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-rw-r--r--tutorial/t14/gamebrd.cpp143
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diff --git a/tutorial/t14/gamebrd.cpp b/tutorial/t14/gamebrd.cpp
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+/****************************************************************
+**
+** Implementation of GameBoard class, TQt tutorial 14
+**
+****************************************************************/
+
+#include "gamebrd.h"
+
+#include <qfont.h>
+#include <qapplication.h>
+#include <qlabel.h>
+#include <qaccel.h>
+#include <qpushbutton.h>
+#include <qlcdnumber.h>
+#include <qlayout.h>
+#include <qvbox.h>
+
+#include "lcdrange.h"
+#include "cannon.h"
+
+GameBoard::GameBoard( TQWidget *parent, const char *name )
+ : TQWidget( parent, name )
+{
+ TQPushButton *tquit = new TQPushButton( "&Quit", this, "tquit" );
+ tquit->setFont( TQFont( "Times", 18, TQFont::Bold ) );
+
+ connect( tquit, SIGNAL(clicked()), qApp, SLOT(tquit()) );
+
+ LCDRange *angle = new LCDRange( "ANGLE", this, "angle" );
+ angle->setRange( 5, 70 );
+
+ LCDRange *force = new LCDRange( "FORCE", this, "force" );
+ force->setRange( 10, 50 );
+
+ TQVBox *box = new TQVBox( this, "cannonFrame" );
+ box->setFrameStyle( TQFrame::WinPanel | TQFrame::Sunken );
+
+ cannonField = new CannonField( box, "cannonField" );
+
+ connect( angle, SIGNAL(valueChanged(int)),
+ cannonField, SLOT(setAngle(int)) );
+ connect( cannonField, SIGNAL(angleChanged(int)),
+ angle, SLOT(setValue(int)) );
+
+ connect( force, SIGNAL(valueChanged(int)),
+ cannonField, SLOT(setForce(int)) );
+ connect( cannonField, SIGNAL(forceChanged(int)),
+ force, SLOT(setValue(int)) );
+
+ connect( cannonField, SIGNAL(hit()),
+ this, SLOT(hit()) );
+ connect( cannonField, SIGNAL(missed()),
+ this, SLOT(missed()) );
+
+ TQPushButton *shoot = new TQPushButton( "&Shoot", this, "shoot" );
+ shoot->setFont( TQFont( "Times", 18, TQFont::Bold ) );
+
+ connect( shoot, SIGNAL(clicked()), SLOT(fire()) );
+
+ connect( cannonField, SIGNAL(canShoot(bool)),
+ shoot, SLOT(setEnabled(bool)) );
+
+ TQPushButton *restart
+ = new TQPushButton( "&New Game", this, "newgame" );
+ restart->setFont( TQFont( "Times", 18, TQFont::Bold ) );
+
+ connect( restart, SIGNAL(clicked()), this, SLOT(newGame()) );
+
+ hits = new TQLCDNumber( 2, this, "hits" );
+ shotsLeft = new TQLCDNumber( 2, this, "shotsleft" );
+ TQLabel *hitsL = new TQLabel( "HITS", this, "hitsLabel" );
+ TQLabel *shotsLeftL
+ = new TQLabel( "SHOTS LEFT", this, "shotsleftLabel" );
+
+ TQAccel *accel = new TQAccel( this );
+ accel->connectItem( accel->insertItem( Key_Enter ),
+ this, SLOT(fire()) );
+ accel->connectItem( accel->insertItem( Key_Return ),
+ this, SLOT(fire()) );
+ accel->connectItem( accel->insertItem( CTRL+Key_Q ),
+ qApp, SLOT(tquit()) );
+
+ TQGridLayout *grid = new TQGridLayout( this, 2, 2, 10 );
+ grid->addWidget( tquit, 0, 0 );
+ grid->addWidget( box, 1, 1 );
+ grid->setColStretch( 1, 10 );
+
+ TQVBoxLayout *leftBox = new TQVBoxLayout;
+ grid->addLayout( leftBox, 1, 0 );
+ leftBox->addWidget( angle );
+ leftBox->addWidget( force );
+
+ TQHBoxLayout *topBox = new TQHBoxLayout;
+ grid->addLayout( topBox, 0, 1 );
+ topBox->addWidget( shoot );
+ topBox->addWidget( hits );
+ topBox->addWidget( hitsL );
+ topBox->addWidget( shotsLeft );
+ topBox->addWidget( shotsLeftL );
+ topBox->addStretch( 1 );
+ topBox->addWidget( restart );
+
+ angle->setValue( 60 );
+ force->setValue( 25 );
+ angle->setFocus();
+
+ newGame();
+}
+
+
+void GameBoard::fire()
+{
+ if ( cannonField->gameOver() || cannonField->isShooting() )
+ return;
+ shotsLeft->display( shotsLeft->intValue() - 1 );
+ cannonField->shoot();
+}
+
+
+void GameBoard::hit()
+{
+ hits->display( hits->intValue() + 1 );
+ if ( shotsLeft->intValue() == 0 )
+ cannonField->setGameOver();
+ else
+ cannonField->newTarget();
+}
+
+
+void GameBoard::missed()
+{
+ if ( shotsLeft->intValue() == 0 )
+ cannonField->setGameOver();
+}
+
+
+void GameBoard::newGame()
+{
+ shotsLeft->display( 15 );
+ hits->display( 0 );
+ cannonField->restartGame();
+ cannonField->newTarget();
+}