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-rw-r--r--doc/html/tutorial1-14.html20
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/html/tutorial1-14.html b/doc/html/tutorial1-14.html
index 6e1712f1..5dfcb5d9 100644
--- a/doc/html/tutorial1-14.html
+++ b/doc/html/tutorial1-14.html
@@ -63,9 +63,9 @@ wall.
<p> <pre> protected:
void paintEvent( <a href="tqpaintevent.html">TQPaintEvent</a> * );
- void mousePressEvent( <a href="qmouseevent.html">TQMouseEvent</a> * );
- void mouseMoveEvent( <a href="qmouseevent.html">TQMouseEvent</a> * );
- void mouseReleaseEvent( <a href="qmouseevent.html">TQMouseEvent</a> * );
+ void mousePressEvent( <a href="tqmouseevent.html">TQMouseEvent</a> * );
+ void mouseMoveEvent( <a href="tqmouseevent.html">TQMouseEvent</a> * );
+ void mouseReleaseEvent( <a href="tqmouseevent.html">TQMouseEvent</a> * );
</pre>
<p> In addition to the familiar event handlers, CannonField implements
three mouse event handlers. The names say it all.
@@ -95,11 +95,11 @@ not pressed on the barrel.
</pre>
<p> Now that we have a barrier, there are three ways to miss. We test for
the third, too.
-<p> <pre> void CannonField::<a href="tqwidget.html#mousePressEvent">mousePressEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> *e )
+<p> <pre> void CannonField::<a href="tqwidget.html#mousePressEvent">mousePressEvent</a>( <a href="tqmouseevent.html">TQMouseEvent</a> *e )
{
- if ( e-&gt;<a href="qmouseevent.html#button">button</a>() != LeftButton )
+ if ( e-&gt;<a href="tqmouseevent.html#button">button</a>() != LeftButton )
return;
- <a name="x2418"></a> if ( barrelHit( e-&gt;<a href="qmouseevent.html#pos">pos</a>() ) )
+ <a name="x2418"></a> if ( barrelHit( e-&gt;<a href="tqmouseevent.html#pos">pos</a>() ) )
barrelPressed = TRUE;
}
</pre>
@@ -111,11 +111,11 @@ is within the cannon's barrel. If it is, we set <tt>barrelPressed</tt> to
TRUE.
<p> Notice that the pos() function returns a point in the widget's
coordinate system.
-<p> <pre> void CannonField::<a href="tqwidget.html#mouseMoveEvent">mouseMoveEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> *e )
+<p> <pre> void CannonField::<a href="tqwidget.html#mouseMoveEvent">mouseMoveEvent</a>( <a href="tqmouseevent.html">TQMouseEvent</a> *e )
{
if ( !barrelPressed )
return;
- <a href="tqpoint.html">TQPoint</a> pnt = e-&gt;<a href="qmouseevent.html#pos">pos</a>();
+ <a href="tqpoint.html">TQPoint</a> pnt = e-&gt;<a href="tqmouseevent.html#pos">pos</a>();
<a name="x2424"></a> if ( pnt.<a href="tqpoint.html#x">x</a>() &lt;= 0 )
<a name="x2422"></a> pnt.<a href="tqpoint.html#setX">setX</a>( 1 );
<a name="x2425"></a> if ( pnt.<a href="tqpoint.html#y">y</a>() &gt;= <a href="tqwidget.html#height">height</a>() )
@@ -138,9 +138,9 @@ the imaginary line between the bottom-left corner of the widget and
the cursor position. Finally we set the cannon's angle to the new
value converted to degrees.
<p> Remember that setAngle() redraws the cannon.
-<p> <pre> <a name="x2432"></a>void CannonField::<a href="tqwidget.html#mouseReleaseEvent">mouseReleaseEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> *e )
+<p> <pre> <a name="x2432"></a>void CannonField::<a href="tqwidget.html#mouseReleaseEvent">mouseReleaseEvent</a>( <a href="tqmouseevent.html">TQMouseEvent</a> *e )
{
- <a name="x2417"></a> if ( e-&gt;<a href="qmouseevent.html#button">button</a>() == LeftButton )
+ <a name="x2417"></a> if ( e-&gt;<a href="tqmouseevent.html#button">button</a>() == LeftButton )
barrelPressed = FALSE;
}
</pre>