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# pro file for building the makefile for qwtplot3d
#
TARGET = qwtplot3d
TEMPLATE = lib
CONFIG += qt warn_on opengl thread zlib debug
MOC_DIR = tmp
OBJECTS_DIR = tmp
INCLUDEPATH = include
DEPENDPATH = include src
DESTDIR = lib
#DESTDIR = ../../../lib
QT += opengl
win32:TEMPLATE = vclib
win32:CONFIG += dll exceptions
win32:dll:DEFINES += QT_DLL QWT3D_DLL QWT3D_MAKEDLL
win32:QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_STL
# Comment the next line, if you have zlib on your windows system
win32:CONFIG -= zlib
linux-g++:TMAKE_CXXFLAGS += -fno-exceptions
unix:VERSION = 0.2.6
# Input
SOURCES += src/qwt3d_axis.cpp \
src/qwt3d_color.cpp \
src/qwt3d_coordsys.cpp \
src/qwt3d_drawable.cpp \
src/qwt3d_mousekeyboard.cpp \
src/qwt3d_movements.cpp \
src/qwt3d_lighting.cpp \
src/qwt3d_colorlegend.cpp \
src/qwt3d_plot.cpp \
src/qwt3d_label.cpp \
src/qwt3d_types.cpp \
src/qwt3d_enrichment_std.cpp \
src/qwt3d_autoscaler.cpp \
src/qwt3d_io_reader.cpp \
src/qwt3d_io.cpp \
src/qwt3d_scale.cpp
SOURCES += src/qwt3d_gridmapping.cpp \
src/qwt3d_parametricsurface.cpp \
src/qwt3d_function.cpp
SOURCES += src/qwt3d_surfaceplot.cpp \
src/qwt3d_gridplot.cpp \
src/qwt3d_meshplot.cpp
HEADERS += include/qwt3d_color.h \
include/qwt3d_global.h \
include/qwt3d_types.h \
include/qwt3d_axis.h \
include/qwt3d_coordsys.h \
include/qwt3d_drawable.h \
include/qwt3d_helper.h \
include/qwt3d_label.h \
include/qwt3d_openglhelper.h \
include/qwt3d_colorlegend.h \
include/qwt3d_plot.h \
include/qwt3d_enrichment.h \
include/qwt3d_enrichment_std.h \
include/qwt3d_autoscaler.h \
include/qwt3d_autoptr.h \
include/qwt3d_io.h \
include/qwt3d_io_reader.h \
include/qwt3d_scale.h \
include/qwt3d_portability.h
HEADERS += include/qwt3d_mapping.h \
include/qwt3d_gridmapping.h \
include/qwt3d_parametricsurface.h \
include/qwt3d_function.h
HEADERS += include/qwt3d_surfaceplot.h \
include/qwt3d_volumeplot.h \
include/qwt3d_graphplot.h \
include/qwt3d_multiplot.h
# gl2ps support
HEADERS+=3rdparty/gl2ps/gl2ps.h \
include/qwt3d_io_gl2ps.h
SOURCES+=src/qwt3d_io_gl2ps.cpp \
3rdparty/gl2ps/gl2ps.c
# zlib support for gl2ps
zlib {
DEFINES += GL2PS_HAVE_ZLIB
win32:LIBS += zlib.lib
unix:LIBS += -lz
}
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