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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>Connect the Points</title>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Connect the Points</h1>

   
<p> 
This example shows very simple mouse-based user interaction and
painting without any world transform matrix or other advanced
features.  Run the program, click the button, move the mouse,
release the button, and watch the lines get drawn.
<p> <hr>
<p> Implementation:
<p> <pre>/****************************************************************************
** $Id: qt/connect.cpp   3.3.8   edited Jan 11 14:37 $
**
** Copyright (C) 1992-2007 Trolltech ASA.  All rights reserved.
**
** This file is part of an example program for TQt.  This example
** program may be used, distributed and modified without limitation.
**
*****************************************************************************/

#include &lt;<a href="tqwidget-h.html">tqwidget.h</a>&gt;
#include &lt;<a href="tqpainter-h.html">tqpainter.h</a>&gt;
#include &lt;<a href="qapplication-h.html">ntqapplication.h</a>&gt;
#include &lt;stdlib.h&gt;


const int MAXPOINTS = 2000;                     // maximum number of points
const int MAXCOLORS = 40;


//
// ConnectWidget - draws connected lines
//

class ConnectWidget : public <a href="tqwidget.html">TQWidget</a>
{
public:
    ConnectWidget( <a href="tqwidget.html">TQWidget</a> *parent=0, const char *name=0 );
   ~ConnectWidget();
protected:
    void        paintEvent( <a href="tqpaintevent.html">TQPaintEvent</a> * );
    void        mousePressEvent( <a href="qmouseevent.html">TQMouseEvent</a> *);
    void        mouseReleaseEvent( <a href="qmouseevent.html">TQMouseEvent</a> *);
    void        mouseMoveEvent( <a href="qmouseevent.html">TQMouseEvent</a> *);
private:
    <a href="tqpoint.html">TQPoint</a>     *points;                         // point array
    <a href="tqcolor.html">TQColor</a>     *colors;                         // color array
    int         count;                          // count = number of points
    bool        down;                           // TRUE if mouse down
};


//
// Constructs a ConnectWidget.
//

<a name="f475"></a>ConnectWidget::ConnectWidget( <a href="tqwidget.html">TQWidget</a> *parent, const char *name )
    : <a href="tqwidget.html">TQWidget</a>( parent, name, WStaticContents )
{
    <a href="tqwidget.html#setBackgroundColor">setBackgroundColor</a>( white );                // white background
    count = 0;
    down = FALSE;
    points = new <a href="tqpoint.html">TQPoint</a>[MAXPOINTS];
    colors = new <a href="tqcolor.html">TQColor</a>[MAXCOLORS];
    for ( int i=0; i&lt;MAXCOLORS; i++ )           // init color array
        colors[i] = TQColor( rand()&amp;255, rand()&amp;255, rand()&amp;255 );
}

ConnectWidget::~ConnectWidget()
{
    delete[] points;                            // cleanup
    delete[] colors;
}


//
// Handles paint events for the connect widget.
//

<a name="x1661"></a>void ConnectWidget::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="tqpaintevent.html">TQPaintEvent</a> * )
{
    <a href="tqpainter.html">TQPainter</a> paint( this );
    for ( int i=0; i&lt;count-1; i++ ) {           // connect all points
        for ( int j=i+1; j&lt;count; j++ ) {
            paint.<a href="tqpainter.html#setPen">setPen</a>( colors[rand()%MAXCOLORS] ); // set random pen color
<a name="x1655"></a>            paint.<a href="tqpainter.html#drawLine">drawLine</a>( points[i], points[j] ); // draw line
        }
    }
}


//
// Handles mouse press events for the connect widget.
//

<a name="x1659"></a>void ConnectWidget::<a href="tqwidget.html#mousePressEvent">mousePressEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> * )
{
    down = TRUE;
    count = 0;                                  // start recording points
    <a href="tqwidget.html#erase">erase</a>();                                    // erase widget contents
}


//
// Handles mouse release events for the connect widget.
//

<a name="x1660"></a>void ConnectWidget::<a href="tqwidget.html#mouseReleaseEvent">mouseReleaseEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> * )
{
    down = FALSE;                               // done recording points
    <a href="tqwidget.html#update">update</a>();                                   // draw the lines
}


//
// Handles mouse move events for the connect widget.
//

<a name="x1658"></a>void ConnectWidget::<a href="tqwidget.html#mouseMoveEvent">mouseMoveEvent</a>( <a href="qmouseevent.html">TQMouseEvent</a> *e )
{
    if ( down &amp;&amp; count &lt; MAXPOINTS ) {
        <a href="tqpainter.html">TQPainter</a> paint( this );
<a name="x1654"></a>        points[count++] = e-&gt;<a href="qmouseevent.html#pos">pos</a>();             // add point
<a name="x1656"></a>        paint.<a href="tqpainter.html#drawPoint">drawPoint</a>( e-&gt;<a href="qmouseevent.html#pos">pos</a>() );            // plot point
    }
}


//
// Create and display a ConnectWidget.
//

int main( int argc, char **argv )
{
    <a href="ntqapplication.html">TQApplication</a> a( argc, argv );
    ConnectWidget connect;
#ifndef TQT_NO_WIDGET_TOPEXTRA   // for TQt/Embedded minimal build
    connect.<a href="tqwidget.html#setCaption">setCaption</a>( "TQt Example - Draw lines");
#endif
    a.<a href="ntqapplication.html#setMainWidget">setMainWidget</a>( &amp;connect );
    connect.<a href="tqwidget.html#show">show</a>();
    return a.<a href="ntqapplication.html#exec">exec</a>();
}
</pre>

<p>See also <a href="examples.html">Examples</a>.

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