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/****************************************************************************
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of an example program for TQt. This example
** program may be used, distributed and modified without limitation.
**
*****************************************************************************/
/****************************************************************************
**
** This is a simple TQGLWidget displaying an openGL wireframe box
**
** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
** in the Mesa distribution
**
****************************************************************************/
#include "glbox.h"
#if defined(Q_CC_MSVC)
#pragma warning(disable:4305) // init: truncation from const double to float
#endif
/*!
Create a GLBox widget
*/
GLBox::GLBox( TQWidget* parent, const char* name, WFlags f )
: GLControlWidget( parent, name, 0, f )
{
setAnimationDelay( -1 );
xRot = yRot = zRot = 0.0; // default object rotation
scale = 1.25; // default object scale
object = 0;
}
/*!
Release allocated resources
*/
GLBox::~GLBox()
{
makeCurrent();
glDeleteLists( object, 1 );
}
/*!
Paint the box. The actual openGL commands for drawing the box are
performed here.
*/
void GLBox::paintGL()
{
glClear( GL_COLOR_BUFFER_BIT );
glLoadIdentity();
transform();
glCallList( object );
drawText();
qglColor( green );
glLineWidth( 1.0 );
glBegin( GL_LINES );
{
glVertex3f( 0.0, 0.0, 0.0 );
glVertex3f( 0.98, 0.98, 0.98 );
}
glEnd();
renderText( 1.0, 1.0, 1.0, "Wirebox", TQFont( "helvetica", 12, TQFont::Bold, TRUE ) );
}
/*!
Set up the OpenGL rendering state, and define display list
*/
void GLBox::initializeGL()
{
qglClearColor( black ); // Let OpenGL clear to black
object = makeObject(); // Generate an OpenGL display list
glShadeModel( GL_FLAT );
}
/*!
Set up the OpenGL view port, matrix mode, etc.
*/
void GLBox::resizeGL( int w, int h )
{
glViewport( 0, 0, (GLint)w, (GLint)h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
glMatrixMode( GL_MODELVIEW );
}
/*!
Generate an OpenGL display list for the object to be shown, i.e. the box
*/
GLuint GLBox::makeObject()
{
GLuint list;
list = glGenLists( 1 );
glNewList( list, GL_COMPILE );
qglColor( white ); // Shorthand for glColor3f or glIndex
glLineWidth( 2.0 );
glBegin( GL_LINE_LOOP );
glVertex3f( 1.0, 0.5, -0.4 );
glVertex3f( 1.0, -0.5, -0.4 );
glVertex3f( -1.0, -0.5, -0.4 );
glVertex3f( -1.0, 0.5, -0.4 );
glEnd();
glBegin( GL_LINE_LOOP );
glVertex3f( 1.0, 0.5, 0.4 );
glVertex3f( 1.0, -0.5, 0.4 );
glVertex3f( -1.0, -0.5, 0.4 );
glVertex3f( -1.0, 0.5, 0.4 );
glEnd();
glBegin( GL_LINES );
glVertex3f( 1.0, 0.5, -0.4 ); glVertex3f( 1.0, 0.5, 0.4 );
glVertex3f( 1.0, -0.5, -0.4 ); glVertex3f( 1.0, -0.5, 0.4 );
glVertex3f( -1.0, -0.5, -0.4 ); glVertex3f( -1.0, -0.5, 0.4 );
glVertex3f( -1.0, 0.5, -0.4 ); glVertex3f( -1.0, 0.5, 0.4 );
glEnd();
glEndList();
return list;
}
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