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-rw-r--r--doc/html/tqcanvas.html40
1 files changed, 20 insertions, 20 deletions
diff --git a/doc/html/tqcanvas.html b/doc/html/tqcanvas.html
index b9f9f704..fb85f60e 100644
--- a/doc/html/tqcanvas.html
+++ b/doc/html/tqcanvas.html
@@ -139,7 +139,7 @@ items, finding a particular canvas item, detecting collisions, etc.,
is still fast (though the memory consumption may be prohibitive
at such extremes).
<p> <li> Two or more <a href="tqcanvasview.html">TQCanvasView</a> objects can view the same canvas.
-<p> <li> An arbitrary <a href="ntqwmatrix.html#TransformationMode">transformation matrix</a> can be set on each TQCanvasView
+<p> <li> An arbitrary <a href="tqwmatrix.html#TransformationMode">transformation matrix</a> can be set on each TQCanvasView
which makes it easy to zoom, rotate or shear the viewed canvas.
<p> <li> Widgets provide a lot more functionality, such as input (<a href="qkeyevent.html">TQKeyEvent</a>,
<a href="qmouseevent.html">TQMouseEvent</a> etc.) and layout management (<a href="qgridlayout.html">TQGridLayout</a> etc.).
@@ -232,7 +232,7 @@ be able to use the canvas.
</h3>
Constructs a TQCanvas that is <em>w</em> pixels wide and <em>h</em> pixels high.
-<h3 class=fn><a name="TQCanvas-3"></a>TQCanvas::TQCanvas ( <a href="ntqpixmap.html">TQPixmap</a>&nbsp;p, int&nbsp;h, int&nbsp;v, int&nbsp;tilewidth, int&nbsp;tileheight )
+<h3 class=fn><a name="TQCanvas-3"></a>TQCanvas::TQCanvas ( <a href="tqpixmap.html">TQPixmap</a>&nbsp;p, int&nbsp;h, int&nbsp;v, int&nbsp;tilewidth, int&nbsp;tileheight )
</h3>
Constructs a TQCanvas which will be composed of <em>h</em> tiles
horizontally and <em>v</em> tiles vertically. Each tile will be an image
@@ -290,7 +290,7 @@ but all TQCanvasViews that are viewing the canvas will set their
backgrounds to this color.
<p> <p>See also <a href="#setBackgroundColor">setBackgroundColor</a>() and <a href="#backgroundPixmap">backgroundPixmap</a>().
-<h3 class=fn><a href="ntqpixmap.html">TQPixmap</a> <a name="backgroundPixmap"></a>TQCanvas::backgroundPixmap () const
+<h3 class=fn><a href="tqpixmap.html">TQPixmap</a> <a name="backgroundPixmap"></a>TQCanvas::backgroundPixmap () const
</h3>
Returns the pixmap set by <a href="#setBackgroundPixmap">setBackgroundPixmap</a>(). By default,
this is a null pixmap.
@@ -302,20 +302,20 @@ this is a null pixmap.
<p> Returns the chunk size of the canvas.
<p> <p>See also <a href="#retune">retune</a>().
-<h3 class=fn><a href="tqcanvasitemlist.html">TQCanvasItemList</a> <a name="collisions"></a>TQCanvas::collisions ( const&nbsp;<a href="ntqpoint.html">TQPoint</a>&nbsp;&amp;&nbsp;p ) const
+<h3 class=fn><a href="tqcanvasitemlist.html">TQCanvasItemList</a> <a name="collisions"></a>TQCanvas::collisions ( const&nbsp;<a href="tqpoint.html">TQPoint</a>&nbsp;&amp;&nbsp;p ) const
</h3>
Returns a list of canvas items that collide with the point <em>p</em>.
The list is ordered by z coordinates, from highest z coordinate
(front-most item) to lowest z coordinate (rear-most item).
-<h3 class=fn><a href="tqcanvasitemlist.html">TQCanvasItemList</a> <a name="collisions-2"></a>TQCanvas::collisions ( const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;r ) const
+<h3 class=fn><a href="tqcanvasitemlist.html">TQCanvasItemList</a> <a name="collisions-2"></a>TQCanvas::collisions ( const&nbsp;<a href="tqrect.html">TQRect</a>&nbsp;&amp;&nbsp;r ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns a list of items which collide with the rectangle <em>r</em>. The
list is ordered by z coordinates, from highest z coordinate
(front-most item) to lowest z coordinate (rear-most item).
-<h3 class=fn><a href="tqcanvasitemlist.html">TQCanvasItemList</a> <a name="collisions-3"></a>TQCanvas::collisions ( const&nbsp;<a href="ntqpointarray.html">TQPointArray</a>&nbsp;&amp;&nbsp;chunklist, const&nbsp;<a href="tqcanvasitem.html">TQCanvasItem</a>&nbsp;*&nbsp;item, bool&nbsp;exact ) const
+<h3 class=fn><a href="tqcanvasitemlist.html">TQCanvasItemList</a> <a name="collisions-3"></a>TQCanvas::collisions ( const&nbsp;<a href="tqpointarray.html">TQPointArray</a>&nbsp;&amp;&nbsp;chunklist, const&nbsp;<a href="tqcanvasitem.html">TQCanvasItem</a>&nbsp;*&nbsp;item, bool&nbsp;exact ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns a list of canvas items which intersect with the chunks
@@ -325,13 +325,13 @@ are included just for being in the chunks.
<p> This is a utility function mainly used to implement the simpler
<a href="tqcanvasitem.html#collisions">TQCanvasItem::collisions</a>() function.
-<h3 class=fn>void <a name="drawArea"></a>TQCanvas::drawArea ( const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;clip, <a href="tqpainter.html">TQPainter</a>&nbsp;*&nbsp;painter, bool&nbsp;dbuf = FALSE )
+<h3 class=fn>void <a name="drawArea"></a>TQCanvas::drawArea ( const&nbsp;<a href="tqrect.html">TQRect</a>&nbsp;&amp;&nbsp;clip, <a href="tqpainter.html">TQPainter</a>&nbsp;*&nbsp;painter, bool&nbsp;dbuf = FALSE )
</h3>
Paints all canvas items that are in the area <em>clip</em> to <em>painter</em>, using double-buffering if <em>dbuf</em> is TRUE.
<p> e.g. to print the canvas to a printer:
<pre>
- <a href="ntqprinter.html">TQPrinter</a> pr;
- if ( pr.<a href="ntqprinter.html#setup">setup</a>() ) {
+ <a href="tqprinter.html">TQPrinter</a> pr;
+ if ( pr.<a href="tqprinter.html#setup">setup</a>() ) {
<a href="tqpainter.html">TQPainter</a> p(&amp;pr);
canvas.drawArea( canvas.rect(), &amp;p );
}
@@ -339,7 +339,7 @@ Paints all canvas items that are in the area <em>clip</em> to <em>painter</em>,
<p>Example: <a href="canvas-example.html#x2908">canvas/canvas.cpp</a>.
-<h3 class=fn>void <a name="drawBackground"></a>TQCanvas::drawBackground ( <a href="tqpainter.html">TQPainter</a>&nbsp;&amp;&nbsp;painter, const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;clip )<tt> [virtual protected]</tt>
+<h3 class=fn>void <a name="drawBackground"></a>TQCanvas::drawBackground ( <a href="tqpainter.html">TQPainter</a>&nbsp;&amp;&nbsp;painter, const&nbsp;<a href="tqrect.html">TQRect</a>&nbsp;&amp;&nbsp;clip )<tt> [virtual protected]</tt>
</h3>
This virtual function is called for all updates of the canvas. It
renders any background graphics using the painter <em>painter</em>, in
@@ -347,17 +347,17 @@ the area <em>clip</em>. If the canvas has a background pixmap or a tiled
background, that graphic is used, otherwise the canvas is cleared
using the background color.
<p> If the graphics for an area change, you must explicitly call
-<a href="#setChanged">setChanged</a>(const <a href="ntqrect.html">TQRect</a>&) for the result to be visible when
+<a href="#setChanged">setChanged</a>(const <a href="tqrect.html">TQRect</a>&) for the result to be visible when
<a href="#update">update</a>() is next called.
<p> <p>See also <a href="#setBackgroundColor">setBackgroundColor</a>(), <a href="#setBackgroundPixmap">setBackgroundPixmap</a>(), and <a href="#setTiles">setTiles</a>().
-<h3 class=fn>void <a name="drawForeground"></a>TQCanvas::drawForeground ( <a href="tqpainter.html">TQPainter</a>&nbsp;&amp;&nbsp;painter, const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;clip )<tt> [virtual protected]</tt>
+<h3 class=fn>void <a name="drawForeground"></a>TQCanvas::drawForeground ( <a href="tqpainter.html">TQPainter</a>&nbsp;&amp;&nbsp;painter, const&nbsp;<a href="tqrect.html">TQRect</a>&nbsp;&amp;&nbsp;clip )<tt> [virtual protected]</tt>
</h3>
This virtual function is called for all updates of the canvas. It
renders any foreground graphics using the painter <em>painter</em>, in
the area <em>clip</em>.
<p> If the graphics for an area change, you must explicitly call
-<a href="#setChanged">setChanged</a>(const <a href="ntqrect.html">TQRect</a>&) for the result to be visible when
+<a href="#setChanged">setChanged</a>(const <a href="tqrect.html">TQRect</a>&) for the result to be visible when
<a href="#update">update</a>() is next called.
<p> The default is to draw nothing.
@@ -374,7 +374,7 @@ the area <em>clip</em>.
otherwise returns FALSE.
<p> <p>See also <a href="#validChunk">validChunk</a>().
-<h3 class=fn>bool <a name="onCanvas-2"></a>TQCanvas::onCanvas ( const&nbsp;<a href="ntqpoint.html">TQPoint</a>&nbsp;&amp;&nbsp;p ) const
+<h3 class=fn>bool <a name="onCanvas-2"></a>TQCanvas::onCanvas ( const&nbsp;<a href="tqpoint.html">TQPoint</a>&nbsp;&amp;&nbsp;p ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
@@ -382,7 +382,7 @@ This is an overloaded member function, provided for convenience. It behaves esse
otherwise returns FALSE.
<p> <p>See also <a href="#validChunk">validChunk</a>().
-<h3 class=fn><a href="ntqrect.html">TQRect</a> <a name="rect"></a>TQCanvas::rect () const
+<h3 class=fn><a href="tqrect.html">TQRect</a> <a name="rect"></a>TQCanvas::rect () const
</h3>
<p> Returns a rectangle the size of the canvas.
@@ -447,13 +447,13 @@ All views of the canvas will be entirely redrawn when
Sets the solid background to be the color <em>c</em>.
<p> <p>See also <a href="#backgroundColor">backgroundColor</a>(), <a href="#setBackgroundPixmap">setBackgroundPixmap</a>(), and <a href="#setTiles">setTiles</a>().
-<h3 class=fn>void <a name="setBackgroundPixmap"></a>TQCanvas::setBackgroundPixmap ( const&nbsp;<a href="ntqpixmap.html">TQPixmap</a>&nbsp;&amp;&nbsp;p )<tt> [virtual]</tt>
+<h3 class=fn>void <a name="setBackgroundPixmap"></a>TQCanvas::setBackgroundPixmap ( const&nbsp;<a href="tqpixmap.html">TQPixmap</a>&nbsp;&amp;&nbsp;p )<tt> [virtual]</tt>
</h3>
Sets the solid background to be the pixmap <em>p</em> repeated as
necessary to cover the entire canvas.
<p> <p>See also <a href="#backgroundPixmap">backgroundPixmap</a>(), <a href="#setBackgroundColor">setBackgroundColor</a>(), and <a href="#setTiles">setTiles</a>().
-<h3 class=fn>void <a name="setChanged"></a>TQCanvas::setChanged ( const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;area )<tt> [virtual]</tt>
+<h3 class=fn>void <a name="setChanged"></a>TQCanvas::setChanged ( const&nbsp;<a href="tqrect.html">TQRect</a>&nbsp;&amp;&nbsp;area )<tt> [virtual]</tt>
</h3>
Marks <em>area</em> as changed. This <em>area</em> will be redrawn in all
views that are showing it when <a href="#update">update</a>() is called next.
@@ -481,7 +481,7 @@ top-left corner, tile 1 next to the right, and so on, e.g.
</table></center>
<p> <p>See also <a href="#tile">tile</a>() and <a href="#setTiles">setTiles</a>().
-<h3 class=fn>void <a name="setTiles"></a>TQCanvas::setTiles ( <a href="ntqpixmap.html">TQPixmap</a>&nbsp;p, int&nbsp;h, int&nbsp;v, int&nbsp;tilewidth, int&nbsp;tileheight )<tt> [virtual]</tt>
+<h3 class=fn>void <a name="setTiles"></a>TQCanvas::setTiles ( <a href="tqpixmap.html">TQPixmap</a>&nbsp;p, int&nbsp;h, int&nbsp;v, int&nbsp;tilewidth, int&nbsp;tileheight )<tt> [virtual]</tt>
</h3>
Sets the TQCanvas to be composed of <em>h</em> tiles horizontally and <em>v</em> tiles vertically. Each tile will be an image <em>tilewidth</em> by <em>tileheight</em> pixels from pixmap <em>p</em>.
<p> The pixmap <em>p</em> is a list of tiles, arranged left to right, (and
@@ -501,7 +501,7 @@ and <em>tileheight</em>. If they are not the function will do nothing.
pixmap and 0 for <em>h</em>, <em>v</em>, <em>tilewidth</em>, and
<em>tileheight</em>.
-<h3 class=fn>void <a name="setUnchanged"></a>TQCanvas::setUnchanged ( const&nbsp;<a href="ntqrect.html">TQRect</a>&nbsp;&amp;&nbsp;area )<tt> [virtual]</tt>
+<h3 class=fn>void <a name="setUnchanged"></a>TQCanvas::setUnchanged ( const&nbsp;<a href="tqrect.html">TQRect</a>&nbsp;&amp;&nbsp;area )<tt> [virtual]</tt>
</h3>
Marks <em>area</em> as <em>unchanged</em>. The area will <em>not</em> be redrawn in
the views for the next <a href="#update">update</a>(), unless it is marked or changed
@@ -561,7 +561,7 @@ Repaints changed areas in all views of the canvas.
otherwise returns FALSE.
<p> <p>See also <a href="#onCanvas">onCanvas</a>().
-<h3 class=fn>bool <a name="validChunk-2"></a>TQCanvas::validChunk ( const&nbsp;<a href="ntqpoint.html">TQPoint</a>&nbsp;&amp;&nbsp;p ) const
+<h3 class=fn>bool <a name="validChunk-2"></a>TQCanvas::validChunk ( const&nbsp;<a href="tqpoint.html">TQPoint</a>&nbsp;&amp;&nbsp;p ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.