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-rw-r--r--doc/html/qcanvasview.html64
1 files changed, 32 insertions, 32 deletions
diff --git a/doc/html/qcanvasview.html b/doc/html/qcanvasview.html
index 6957a7e2b..41662cbd7 100644
--- a/doc/html/qcanvasview.html
+++ b/doc/html/qcanvasview.html
@@ -33,8 +33,8 @@ body { background: #ffffff; color: black; }
<p>The TQCanvasView class provides an on-screen view of a TQCanvas.
<a href="#details">More...</a>
-<p><tt>#include &lt;<a href="qcanvas-h.html">qcanvas.h</a>&gt;</tt>
-<p>Inherits <a href="qscrollview.html">TQScrollView</a>.
+<p><tt>#include &lt;<a href="qcanvas-h.html">ntqcanvas.h</a>&gt;</tt>
+<p>Inherits <a href="ntqscrollview.html">TQScrollView</a>.
<p><a href="qcanvasview-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
@@ -55,7 +55,7 @@ body { background: #ffffff; color: black; }
<hr><a name="details"></a><h2>Detailed Description</h2>
-The TQCanvasView class provides an on-screen view of a <a href="qcanvas.html">TQCanvas</a>.
+The TQCanvasView class provides an on-screen view of a <a href="ntqcanvas.html">TQCanvas</a>.
<p>
@@ -63,15 +63,15 @@ The TQCanvasView class provides an on-screen view of a <a href="qcanvas.html">TQ
<p> A TQCanvasView is widget which provides a view of a TQCanvas.
<p> If you want users to be able to interact with a canvas view,
subclass TQCanvasView. You might then reimplement
-<a href="qscrollview.html#contentsMousePressEvent">TQScrollView::contentsMousePressEvent</a>(). For example, assuming no
-<a href="qwmatrix.html#TransformationMode">transformation matrix</a> is set:
+<a href="ntqscrollview.html#contentsMousePressEvent">TQScrollView::contentsMousePressEvent</a>(). For example, assuming no
+<a href="ntqwmatrix.html#TransformationMode">transformation matrix</a> is set:
<p> <pre>
void MyCanvasView::contentsMousePressEvent( <a href="qmouseevent.html">TQMouseEvent</a>* e )
{
<a href="qcanvasitemlist.html">TQCanvasItemList</a> l = <a href="#canvas">canvas</a>()-&gt;collisions(e-&gt;<a href="qmouseevent.html#pos">pos</a>());
- for (TQCanvasItemList::Iterator it=l.<a href="qvaluelist.html#begin">begin</a>(); it!=l.<a href="qvaluelist.html#end">end</a>(); ++it) {
+ for (TQCanvasItemList::Iterator it=l.<a href="ntqvaluelist.html#begin">begin</a>(); it!=l.<a href="ntqvaluelist.html#end">end</a>(); ++it) {
if ( (*it)-&gt;rtti() == TQCanvasRectangle::RTTI )
- <a href="qapplication.html#qDebug">qDebug</a>("A TQCanvasRectangle lies somewhere at this point");
+ <a href="ntqapplication.html#qDebug">qDebug</a>("A TQCanvasRectangle lies somewhere at this point");
}
}
</pre>
@@ -82,11 +82,11 @@ subclass TQCanvasView. You might then reimplement
canvas in various ways, for example, zooming in or out or rotating.
For example:
<p> <pre>
- <a href="qwmatrix.html">TQWMatrix</a> wm;
- wm.<a href="qwmatrix.html#scale">scale</a>( 2, 2 ); // Zooms in by 2 times
- wm.<a href="qwmatrix.html#rotate">rotate</a>( 90 ); // Rotates 90 degrees counter clockwise
+ <a href="ntqwmatrix.html">TQWMatrix</a> wm;
+ wm.<a href="ntqwmatrix.html#scale">scale</a>( 2, 2 ); // Zooms in by 2 times
+ wm.<a href="ntqwmatrix.html#rotate">rotate</a>( 90 ); // Rotates 90 degrees counter clockwise
// around the origin.
- wm.<a href="qwmatrix.html#translate">translate</a>( 0, -canvas-&gt;height() );
+ wm.<a href="ntqwmatrix.html#translate">translate</a>( 0, -canvas-&gt;height() );
// moves the canvas down so what was visible
// before is still visible.
myCanvasView-&gt;setWorldMatrix( wm );
@@ -100,23 +100,23 @@ with <a href="#inverseWorldMatrix">inverseWorldMatrix</a>().
<p> The following code finds the part of the canvas that is visible in
this view, i.e. the bounding rectangle of the view in canvas coordinates.
<p> <pre>
- <a href="qrect.html">TQRect</a> rc = TQRect( myCanvasView-&gt;contentsX(), myCanvasView-&gt;contentsY(),
+ <a href="ntqrect.html">TQRect</a> rc = TQRect( myCanvasView-&gt;contentsX(), myCanvasView-&gt;contentsY(),
myCanvasView-&gt;visibleWidth(), myCanvasView-&gt;visibleHeight() );
- <a href="qrect.html">TQRect</a> canvasRect = myCanvasView-&gt;inverseWorldMatrix().mapRect(rc);
+ <a href="ntqrect.html">TQRect</a> canvasRect = myCanvasView-&gt;inverseWorldMatrix().mapRect(rc);
</pre>
-<p> <p>See also <a href="qwmatrix.html">TQWMatrix</a>, <a href="qpainter.html#setWorldMatrix">TQPainter::setWorldMatrix</a>(), <a href="graphics.html">Graphics Classes</a>, and <a href="images.html">Image Processing Classes</a>.
+<p> <p>See also <a href="ntqwmatrix.html">TQWMatrix</a>, <a href="ntqpainter.html#setWorldMatrix">TQPainter::setWorldMatrix</a>(), <a href="graphics.html">Graphics Classes</a>, and <a href="images.html">Image Processing Classes</a>.
<p>
<hr><h2>Member Function Documentation</h2>
-<h3 class=fn><a name="TQCanvasView"></a>TQCanvasView::TQCanvasView ( <a href="qwidget.html">TQWidget</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0, WFlags&nbsp;f = 0 )
+<h3 class=fn><a name="TQCanvasView"></a>TQCanvasView::TQCanvasView ( <a href="ntqwidget.html">TQWidget</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0, WFlags&nbsp;f = 0 )
</h3>
Constructs a TQCanvasView with parent <em>parent</em>, and name <em>name</em>,
using the widget flags <em>f</em>. The canvas view is not associated
with a canvas, so you must to call <a href="#setCanvas">setCanvas</a>() to view a
canvas.
-<h3 class=fn><a name="TQCanvasView-2"></a>TQCanvasView::TQCanvasView ( <a href="qcanvas.html">TQCanvas</a>&nbsp;*&nbsp;canvas, <a href="qwidget.html">TQWidget</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0, WFlags&nbsp;f = 0 )
+<h3 class=fn><a name="TQCanvasView-2"></a>TQCanvasView::TQCanvasView ( <a href="ntqcanvas.html">TQCanvas</a>&nbsp;*&nbsp;canvas, <a href="ntqwidget.html">TQWidget</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0, WFlags&nbsp;f = 0 )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Constructs a TQCanvasView which views canvas <em>canvas</em>, with parent
@@ -126,54 +126,54 @@ This is an overloaded member function, provided for convenience. It behaves esse
</h3>
Destroys the canvas view. The associated canvas is <em>not</em> deleted.
-<h3 class=fn><a href="qcanvas.html">TQCanvas</a>&nbsp;* <a name="canvas"></a>TQCanvasView::canvas () const
+<h3 class=fn><a href="ntqcanvas.html">TQCanvas</a>&nbsp;* <a name="canvas"></a>TQCanvasView::canvas () const
</h3>
<p> Returns a pointer to the canvas which the TQCanvasView is currently
showing.
-<h3 class=fn>void <a name="drawContents"></a>TQCanvasView::drawContents ( <a href="qpainter.html">TQPainter</a>&nbsp;*&nbsp;p, int&nbsp;cx, int&nbsp;cy, int&nbsp;cw, int&nbsp;ch )<tt> [virtual protected]</tt>
+<h3 class=fn>void <a name="drawContents"></a>TQCanvasView::drawContents ( <a href="ntqpainter.html">TQPainter</a>&nbsp;*&nbsp;p, int&nbsp;cx, int&nbsp;cy, int&nbsp;cw, int&nbsp;ch )<tt> [virtual protected]</tt>
</h3>
-Repaints part of the <a href="qcanvas.html">TQCanvas</a> that the canvas view is showing
+Repaints part of the <a href="ntqcanvas.html">TQCanvas</a> that the canvas view is showing
starting at <em>cx</em> by <em>cy</em>, with a width of <em>cw</em> and a height of <em>ch</em> using the painter <em>p</em>.
<p> <b>Warning:</b> When double buffering is enabled, <a href="#drawContents">drawContents</a>() will
not respect the current settings of the painter when setting up
-the painter for the double buffer (e.g., <a href="qscrollview.html#viewport">viewport</a>() and
-window()). Also, be aware that <a href="qcanvas.html#update">TQCanvas::update</a>() bypasses
+the painter for the double buffer (e.g., <a href="ntqscrollview.html#viewport">viewport</a>() and
+window()). Also, be aware that <a href="ntqcanvas.html#update">TQCanvas::update</a>() bypasses
drawContents(), which means any reimplementation of
drawContents() is not called.
-<p> <p>See also <a href="qcanvas.html#setDoubleBuffering">TQCanvas::setDoubleBuffering</a>().
+<p> <p>See also <a href="ntqcanvas.html#setDoubleBuffering">TQCanvas::setDoubleBuffering</a>().
-<p>Reimplemented from <a href="qscrollview.html#drawContents">TQScrollView</a>.
-<h3 class=fn>const&nbsp;<a href="qwmatrix.html">TQWMatrix</a>&nbsp;&amp; <a name="inverseWorldMatrix"></a>TQCanvasView::inverseWorldMatrix () const
+<p>Reimplemented from <a href="ntqscrollview.html#drawContents">TQScrollView</a>.
+<h3 class=fn>const&nbsp;<a href="ntqwmatrix.html">TQWMatrix</a>&nbsp;&amp; <a name="inverseWorldMatrix"></a>TQCanvasView::inverseWorldMatrix () const
</h3>
Returns a reference to the inverse of the canvas view's current
-<a href="qwmatrix.html#TransformationMode">transformation matrix</a>.
+<a href="ntqwmatrix.html#TransformationMode">transformation matrix</a>.
<p> <p>See also <a href="#setWorldMatrix">setWorldMatrix</a>() and <a href="#worldMatrix">worldMatrix</a>().
-<h3 class=fn>void <a name="setCanvas"></a>TQCanvasView::setCanvas ( <a href="qcanvas.html">TQCanvas</a>&nbsp;*&nbsp;canvas )
+<h3 class=fn>void <a name="setCanvas"></a>TQCanvasView::setCanvas ( <a href="ntqcanvas.html">TQCanvas</a>&nbsp;*&nbsp;canvas )
</h3>
Sets the canvas that the TQCanvasView is showing to the canvas <em>canvas</em>.
-<h3 class=fn>bool <a name="setWorldMatrix"></a>TQCanvasView::setWorldMatrix ( const&nbsp;<a href="qwmatrix.html">TQWMatrix</a>&nbsp;&amp;&nbsp;wm )
+<h3 class=fn>bool <a name="setWorldMatrix"></a>TQCanvasView::setWorldMatrix ( const&nbsp;<a href="ntqwmatrix.html">TQWMatrix</a>&nbsp;&amp;&nbsp;wm )
</h3>
-Sets the <a href="qwmatrix.html#TransformationMode">transformation matrix</a> of the TQCanvasView to <em>wm</em>. The
+Sets the <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a> of the TQCanvasView to <em>wm</em>. The
matrix must be invertible (i.e. if you create a world matrix that
zooms out by 2 times, then the inverse of this matrix is one that
will zoom in by 2 times).
<p> When you use this, you should note that the performance of the
TQCanvasView will decrease considerably.
<p> Returns FALSE if <em>wm</em> is not invertable; otherwise returns TRUE.
-<p> <p>See also <a href="#worldMatrix">worldMatrix</a>(), <a href="#inverseWorldMatrix">inverseWorldMatrix</a>(), and <a href="qwmatrix.html#isInvertible">TQWMatrix::isInvertible</a>().
+<p> <p>See also <a href="#worldMatrix">worldMatrix</a>(), <a href="#inverseWorldMatrix">inverseWorldMatrix</a>(), and <a href="ntqwmatrix.html#isInvertible">TQWMatrix::isInvertible</a>().
<p>Example: <a href="canvas-example.html#x2930">canvas/canvas.cpp</a>.
-<h3 class=fn><a href="qsize.html">TQSize</a> <a name="sizeHint"></a>TQCanvasView::sizeHint () const<tt> [virtual protected]</tt>
+<h3 class=fn><a href="ntqsize.html">TQSize</a> <a name="sizeHint"></a>TQCanvasView::sizeHint () const<tt> [virtual protected]</tt>
</h3>
Suggests a size sufficient to view the entire canvas.
-<h3 class=fn>const&nbsp;<a href="qwmatrix.html">TQWMatrix</a>&nbsp;&amp; <a name="worldMatrix"></a>TQCanvasView::worldMatrix () const
+<h3 class=fn>const&nbsp;<a href="ntqwmatrix.html">TQWMatrix</a>&nbsp;&amp; <a name="worldMatrix"></a>TQCanvasView::worldMatrix () const
</h3>
-Returns a reference to the canvas view's current <a href="qwmatrix.html#TransformationMode">transformation matrix</a>.
+Returns a reference to the canvas view's current <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a>.
<p> <p>See also <a href="#setWorldMatrix">setWorldMatrix</a>() and <a href="#inverseWorldMatrix">inverseWorldMatrix</a>().
<p>Example: <a href="canvas-example.html#x2931">canvas/canvas.cpp</a>.