h3>
+Returns the size of the read buffer.
+<p> <p>See also <a href="#setReadBufferSize">setReadBufferSize</a>().
+
+<h3 class=fn><a href="ntqstring.html">TQString</a> <a name="readLine"></a>TQSocket::readLine ()<tt> [virtual]</tt>
+</h3>
+Returns a line of text including a terminating newline character
+(\n). Returns "" if <a href="#canReadLine">canReadLine</a>() returns FALSE.
+<p> <p>See also <a href="#canReadLine">canReadLine</a>().
+
+<p>Examples: <a href="clientserver-example.html#x802">network/clientserver/client/client.cpp</a>, <a href="httpd-example.html#x730">network/httpd/httpd.cpp</a>, <a href="mail-example.html#x713">network/mail/smtp.cpp</a>, and <a href="networkprotocol-example.html#x686">network/networkprotocol/nntp.cpp</a>.
+<h3 class=fn>void <a name="readyRead"></a>TQSocket::readyRead ()<tt> [signal]</tt>
+</h3>
+
+<p> This signal is emitted every time there is new incoming data.
+<p> Bear in mind that new incoming data is only reported once; if you do not
+read all the data, this class buffers the data and you can read it later,
+but no signal is emitted unless new data arrives. A good practice is to
+read all data in the slot connected to this signal unless you are sure that
+you need to receive more data to be able to process it.
+<p> <p>See also <a href="#readBlock">readBlock</a>(), <a href="#readLine">readLine</a>(), and <a href="#bytesAvailable">bytesAvailable</a>().
+
+<p>Examples: <a href="clientserver-example.html#x803">network/clientserver/client/client.cpp</a>, <a href="httpd-example.html#x731">network/httpd/httpd.cpp</a>, <a href="mail-example.html#x714">network/mail/smtp.cpp</a>, and <a href="networkprotocol-example.html#x687">network/networkprotocol/nntp.cpp</a>.
+<h3 class=fn>void <a name="setReadBufferSize"></a>TQSocket::setReadBufferSize ( Q_ULONG&nbsp;bufSize )
+</h3>
+Sets the size of the TQSocket's internal read buffer to <em>bufSize</em>.
+<p> Usually TQSocket reads all data that is available from the operating
+system's socket. If the buffer size is limited to a certain size, this
+means that the TQSocket class doesn't buffer more than this size of data.
+<p> If the size of the read buffer is 0, the read buffer is unlimited and all
+incoming data is buffered. This is the default.
+<p> If you read the data in the <a href="#readyRead">readyRead</a>() signal, you shouldn't use this
+option since it might slow down your program unnecessary. This option is
+useful if you only need to read the data at certain points in time, like in
+a realtime streaming application.
+<p> <p>See also <a href="#readBufferSize">readBufferSize</a>().
+
+<h3 class=fn>void <a name="setSocket"></a>TQSocket::setSocket ( int&nbsp;socket )<tt> [virtual]</tt>
+</h3>
+Sets the socket to use <em>socket</em> and the <a href="#state">state</a>() to <a href="#State-enum">Connected</a>.
+The socket must already be connected.
+<p> This allows us to use the TQSocket class as a wrapper for other
+socket types (e.g. Unix Domain Sockets).
+
+<p>Example: <a href="httpd-example.html#x732">network/httpd/httpd.cpp</a>.
+<h3 class=fn>void <a name="setSocketDevice"></a>TQSocket::setSocketDevice ( <a href="ntqsocketdevice.html">TQSocketDevice</a>&nbsp;*&nbsp;device )<tt> [virtual]</tt>
+</h3>
+Sets the internal socket device to <em>device</em>. Passing a <em>device</em>
+of 0 will cause the internal socket device to be used. Any
+existing connection will be disconnected before using the new <em>device</em>.
+<p> The new device should not be connected before being associated
+with a TQSocket; after setting the socket call <a href="#connectToHost">connectToHost</a>() to
+make the connection.
+<p> This function is useful if you need to subclass <a href="ntqsocketdevice.html">TQSocketDevice</a> and
+want to use the TQSocket API, for example, to implement Unix domain
+sockets.
+
+<h3 class=fn><a href="ntqiodevice.html#Offset">Offset</a> <a name="size"></a>TQSocket::size () const<tt> [virtual]</tt>
+</h3>
+Returns the number of incoming bytes that can be read right now
+(like <a href="#bytesAvailable">bytesAvailable</a>()).
+
+<p>Reimplemented from <a href="ntqiodevice.html#size">TQIODevice</a>.
+<h3 class=fn>int <a name="socket"></a>TQSocket::socket () const
+</h3>
+Returns the socket number, or -1 if there is no socket at the moment.
+
+<h3 class=fn><a href="ntqsocketdevice.html">TQSocketDevice</a>&nbsp;* <a name="socketDevice"></a>TQSocket::socketDevice ()
+</h3>
+Returns a pointer to the internal socket device.
+<p> There is normally no need to manipulate the socket device directly
+since this class does the necessary setup for most applications.
+
+<h3 class=fn><a href="ntqsocket.html#State-enum">State</a> <a name="state"></a>TQSocket::state () const
+</h3>
+Returns the current state of the socket connection.
+<p> <p>See also <a href="#State-enum">TQSocket::State</a>.
+
+<p>Examples: <a href="clientserver-example.html#x804">network/clientserver/client/client.cpp</a> and <a href="networkprotocol-example.html#x688">network/networkprotocol/nntp.cpp</a>.
+<h3 class=fn>int <a name="ungetch"></a>TQSocket::ungetch ( int&nbsp;ch )<tt> [virtual]</tt>
+</h3>
+This implementation of the virtual function <a href="ntqiodevice.html#ungetch">TQIODevice::ungetch</a>()
+prepends the character <em>ch</em> to the read buffer so that the next
+read returns this character as the first character of the output.
+
+<p>Reimplemented from <a href="ntqiodevice.html#ungetch">TQIODevice</a>.
+<h3 class=fn>Q_ULONG <a name="waitForMore"></a>TQSocket::waitForMore ( int&nbsp;msecs, bool&nbsp;*&nbsp;timeout ) const
+</h3>
+Wait up to <em>msecs</em> milliseconds for more data to be available.
+<p> If <em>msecs</em> is -1 the call will block indefinitely.
+<p> Returns the number of bytes available.
+<p> If <em>timeout</em> is non-null and no error occurred (i.e. it does not
+return -1): this function sets <em>*timeout</em> to TRUE, if the reason
+for returning was that the timeout was reached; otherwise it sets
+<em>*timeout</em> to FALSE. This is useful to find out if the peer
+closed the connection.
+<p> <b>Warning:</b> This is a blocking call and should be avoided in event
+driven applications.
+<p> <p>See also <a href="#bytesAvailable">bytesAvailable</a>().
+
+<h3 class=fn>Q_ULONG <a name="waitForMore-2"></a>TQSocket::waitForMore ( int&nbsp;msecs ) const
+</h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p>
+<h3 class=fn>Q_LONG <a name="writeBlock"></a>TQSocket::writeBlock ( const&nbsp;char&nbsp;*&nbsp;data, Q_ULONG&nbsp;len )<tt> [virtual]</tt>
+</h3>
+Writes <em>len</em> bytes to the socket from <em>data</em> and returns the
+number of bytes written. Returns -1 if an error occurred.
+
+<p>Example: <a href="networkprotocol-example.html#x689">network/networkprotocol/nntp.cpp</a>.
+<p>Reimplemented from <a href="ntqiodevice.html#writeBlock">TQIODevice</a>.
+<!-- eof -->
+<hr><p>
+This file is part of the <a href="index.html">TQt toolkit</a>.
+Copyright &copy; 1995-2007
+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>TQt 3.3.8</div>
+</table></div></address></body>
+</html>