diff options
Diffstat (limited to 'examples/tictac/tictac.cpp')
-rw-r--r-- | examples/tictac/tictac.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/tictac/tictac.cpp b/examples/tictac/tictac.cpp index 03e4fa276..988df2385 100644 --- a/examples/tictac/tictac.cpp +++ b/examples/tictac/tictac.cpp @@ -73,7 +73,7 @@ TicTacGameBoard::TicTacGameBoard( int n, TQWidget *parent, const char *name ) TicTacButton *ttb = new TicTacButton( this ); ttb->setPalette( p ); ttb->setEnabled( FALSE ); - connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) ); + connect( ttb, TQ_SIGNAL(clicked()), TQ_SLOT(buttonClicked()) ); grid->addWidget( ttb, i%nBoard, i/nBoard ); buttons->insert( i, ttb ); btArray->at(i) = TicTacButton::Blank; // initial button type @@ -120,7 +120,7 @@ void TicTacGameBoard::newGame() // -------------------------------------------------------------------------- -// TicTacGameBoard::buttonClicked() - SLOT +// TicTacGameBoard::buttonClicked() - TQ_SLOT // // This slot is activated when a TicTacButton emits the signal "clicked()", // i.e. the user has clicked on a TicTacButton. @@ -301,7 +301,7 @@ TicTacToe::TicTacToe( int boardSize, TQWidget *parent, const char *name ) // gameOver() slot board = new TicTacGameBoard( boardSize, this ); - connect( board, SIGNAL(finished()), SLOT(gameOver()) ); + connect( board, TQ_SIGNAL(finished()), TQ_SLOT(gameOver()) ); l->addWidget( board ); // Create a horizontal frame line @@ -322,9 +322,9 @@ TicTacToe::TicTacToe( int boardSize, TQWidget *parent, const char *name ) // to this right slots. newGame = new TQPushButton( "Play!", this ); - connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); + connect( newGame, TQ_SIGNAL(clicked()), TQ_SLOT(newGameClicked()) ); quit = new TQPushButton( "Quit", this ); - connect( quit, SIGNAL(clicked()), tqApp, SLOT(quit()) ); + connect( quit, TQ_SIGNAL(clicked()), tqApp, TQ_SLOT(quit()) ); TQHBoxLayout * b = new TQHBoxLayout; l->addLayout( b ); b->addWidget( newGame ); @@ -335,7 +335,7 @@ TicTacToe::TicTacToe( int boardSize, TQWidget *parent, const char *name ) // -------------------------------------------------------------------------- -// TicTacToe::newGameClicked() - SLOT +// TicTacToe::newGameClicked() - TQ_SLOT // // This slot is activated when the new game button is clicked. // @@ -349,7 +349,7 @@ void TicTacToe::newGameClicked() // -------------------------------------------------------------------------- -// TicTacToe::gameOver() - SLOT +// TicTacToe::gameOver() - TQ_SLOT // // This slot is activated when the TicTacGameBoard emits the signal // "finished()", i.e. when a player has won or when it is a draw. |