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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQButton Class Reference</h1>
<p>The TQButton class is the abstract base class of button
widgets, providing functionality common to buttons.
<a href="#details">More...</a>
<p><tt>#include <<a href="qbutton-h.html">ntqbutton.h</a>></tt>
<p>Inherits <a href="ntqwidget.html">TQWidget</a>.
<p>Inherited by <a href="ntqcheckbox.html">TQCheckBox</a>, <a href="ntqpushbutton.html">TQPushButton</a>, <a href="ntqradiobutton.html">TQRadioButton</a>, and <a href="ntqtoolbutton.html">TQToolButton</a>.
<p><a href="qbutton-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li class=fn><a href="#TQButton"><b>TQButton</b></a> ( TQWidget * parent = 0, const char * name = 0, WFlags f = 0 )</li>
<li class=fn><a href="#~TQButton"><b>~TQButton</b></a> ()</li>
<li class=fn>TQString <a href="#text"><b>text</b></a> () const</li>
<li class=fn>virtual void <a href="#setText"><b>setText</b></a> ( const TQString & )</li>
<li class=fn>const TQPixmap * <a href="#pixmap"><b>pixmap</b></a> () const</li>
<li class=fn>virtual void <a href="#setPixmap"><b>setPixmap</b></a> ( const TQPixmap & )</li>
<li class=fn>TQKeySequence <a href="#accel"><b>accel</b></a> () const</li>
<li class=fn>virtual void <a href="#setAccel"><b>setAccel</b></a> ( const TQKeySequence & )</li>
<li class=fn>bool <a href="#isToggleButton"><b>isToggleButton</b></a> () const</li>
<li class=fn>enum <a href="#ToggleType-enum"><b>ToggleType</b></a> { SingleShot, Toggle, Tristate }</li>
<li class=fn>ToggleType <a href="#toggleType"><b>toggleType</b></a> () const</li>
<li class=fn>virtual void <a href="#setDown"><b>setDown</b></a> ( bool )</li>
<li class=fn>bool <a href="#isDown"><b>isDown</b></a> () const</li>
<li class=fn>bool <a href="#isOn"><b>isOn</b></a> () const</li>
<li class=fn>enum <a href="#ToggleState-enum"><b>ToggleState</b></a> { Off, NoChange, On }</li>
<li class=fn>ToggleState <a href="#state"><b>state</b></a> () const</li>
<li class=fn>bool autoResize () const <em>(obsolete)</em></li>
<li class=fn>void setAutoResize ( bool ) <em>(obsolete)</em></li>
<li class=fn>bool <a href="#autoRepeat"><b>autoRepeat</b></a> () const</li>
<li class=fn>virtual void <a href="#setAutoRepeat"><b>setAutoRepeat</b></a> ( bool )</li>
<li class=fn>bool <a href="#isExclusiveToggle"><b>isExclusiveToggle</b></a> () const</li>
<li class=fn>TQButtonGroup * <a href="#group"><b>group</b></a> () const</li>
</ul>
<h2>Public Slots</h2>
<ul>
<li class=fn>void <a href="#animateClick"><b>animateClick</b></a> ()</li>
<li class=fn>void <a href="#toggle"><b>toggle</b></a> ()</li>
</ul>
<h2>Signals</h2>
<ul>
<li class=fn>void <a href="#pressed"><b>pressed</b></a> ()</li>
<li class=fn>void <a href="#released"><b>released</b></a> ()</li>
<li class=fn>void <a href="#clicked"><b>clicked</b></a> ()</li>
<li class=fn>void <a href="#toggled"><b>toggled</b></a> ( bool on )</li>
<li class=fn>void <a href="#stateChanged"><b>stateChanged</b></a> ( int state )</li>
</ul>
<h2>Properties</h2>
<ul>
<li class=fn>TQKeySequence <a href="#accel-prop"><b>accel</b></a> - the accelerator associated with the button</li>
<li class=fn>bool <a href="#autoRepeat-prop"><b>autoRepeat</b></a> - whether autoRepeat is enabled</li>
<li class=fn>bool autoResize - whether autoResize is enabled <em>(obsolete)</em></li>
<li class=fn>bool <a href="#down-prop"><b>down</b></a> - whether the button is pressed</li>
<li class=fn>bool <a href="#exclusiveToggle-prop"><b>exclusiveToggle</b></a> - whether the button is an exclusive toggle <em>(read only)</em></li>
<li class=fn>bool <a href="#on-prop"><b>on</b></a> - whether the button is toggled <em>(read only)</em></li>
<li class=fn>TQPixmap <a href="#pixmap-prop"><b>pixmap</b></a> - the pixmap shown on the button</li>
<li class=fn>TQString <a href="#text-prop"><b>text</b></a> - the text shown on the button</li>
<li class=fn>bool <a href="#toggleButton-prop"><b>toggleButton</b></a> - whether the button is a toggle button <em>(read only)</em></li>
<li class=fn>ToggleState <a href="#toggleState-prop"><b>toggleState</b></a> - the state of the toggle button <em>(read only)</em></li>
<li class=fn>ToggleType <a href="#toggleType-prop"><b>toggleType</b></a> - the type of toggle on the button <em>(read only)</em></li>
</ul>
<h2>Protected Members</h2>
<ul>
<li class=fn>void <a href="#setToggleButton"><b>setToggleButton</b></a> ( bool b )</li>
<li class=fn>virtual void <a href="#setToggleType"><b>setToggleType</b></a> ( ToggleType type )</li>
<li class=fn>void <a href="#setOn"><b>setOn</b></a> ( bool on )</li>
<li class=fn>virtual void <a href="#setState"><b>setState</b></a> ( ToggleState s )</li>
<li class=fn>virtual bool <a href="#hitButton"><b>hitButton</b></a> ( const TQPoint & pos ) const</li>
<li class=fn>virtual void <a href="#drawButton"><b>drawButton</b></a> ( TQPainter * )</li>
<li class=fn>virtual void <a href="#drawButtonLabel"><b>drawButtonLabel</b></a> ( TQPainter * )</li>
<li class=fn>virtual void <a href="#paintEvent"><b>paintEvent</b></a> ( TQPaintEvent * )</li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>
The TQButton class is the abstract base class of button
widgets, providing functionality common to buttons.
<p>
<p> <b>If you want to create a button use <a href="ntqpushbutton.html">TQPushButton</a>.</b>
<p> The TQButton class implements an <em>abstract</em> button, and lets
subclasses specify how to reply to user actions and how to draw
the button.
<p> TQButton provides both push and toggle buttons. The <a href="ntqradiobutton.html">TQRadioButton</a>
and <a href="ntqcheckbox.html">TQCheckBox</a> classes provide only toggle buttons; TQPushButton and
<a href="ntqtoolbutton.html">TQToolButton</a> provide both toggle and push buttons.
<p> Any button can have either a text or pixmap label. <a href="#setText">setText</a>() sets
the button to be a text button and <a href="#setPixmap">setPixmap</a>() sets it to be a
pixmap button. The text/pixmap is manipulated as necessary to
create the "disabled" appearance when the button is disabled.
<p> TQButton provides most of the states used for buttons:
<ul>
<li> <a href="#isDown">isDown</a>() indicates whether the button is <em>pressed</em> down.
<li> <a href="#isOn">isOn</a>() indicates whether the button is <em>on</em>.
Only toggle buttons can be switched on and off (see below).
<li> <a href="ntqwidget.html#isEnabled">isEnabled</a>() indicates whether the button can be pressed by the
user.
<li> <a href="#setAutoRepeat">setAutoRepeat</a>() sets whether the button will auto-repeat
if the user holds it down.
<li> <a href="#setToggleButton">setToggleButton</a>() sets whether the button is a toggle
button or not.
</ul>
<p> The difference between isDown() and isOn() is as follows: When the
user clicks a toggle button to toggle it on, the button is first
<em>pressed</em> and then released into the <em>on</em> state. When the user
clicks it again (to toggle it off), the button moves first to the
<em>pressed</em> state, then to the <em>off</em> state (isOn() and isDown()
are both FALSE).
<p> Default buttons (as used in many dialogs) are provided by
<a href="ntqpushbutton.html#setDefault">TQPushButton::setDefault</a>() and <a href="ntqpushbutton.html#setAutoDefault">TQPushButton::setAutoDefault</a>().
<p> TQButton provides five signals:
<ol type=1>
<li> <a href="#pressed">pressed</a>() is emitted when the button is pressed. E.g. with the mouse
or when <a href="#animateClick">animateClick</a>() is called.
<li> <a href="#released">released</a>() is emitted when the button is released. E.g. when the mouse
is released or the cursor is moved outside the widget.
<li> <a href="#clicked">clicked</a>() is emitted when the button is first pressed and then
released when the accelerator key is typed, or when
animateClick() is called.
<li> <a href="#toggled">toggled</a>(bool) is emitted when the state of a toggle button changes.
<li> <a href="#stateChanged">stateChanged</a>(int) is emitted when the state of a tristate
toggle button changes.
</ol>
<p> If the button is a text button with an ampersand (&) in its text,
TQButton creates an automatic accelerator key. This code creates a
push button labelled "Ro<u>c</u>k & Roll" (where the c is
underlined). The button gets an automatic accelerator key, Alt+C:
<p> <pre>
<a href="ntqpushbutton.html">TQPushButton</a> *p = new <a href="ntqpushbutton.html">TQPushButton</a>( "Ro&ck && Roll", this );
</pre>
<p> In this example, when the user presses Alt+C the button will call
<a href="#animateClick">animateClick</a>().
<p> You can also set a custom accelerator using the <a href="#setAccel">setAccel</a>()
function. This is useful mostly for pixmap buttons because they
have no automatic accelerator.
<p> <pre>
p->setPixmap( TQPixmap("print.png") );
p->setAccel( ALT+Key_F7 );
</pre>
<p> All of the buttons provided by TQt (<a href="ntqpushbutton.html">TQPushButton</a>, <a href="ntqtoolbutton.html">TQToolButton</a>,
<a href="ntqcheckbox.html">TQCheckBox</a> and <a href="ntqradiobutton.html">TQRadioButton</a>) can display both text and
pixmaps.
<p> To subclass TQButton, you must reimplement at least <a href="#drawButton">drawButton</a>()
(to draw the button's outline) and <a href="#drawButtonLabel">drawButtonLabel</a>() (to draw its
text or pixmap). It is generally advisable to reimplement
<a href="ntqwidget.html#sizeHint">sizeHint</a>() as well, and sometimes <a href="#hitButton">hitButton</a>() (to determine
whether a button press is within the button).
<p> To reduce flickering, <a href="#paintEvent">TQButton::paintEvent</a>() sets up a pixmap that
the drawButton() function draws in. You should not reimplement
<a href="#paintEvent">paintEvent</a>() for a subclass of TQButton unless you want to take
over all drawing.
<p> <p>See also <a href="ntqbuttongroup.html">TQButtonGroup</a> and <a href="abstractwidgets.html">Abstract Widget Classes</a>.
<hr><h2>Member Type Documentation</h2>
<h3 class=fn><a name="ToggleState-enum"></a>TQButton::ToggleState</h3>
<p> This enum defines the state of a toggle button.
<ul>
<li><tt>TQButton::Off</tt> - the button is in the "off" state
<li><tt>TQButton::NoChange</tt> - the button is in the default/unchanged state
<li><tt>TQButton::On</tt> - the button is in the "on" state
</ul>
<h3 class=fn><a name="ToggleType-enum"></a>TQButton::ToggleType</h3>
<p> This enum type defines what a button can do in response to a
mouse/keyboard press:
<ul>
<li><tt>TQButton::SingleShot</tt> - pressing the button causes an action, then the
button returns to the unpressed state.
<li><tt>TQButton::Toggle</tt> - pressing the button toggles it between an <a href="#ToggleState-enum">On</a> and
an <a href="#ToggleState-enum">Off</a> state.
<li><tt>TQButton::Tristate</tt> - pressing the button cycles between the three
states <a href="#ToggleState-enum">On</a>, <a href="#ToggleState-enum">Off</a> and <a href="#ToggleState-enum">NoChange</a>
</ul>
<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="TQButton"></a>TQButton::TQButton ( <a href="ntqwidget.html">TQWidget</a> * parent = 0, const char * name = 0, WFlags f = 0 )
</h3>
Constructs a standard button called <em>name</em> with parent <em>parent</em>,
using the widget flags <em>f</em>.
<p> If <em>parent</em> is a <a href="ntqbuttongroup.html">TQButtonGroup</a>, this constructor calls
<a href="ntqbuttongroup.html#insert">TQButtonGroup::insert</a>().
<h3 class=fn><a name="~TQButton"></a>TQButton::~TQButton ()
</h3>
Destroys the button.
<h3 class=fn><a href="ntqkeysequence.html">TQKeySequence</a> <a name="accel"></a>TQButton::accel () const
</h3><p>Returns the accelerator associated with the button.
See the <a href="ntqbutton.html#accel-prop">"accel"</a> property for details.
<h3 class=fn>void <a name="animateClick"></a>TQButton::animateClick ()<tt> [slot]</tt>
</h3>
Performs an animated click: the button is pressed and released a
short while later.
<p> The <a href="#pressed">pressed</a>(), <a href="#released">released</a>(), <a href="#clicked">clicked</a>(), <a href="#toggled">toggled</a>(), and
<a href="#stateChanged">stateChanged</a>() signals are emitted as appropriate.
<p> This function does nothing if the button is <a href="ntqwidget.html#setEnabled">disabled.</a>
<p> <p>See also <a href="#accel-prop">accel</a>.
<h3 class=fn>bool <a name="autoRepeat"></a>TQButton::autoRepeat () const
</h3><p>Returns TRUE if autoRepeat is enabled; otherwise returns FALSE.
See the <a href="ntqbutton.html#autoRepeat-prop">"autoRepeat"</a> property for details.
<h3 class=fn>bool <a name="autoResize"></a>TQButton::autoResize () const
</h3><p>Returns TRUE if autoResize is enabled; otherwise returns FALSE.
See the <a href="ntqbutton.html#autoResize-prop">"autoResize"</a> property for details.
<h3 class=fn>void <a name="clicked"></a>TQButton::clicked ()<tt> [signal]</tt>
</h3>
<p> This signal is emitted when the button is activated (i.e. first
pressed down and then released when the mouse cursor is inside the
button), when the accelerator key is typed or when <a href="#animateClick">animateClick</a>()
is called. This signal is <em>not</em> emitted if you call <a href="#setDown">setDown</a>().
<p> The <a href="ntqbuttongroup.html#clicked">TQButtonGroup::clicked</a>() signal does the same job, if you want
to connect several buttons to the same slot.
<p> <b>Warning:</b> Don't launch a model dialog in response to this signal
for a button that has <a href="#autoRepeat-prop">autoRepeat</a> turned on.
<p> <p>See also <a href="#pressed">pressed</a>(), <a href="#released">released</a>(), <a href="#toggled">toggled</a>(), <a href="#autoRepeat-prop">autoRepeat</a>, and <a href="#down-prop">down</a>.
<p>Examples: <a href="tutorial2-08.html#x2596">chart/setdataform.cpp</a>, <a href="listbox-example.html#x1426">listbox/listbox.cpp</a>, <a href="clientserver-example.html#x792">network/clientserver/client/client.cpp</a>, <a href="progressbar-example.html#x962">progressbar/progressbar.cpp</a>, <a href="richtext-example.html#x462">richtext/richtext.cpp</a>, <a href="tutorial1-02.html#x2290">t2/main.cpp</a>, and <a href="tutorial1-04.html#x2306">t4/main.cpp</a>.
<h3 class=fn>void <a name="drawButton"></a>TQButton::drawButton ( <a href="ntqpainter.html">TQPainter</a> * )<tt> [virtual protected]</tt>
</h3>
Draws the button. The default implementation does nothing.
<p> This virtual function is reimplemented by subclasses to draw real
buttons. At some point, these reimplementations should call
<a href="#drawButtonLabel">drawButtonLabel</a>().
<p> <p>See also <a href="#drawButtonLabel">drawButtonLabel</a>() and <a href="#paintEvent">paintEvent</a>().
<h3 class=fn>void <a name="drawButtonLabel"></a>TQButton::drawButtonLabel ( <a href="ntqpainter.html">TQPainter</a> * )<tt> [virtual protected]</tt>
</h3>
Draws the button text or pixmap.
<p> This virtual function is reimplemented by subclasses to draw real
buttons. It is invoked by <a href="#drawButton">drawButton</a>().
<p> <p>See also <a href="#drawButton">drawButton</a>() and <a href="#paintEvent">paintEvent</a>().
<h3 class=fn><a href="ntqbuttongroup.html">TQButtonGroup</a> * <a name="group"></a>TQButton::group () const
</h3>
Returns the group that this button belongs to.
<p> If the button is not a member of any <a href="ntqbuttongroup.html">TQButtonGroup</a>, this function
returns 0.
<p> <p>See also <a href="ntqbuttongroup.html">TQButtonGroup</a>.
<h3 class=fn>bool <a name="hitButton"></a>TQButton::hitButton ( const <a href="ntqpoint.html">TQPoint</a> & pos ) const<tt> [virtual protected]</tt>
</h3>
Returns TRUE if <em>pos</em> is inside the clickable button rectangle;
otherwise returns FALSE.
<p> By default, the clickable area is the entire widget. Subclasses
may reimplement it, though.
<h3 class=fn>bool <a name="isDown"></a>TQButton::isDown () const
</h3><p>Returns TRUE if the button is pressed; otherwise returns FALSE.
See the <a href="ntqbutton.html#down-prop">"down"</a> property for details.
<h3 class=fn>bool <a name="isExclusiveToggle"></a>TQButton::isExclusiveToggle () const
</h3><p>Returns TRUE if the button is an exclusive toggle; otherwise returns FALSE.
See the <a href="ntqbutton.html#exclusiveToggle-prop">"exclusiveToggle"</a> property for details.
<h3 class=fn>bool <a name="isOn"></a>TQButton::isOn () const
</h3><p>Returns TRUE if the button is toggled; otherwise returns FALSE.
See the <a href="ntqbutton.html#on-prop">"on"</a> property for details.
<h3 class=fn>bool <a name="isToggleButton"></a>TQButton::isToggleButton () const
</h3><p>Returns TRUE if the button is a toggle button; otherwise returns FALSE.
See the <a href="ntqbutton.html#toggleButton-prop">"toggleButton"</a> property for details.
<h3 class=fn>void <a name="paintEvent"></a>TQButton::paintEvent ( <a href="qpaintevent.html">TQPaintEvent</a> * )<tt> [virtual protected]</tt>
</h3>
Handles paint events for buttons. Small and typically complex
buttons are painted double-buffered to reduce flicker. The
actually drawing is done in the virtual functions <a href="#drawButton">drawButton</a>() and
<a href="#drawButtonLabel">drawButtonLabel</a>().
<p> <p>See also <a href="#drawButton">drawButton</a>() and <a href="#drawButtonLabel">drawButtonLabel</a>().
<p>Reimplemented from <a href="ntqwidget.html#paintEvent">TQWidget</a>.
<h3 class=fn>const <a href="ntqpixmap.html">TQPixmap</a> * <a name="pixmap"></a>TQButton::pixmap () const
</h3><p>Returns the pixmap shown on the button.
See the <a href="ntqbutton.html#pixmap-prop">"pixmap"</a> property for details.
<h3 class=fn>void <a name="pressed"></a>TQButton::pressed ()<tt> [signal]</tt>
</h3>
<p> This signal is emitted when the button is pressed down.
<p> <p>See also <a href="#released">released</a>() and <a href="#clicked">clicked</a>().
<p>Examples: <a href="httpd-example.html#x724">network/httpd/httpd.cpp</a> and <a href="popup-example.html#x1606">popup/popup.cpp</a>.
<h3 class=fn>void <a name="released"></a>TQButton::released ()<tt> [signal]</tt>
</h3>
<p> This signal is emitted when the button is released.
<p> <p>See also <a href="#pressed">pressed</a>(), <a href="#clicked">clicked</a>(), and <a href="#toggled">toggled</a>().
<h3 class=fn>void <a name="setAccel"></a>TQButton::setAccel ( const <a href="ntqkeysequence.html">TQKeySequence</a> & )<tt> [virtual]</tt>
</h3><p>Sets the accelerator associated with the button.
See the <a href="ntqbutton.html#accel-prop">"accel"</a> property for details.
<h3 class=fn>void <a name="setAutoRepeat"></a>TQButton::setAutoRepeat ( bool )<tt> [virtual]</tt>
</h3><p>Sets whether autoRepeat is enabled.
See the <a href="ntqbutton.html#autoRepeat-prop">"autoRepeat"</a> property for details.
<h3 class=fn>void <a name="setAutoResize"></a>TQButton::setAutoResize ( bool )
</h3><p>Sets whether autoResize is enabled.
See the <a href="ntqbutton.html#autoResize-prop">"autoResize"</a> property for details.
<h3 class=fn>void <a name="setDown"></a>TQButton::setDown ( bool )<tt> [virtual]</tt>
</h3><p>Sets whether the button is pressed.
See the <a href="ntqbutton.html#down-prop">"down"</a> property for details.
<h3 class=fn>void <a name="setOn"></a>TQButton::setOn ( bool on )<tt> [protected]</tt>
</h3>
<p> Sets the state of this button to On if <em>on</em> is TRUE; otherwise to
Off.
<p> <p>See also <a href="#toggleState-prop">toggleState</a>.
<h3 class=fn>void <a name="setPixmap"></a>TQButton::setPixmap ( const <a href="ntqpixmap.html">TQPixmap</a> & )<tt> [virtual]</tt>
</h3><p>Sets the pixmap shown on the button.
See the <a href="ntqbutton.html#pixmap-prop">"pixmap"</a> property for details.
<h3 class=fn>void <a name="setState"></a>TQButton::setState ( <a href="ntqbutton.html#ToggleState-enum">ToggleState</a> s )<tt> [virtual protected]</tt>
</h3>
Sets the toggle state of the button to <em>s</em>. <em>s</em> can be <a href="#ToggleState-enum">Off</a>, <a href="#ToggleState-enum">NoChange</a> or <a href="#ToggleState-enum">On</a>.
<h3 class=fn>void <a name="setText"></a>TQButton::setText ( const <a href="ntqstring.html">TQString</a> & )<tt> [virtual]</tt>
</h3><p>Sets the text shown on the button.
See the <a href="ntqbutton.html#text-prop">"text"</a> property for details.
<h3 class=fn>void <a name="setToggleButton"></a>TQButton::setToggleButton ( bool b )<tt> [protected]</tt>
</h3>
<p> If <em>b</em> is TRUE, this button becomes a toggle button; if <em>b</em> is
FALSE, this button becomes a command button.
<p> <p>See also <a href="#toggleButton-prop">toggleButton</a>.
<h3 class=fn>void <a name="setToggleType"></a>TQButton::setToggleType ( <a href="ntqbutton.html#ToggleType-enum">ToggleType</a> type )<tt> [virtual protected]</tt>
</h3>
Sets the toggle type of the button to <em>type</em>.
<p> <em>type</em> can be set to <a href="#ToggleType-enum">SingleShot</a>, <a href="#ToggleType-enum">Toggle</a> and <a href="#ToggleType-enum">Tristate</a>.
<h3 class=fn><a href="ntqbutton.html#ToggleState-enum">ToggleState</a> <a name="state"></a>TQButton::state () const
</h3><p>Returns the state of the toggle button.
See the <a href="ntqbutton.html#toggleState-prop">"toggleState"</a> property for details.
<h3 class=fn>void <a name="stateChanged"></a>TQButton::stateChanged ( int state )<tt> [signal]</tt>
</h3>
<p> This signal is emitted whenever a toggle button changes state. <em>state</em> is <a href="#ToggleState-enum">On</a> if the button is on, <a href="#ToggleState-enum">NoChange</a> if it is in the
<a href="ntqcheckbox.html#setTristate">"no change" state</a> or <a href="#ToggleState-enum">Off</a>
if the button is off.
<p> This may be the result of a user action, <a href="#toggle">toggle</a>() slot activation,
<a href="#setState">setState</a>(), or because <a href="#setOn">setOn</a>() was called.
<p> <p>See also <a href="#clicked">clicked</a>() and <a href="#ToggleState-enum">TQButton::ToggleState</a>.
<h3 class=fn><a href="ntqstring.html">TQString</a> <a name="text"></a>TQButton::text () const
</h3><p>Returns the text shown on the button.
See the <a href="ntqbutton.html#text-prop">"text"</a> property for details.
<h3 class=fn>void <a name="toggle"></a>TQButton::toggle ()<tt> [slot]</tt>
</h3>
Toggles the state of a toggle button.
<p> <p>See also <a href="#on-prop">on</a>, <a href="#setOn">setOn</a>(), <a href="#toggled">toggled</a>(), and <a href="#toggleButton-prop">toggleButton</a>.
<h3 class=fn><a href="ntqbutton.html#ToggleType-enum">ToggleType</a> <a name="toggleType"></a>TQButton::toggleType () const
</h3><p>Returns the type of toggle on the button.
See the <a href="ntqbutton.html#toggleType-prop">"toggleType"</a> property for details.
<h3 class=fn>void <a name="toggled"></a>TQButton::toggled ( bool on )<tt> [signal]</tt>
</h3>
<p> This signal is emitted whenever a toggle button changes status. <em>on</em> is TRUE if the button is on, or FALSE if the button is off.
<p> This may be the result of a user action, <a href="#toggle">toggle</a>() slot activation,
or because <a href="#setOn">setOn</a>() was called.
<p> <p>See also <a href="#clicked">clicked</a>().
<p>Example: <a href="listbox-example.html#x1427">listbox/listbox.cpp</a>.
<hr><h2>Property Documentation</h2>
<h3 class=fn><a href="ntqkeysequence.html">TQKeySequence</a> <a name="accel-prop"></a>accel</h3>
<p>This property holds the accelerator associated with the button.
<p>This property is 0 if there is no accelerator set. If you set this
property to 0 then any current accelerator is removed.
<p>Set this property's value with <a href="#setAccel">setAccel</a>() and get this property's value with <a href="#accel">accel</a>().
<h3 class=fn>bool <a name="autoRepeat-prop"></a>autoRepeat</h3>
<p>This property holds whether autoRepeat is enabled.
<p>If autoRepeat is enabled then the <a href="#clicked">clicked</a>() signal is emitted at
regular intervals if the button is down. This property has no
effect on toggle buttons. autoRepeat is off by default.
<p>Set this property's value with <a href="#setAutoRepeat">setAutoRepeat</a>() and get this property's value with <a href="#autoRepeat">autoRepeat</a>().
<h3 class=fn>bool <a name="autoResize-prop"></a>autoResize</h3> <p>This property holds whether autoResize is enabled.
<p><b>This property is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code.
<p> If autoResize is enabled then the button will resize itself
whenever the contents are changed.
<p>Set this property's value with <a href="#setAutoResize">setAutoResize</a>() and get this property's value with <a href="#autoResize">autoResize</a>().
<h3 class=fn>bool <a name="down-prop"></a>down</h3>
<p>This property holds whether the button is pressed.
<p>If this property is TRUE, the button is pressed down. The signals
<a href="#pressed">pressed</a>() and <a href="#clicked">clicked</a>() are not emitted if you set this property
to TRUE. The default is FALSE.
<p>Set this property's value with <a href="#setDown">setDown</a>() and get this property's value with <a href="#isDown">isDown</a>().
<h3 class=fn>bool <a name="exclusiveToggle-prop"></a>exclusiveToggle</h3>
<p>This property holds whether the button is an exclusive toggle.
<p>If this property is TRUE and the button is in a <a href="ntqbuttongroup.html">TQButtonGroup</a>, the
button can only be toggled off by another one being toggled on.
The default is FALSE.
<p>Get this property's value with <a href="#isExclusiveToggle">isExclusiveToggle</a>().
<h3 class=fn>bool <a name="on-prop"></a>on</h3>
<p>This property holds whether the button is toggled.
<p>This property should only be set for toggle buttons.
<p>Get this property's value with <a href="#isOn">isOn</a>().
<h3 class=fn><a href="ntqpixmap.html">TQPixmap</a> <a name="pixmap-prop"></a>pixmap</h3>
<p>This property holds the pixmap shown on the button.
<p>If the pixmap is monochrome (i.e. it is a <a href="ntqbitmap.html">TQBitmap</a> or its <a href="ntqpixmap.html#depth">depth</a> is 1) and it does not have a mask,
this property will set the pixmap to be its own mask. The purpose
of this is to draw transparent bitmaps which are important for
toggle buttons, for example.
<p> <a href="#pixmap">pixmap</a>() returns 0 if no pixmap was set.
<p>Set this property's value with <a href="#setPixmap">setPixmap</a>() and get this property's value with <a href="#pixmap">pixmap</a>().
<h3 class=fn><a href="ntqstring.html">TQString</a> <a name="text-prop"></a>text</h3>
<p>This property holds the text shown on the button.
<p>This property will return a <a href="ntqstring.html#TQString-null">TQString::null</a> if the button has no
text. If the text has an ampersand (&) in it, then an
accelerator is automatically created for it using the character
that follows the '&' as the accelerator key. Any previous
accelerator will be overwritten, or cleared if no accelerator is
defined by the text.
<p> There is no default text.
<p>Set this property's value with <a href="#setText">setText</a>() and get this property's value with <a href="#text">text</a>().
<h3 class=fn>bool <a name="toggleButton-prop"></a>toggleButton</h3>
<p>This property holds whether the button is a toggle button.
<p>The default value is FALSE.
<p>Get this property's value with <a href="#isToggleButton">isToggleButton</a>().
<h3 class=fn><a href="ntqbutton.html#ToggleState-enum">ToggleState</a> <a name="toggleState-prop"></a>toggleState</h3>
<p>This property holds the state of the toggle button.
<p>If this property is changed then it does not cause the button
to be repainted.
<p>Get this property's value with <a href="#state">state</a>().
<h3 class=fn><a href="ntqbutton.html#ToggleType-enum">ToggleType</a> <a name="toggleType-prop"></a>toggleType</h3>
<p>This property holds the type of toggle on the button.
<p>The default toggle type is <a href="#ToggleType-enum">SingleShot</a>.
<p> <p>See also <a href="#ToggleType-enum">TQButton::ToggleType</a>.
<p>Get this property's value with <a href="#toggleType">toggleType</a>().
<!-- eof -->
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