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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2023-12-20 22:30:18 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2023-12-20 22:39:59 +0900 |
commit | 7909152750670148360093b2519955fbfa555154 (patch) | |
tree | 86544c17c877637743df75e42369e8114c38abf3 /kshisen | |
parent | 2d872f6fb68350f9ee5b0b5c86ab3240b0d09aae (diff) | |
download | tdegames-7909152750670148360093b2519955fbfa555154.tar.gz tdegames-7909152750670148360093b2519955fbfa555154.zip |
Replace various '#define' strings - part 6
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'kshisen')
-rw-r--r-- | kshisen/app.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/kshisen/app.cpp b/kshisen/app.cpp index ae3e7f94..8717e70d 100644 --- a/kshisen/app.cpp +++ b/kshisen/app.cpp @@ -65,7 +65,7 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), hintmode(false) { - highscoreTable = new KHighscore(TQT_TQOBJECT(this)); + highscoreTable = new KHighscore(this); // TODO? // Would it make sense long term to have a tdeconfig update rather then @@ -89,13 +89,13 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), setupGUI(); - connect(board, TQT_SIGNAL(changed()), TQT_TQOBJECT(this), TQT_SLOT(enableItems())); + connect(board, TQT_SIGNAL(changed()), this, TQT_SLOT(enableItems())); TQTimer *t = new TQTimer(this); t->start(1000); - connect(t, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(updateScore())); - connect(board, TQT_SIGNAL(endOfGame()), TQT_TQOBJECT(this), TQT_SLOT(slotEndOfGame())); - connect(board, TQT_SIGNAL(resized()), TQT_TQOBJECT(this), TQT_SLOT(boardResized())); + connect(t, TQT_SIGNAL(timeout()), this, TQT_SLOT(updateScore())); + connect(board, TQT_SIGNAL(endOfGame()), this, TQT_SLOT(slotEndOfGame())); + connect(board, TQT_SIGNAL(resized()), this, TQT_SLOT(boardResized())); kapp->processEvents(); @@ -106,16 +106,16 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), void App::initTDEAction() { // Game - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::restart(TQT_TQOBJECT(this), TQT_SLOT(restartGame()), actionCollection()); - KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pause()), actionCollection()); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(hallOfFame()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(quitGame()), actionCollection()); + KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection()); + KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(hallOfFame()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(quitGame()), actionCollection()); // Move - KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); - KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection()); - KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(hint()), actionCollection()); + KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); + KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); + KStdGameAction::hint(this, TQT_SLOT(hint()), actionCollection()); //new TDEAction(i18n("Is Game Solvable?"), 0, this, // TQT_SLOT(isSolvable()), actionCollection(), "move_solvable"); @@ -124,7 +124,7 @@ void App::initTDEAction() #endif // Settings - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); } void App::hallOfFame() @@ -752,7 +752,7 @@ void App::showSettings(){ TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); Settings *general = new Settings(0, "General"); dialog->addPage(general, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings())); + connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); connect(dialog, TQT_SIGNAL(settingsChanged()), board, TQT_SLOT(loadSettings())); dialog->show(); } |