diff options
56 files changed, 690 insertions, 690 deletions
diff --git a/atlantik/client/atlantik.cpp b/atlantik/client/atlantik.cpp index fbbe24ec..399bec95 100644 --- a/atlantik/client/atlantik.cpp +++ b/atlantik/client/atlantik.cpp @@ -67,12 +67,12 @@ LogTextEdit::LogTextEdit( TQWidget *parent, const char *name ) : TQTextEdit( parent, name ) { #ifdef KDE_3_2_FEATURES - m_clear = KStdAction::clear( TQT_TQOBJECT(this), TQT_SLOT( clear() ), 0 ); + m_clear = KStdAction::clear( this, TQT_SLOT( clear() ), 0 ); #else - m_clear = new TDEAction( i18n("Clear"), "clear", NULL, TQT_TQOBJECT(this), TQT_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" ); + m_clear = new TDEAction( i18n("Clear"), "clear", NULL, this, TQT_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" ); #endif - m_selectAll = KStdAction::selectAll( TQT_TQOBJECT(this), TQT_SLOT( selectAll() ), 0 ); - m_copy = KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT( copy() ), 0 ); + m_selectAll = KStdAction::selectAll( this, TQT_SLOT( selectAll() ), 0 ); + m_copy = KStdAction::copy( this, TQT_SLOT( copy() ), 0 ); } LogTextEdit::~LogTextEdit() @@ -103,12 +103,12 @@ Atlantik::Atlantik () // Toolbar: Game // KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new"); - m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, TQT_TQOBJECT(this), TQT_SLOT(showEventLog()), actionCollection(), "showeventlog"); - KStdGameAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit"); + m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, TQT_SLOT(showEventLog()), actionCollection(), "showeventlog"); + KStdGameAction::quit(kapp, TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit"); // Toolbar: Settings - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotConfigure()), actionCollection()); - KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(slotConfigure()), actionCollection()); + KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), actionCollection()); // Initialize pointers to 0L m_configDialog = 0; @@ -120,29 +120,29 @@ Atlantik::Atlantik () m_atlantikNetwork = 0; // Game and network core - m_atlanticCore = new AtlanticCore(TQT_TQOBJECT(this), "atlanticCore"); - connect(m_atlanticCore, TQT_SIGNAL(createGUI(Player *)), TQT_TQOBJECT(this), TQT_SLOT(newPlayer(Player *))); - connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Player *)), TQT_TQOBJECT(this), TQT_SLOT(removeGUI(Player *))); - connect(m_atlanticCore, TQT_SIGNAL(createGUI(Trade *)), TQT_TQOBJECT(this), TQT_SLOT(newTrade(Trade *))); - connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Trade *)), TQT_TQOBJECT(this), TQT_SLOT(removeGUI(Trade *))); + m_atlanticCore = new AtlanticCore(this, "atlanticCore"); + connect(m_atlanticCore, TQT_SIGNAL(createGUI(Player *)), this, TQT_SLOT(newPlayer(Player *))); + connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Player *)), this, TQT_SLOT(removeGUI(Player *))); + connect(m_atlanticCore, TQT_SIGNAL(createGUI(Trade *)), this, TQT_SLOT(newTrade(Trade *))); + connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Trade *)), this, TQT_SLOT(removeGUI(Trade *))); initEventLog(); initNetworkObject(); // Menu,toolbar: Move - m_roll = KStdGameAction::roll(TQT_TQOBJECT(this), TQT_SIGNAL(rollDice()), actionCollection()); + m_roll = KStdGameAction::roll(this, TQT_SIGNAL(rollDice()), actionCollection()); m_roll->setEnabled(false); - m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, TQT_TQOBJECT(this), TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate"); + m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate"); m_buyEstate->setEnabled(false); - m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, TQT_TQOBJECT(this), TQT_SIGNAL(auctionEstate()), actionCollection(), "auction"); + m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, this, TQT_SIGNAL(auctionEstate()), actionCollection(), "auction"); m_auctionEstate->setEnabled(false); - m_endTurn = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SIGNAL(endTurn()), actionCollection()); + m_endTurn = KStdGameAction::endTurn(this, TQT_SIGNAL(endTurn()), actionCollection()); m_endTurn->setEnabled(false); - m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, TQT_TQOBJECT(this), TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard"); + m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard"); m_jailCard->setEnabled(false); - m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, TQT_TQOBJECT(this), TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay"); + m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay"); m_jailPay->setEnabled(false); - m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, TQT_TQOBJECT(this), TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll"); + m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll"); m_jailRoll->setEnabled(false); // Mix code and XML into GUI @@ -150,7 +150,7 @@ Atlantik::Atlantik () applyMainWindowSettings( TDEGlobal::config(), "AtlantikMainWindow" ); TDEMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0); TDEMainWindow::statusBar()->insertItem(TQString(), 1); - connect(statusBar(), TQT_SIGNAL(released(int)), TQT_TQOBJECT(this), TQT_SLOT(statusBarClick(int))); + connect(statusBar(), TQT_SIGNAL(released(int)), this, TQT_SLOT(statusBarClick(int))); // Main widget, containing all others m_mainWidget = new TQWidget(this, "main"); @@ -192,7 +192,7 @@ Atlantik::Atlantik () m_serverMsgs->setFocusProxy(m_input); - connect(m_input, TQT_SIGNAL(returnPressed()), TQT_TQOBJECT(this), TQT_SLOT(slotSendMsg())); + connect(m_input, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotSendMsg())); // Set stretching where we want it. m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest @@ -253,8 +253,8 @@ void Atlantik::newPlayer(Player *player) // we'd better force an update. playerChanged(player); - connect(player, TQT_SIGNAL(changed(Player *)), TQT_TQOBJECT(this), TQT_SLOT(playerChanged(Player *))); - connect(player, TQT_SIGNAL(gainedTurn()), TQT_TQOBJECT(this), TQT_SLOT(gainedTurn())); + connect(player, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); + connect(player, TQT_SIGNAL(gainedTurn()), this, TQT_SLOT(gainedTurn())); connect(player, TQT_SIGNAL(changed(Player *)), m_board, TQT_SLOT(playerChanged(Player *))); KNotifyClient::event(winId(), "newplayer"); @@ -315,7 +315,7 @@ void Atlantik::showSelectServer() initNetworkObject(); connect(m_selectServer, TQT_SIGNAL(serverConnect(const TQString, int)), m_atlantikNetwork, TQT_SLOT(serverConnect(const TQString, int))); - connect(m_selectServer, TQT_SIGNAL(msgStatus(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &))); + connect(m_selectServer, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &))); m_selectServer->slotRefresh( m_config.connectOnStart ); } @@ -356,8 +356,8 @@ void Atlantik::showSelectGame() connect(m_selectGame, TQT_SIGNAL(joinGame(int)), m_atlantikNetwork, TQT_SLOT(joinGame(int))); connect(m_selectGame, TQT_SIGNAL(newGame(const TQString &)), m_atlantikNetwork, TQT_SLOT(newGame(const TQString &))); - connect(m_selectGame, TQT_SIGNAL(leaveServer()), TQT_TQOBJECT(this), TQT_SLOT(showSelectServer())); - connect(m_selectGame, TQT_SIGNAL(msgStatus(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &))); + connect(m_selectGame, TQT_SIGNAL(leaveServer()), this, TQT_SLOT(showSelectServer())); + connect(m_selectGame, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &))); } void Atlantik::showSelectConfiguration() @@ -383,7 +383,7 @@ void Atlantik::showSelectConfiguration() connect(m_selectConfiguration, TQT_SIGNAL(changeOption(int, const TQString &)), m_atlantikNetwork, TQT_SLOT(changeOption(int, const TQString &))); connect(m_selectConfiguration, TQT_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQT_SLOT(writeData(TQString))); connect(m_selectConfiguration, TQT_SIGNAL(iconSelected(const TQString &)), m_atlantikNetwork, TQT_SLOT(setImage(const TQString &))); - connect(m_selectConfiguration, TQT_SIGNAL(statusMessage(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &))); + connect(m_selectConfiguration, TQT_SIGNAL(statusMessage(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &))); } void Atlantik::initBoard() @@ -491,7 +491,7 @@ void Atlantik::slotConfigure() m_configDialog = new ConfigDialog(this); m_configDialog->show(); - connect(m_configDialog, TQT_SIGNAL(okClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotUpdateConfig())); + connect(m_configDialog, TQT_SIGNAL(okClicked()), this, TQT_SLOT(slotUpdateConfig())); } void Atlantik::showEventLog() @@ -728,26 +728,26 @@ void Atlantik::initNetworkObject() } m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore); - connect(m_atlantikNetwork, TQT_SIGNAL(msgInfo(TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgInfo(TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(msgError(TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgError(TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(msgStatus(const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &, const TQString &))); - connect(m_atlantikNetwork, TQT_SIGNAL(msgChat(TQString, TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgChat(TQString, TQString))); + connect(m_atlantikNetwork, TQT_SIGNAL(msgInfo(TQString)), this, TQT_SLOT(slotMsgInfo(TQString))); + connect(m_atlantikNetwork, TQT_SIGNAL(msgError(TQString)), this, TQT_SLOT(slotMsgError(TQString))); + connect(m_atlantikNetwork, TQT_SIGNAL(msgStatus(const TQString &, const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &, const TQString &))); + connect(m_atlantikNetwork, TQT_SIGNAL(msgChat(TQString, TQString)), this, TQT_SLOT(slotMsgChat(TQString, TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(connectionSuccess()), TQT_TQOBJECT(this), TQT_SLOT(slotNetworkConnected())); - connect(m_atlantikNetwork, TQT_SIGNAL(connectionFailed(int)), TQT_TQOBJECT(this), TQT_SLOT(slotNetworkError(int))); - connect(m_atlantikNetwork, TQT_SIGNAL(closed(int)), TQT_TQOBJECT(this), TQT_SLOT(networkClosed(int))); + connect(m_atlantikNetwork, TQT_SIGNAL(connectionSuccess()), this, TQT_SLOT(slotNetworkConnected())); + connect(m_atlantikNetwork, TQT_SIGNAL(connectionFailed(int)), this, TQT_SLOT(slotNetworkError(int))); + connect(m_atlantikNetwork, TQT_SIGNAL(closed(int)), this, TQT_SLOT(networkClosed(int))); - connect(m_atlantikNetwork, TQT_SIGNAL(receivedHandshake()), TQT_TQOBJECT(this), TQT_SLOT(sendHandshake())); + connect(m_atlantikNetwork, TQT_SIGNAL(receivedHandshake()), this, TQT_SLOT(sendHandshake())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameConfig()), TQT_TQOBJECT(this), TQT_SLOT(showSelectConfiguration())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), TQT_TQOBJECT(this), TQT_SLOT(initBoard())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameRun()), TQT_TQOBJECT(this), TQT_SLOT(showBoard())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameEnd()), TQT_TQOBJECT(this), TQT_SLOT(freezeBoard())); + connect(m_atlantikNetwork, TQT_SIGNAL(gameConfig()), this, TQT_SLOT(showSelectConfiguration())); + connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), this, TQT_SLOT(initBoard())); + connect(m_atlantikNetwork, TQT_SIGNAL(gameRun()), this, TQT_SLOT(showBoard())); + connect(m_atlantikNetwork, TQT_SIGNAL(gameEnd()), this, TQT_SLOT(freezeBoard())); - connect(m_atlantikNetwork, TQT_SIGNAL(newEstate(Estate *)), TQT_TQOBJECT(this), TQT_SLOT(newEstate(Estate *))); - connect(m_atlantikNetwork, TQT_SIGNAL(newAuction(Auction *)), TQT_TQOBJECT(this), TQT_SLOT(newAuction(Auction *))); + connect(m_atlantikNetwork, TQT_SIGNAL(newEstate(Estate *)), this, TQT_SLOT(newEstate(Estate *))); + connect(m_atlantikNetwork, TQT_SIGNAL(newAuction(Auction *)), this, TQT_SLOT(newAuction(Auction *))); - connect(m_atlantikNetwork, TQT_SIGNAL(clientCookie(TQString)), TQT_TQOBJECT(this), TQT_SLOT(clientCookie(TQString))); + connect(m_atlantikNetwork, TQT_SIGNAL(clientCookie(TQString)), this, TQT_SLOT(clientCookie(TQString))); connect(m_atlantikNetwork, TQT_SIGNAL(networkEvent(const TQString &, const TQString &)), m_eventLog, TQT_SLOT(addEvent(const TQString &, const TQString &))); connect(this, TQT_SIGNAL(rollDice()), m_atlantikNetwork, TQT_SLOT(rollDice())); diff --git a/kasteroids/toplevel.cpp b/kasteroids/toplevel.cpp index 2bb96a92..410ca468 100644 --- a/kasteroids/toplevel.cpp +++ b/kasteroids/toplevel.cpp @@ -280,14 +280,14 @@ KAstTopLevel::~KAstTopLevel() void KAstTopLevel::initTDEAction() { // game - KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT( slotNewGame() ), actionCollection() ); - KStdGameAction::highscores( TQT_TQOBJECT(this), TQT_SLOT( slotShowHighscores() ), actionCollection() ); - KStdGameAction::pause( TQT_TQOBJECT(this), TQT_SLOT( slotPause() ), actionCollection() ); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection()); + KStdGameAction::gameNew( this, TQT_SLOT( slotNewGame() ), actionCollection() ); + KStdGameAction::highscores( this, TQT_SLOT( slotShowHighscores() ), actionCollection() ); + KStdGameAction::pause( this, TQT_SLOT( slotPause() ), actionCollection() ); + KStdGameAction::quit(this, TQT_SLOT( close() ), actionCollection()); // settings - KStdAction::keyBindings(TQT_TQOBJECT(this), TQT_SLOT( slotKeyConfig() ), actionCollection()); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT( slotPref() ), actionCollection()); + KStdAction::keyBindings(this, TQT_SLOT( slotKeyConfig() ), actionCollection()); + KStdAction::preferences(this, TQT_SLOT( slotPref() ), actionCollection()); // keyboard-only actions keycodes.insert(Thrust, new TDEAction(i18n("Thrust"), TQt::Key_Up, 0, 0, actionCollection(), "Thrust")); @@ -297,7 +297,7 @@ void KAstTopLevel::initTDEAction() // keycodes.insert(Teleport, new TDEAction(i18n("Teleport"), TQt::Key_Z, 0, 0, actionCollection(), "Teleport")); keycodes.insert(Brake, new TDEAction(i18n("Brake"), TQt::Key_X, 0, 0, actionCollection(), "Brake")); keycodes.insert(Shield, new TDEAction(i18n("Shield"), TQt::Key_S, 0, 0, actionCollection(), "Shield")); - launchAction = new TDEAction(i18n("Launch"), TQt::Key_L, TQT_TQOBJECT(this), TQT_SLOT(slotLaunch()), actionCollection(), "Launch"); + launchAction = new TDEAction(i18n("Launch"), TQt::Key_L, this, TQT_SLOT(slotLaunch()), actionCollection(), "Launch"); } @@ -529,7 +529,7 @@ void KAstTopLevel::slotShipKilled() } else { - TQTimer::singleShot(1000, TQT_TQOBJECT(this), TQT_SLOT(slotGameOver())); + TQTimer::singleShot(1000, this, TQT_SLOT(slotGameOver())); } } } @@ -613,7 +613,7 @@ void KAstTopLevel::slotPref() /* Done */ dialog->addPage(w, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings())); + connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); dialog->show(); } diff --git a/katomic/feld.cpp b/katomic/feld.cpp index 6e422d04..17b8472e 100644 --- a/katomic/feld.cpp +++ b/katomic/feld.cpp @@ -70,7 +70,7 @@ void Feld::resetValidDirs() void Feld::load (const KSimpleConfig& config) { if(moving) - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); mol->load(config); @@ -492,7 +492,7 @@ void Feld::timerEvent (TQTimerEvent *) if (frames <= 0) { moving = false; - TQT_TQOBJECT(this)->killTimers (); + this->killTimers (); done(); dir = None; } diff --git a/katomic/toplevel.cpp b/katomic/toplevel.cpp index 5603f505..02fa6dcd 100644 --- a/katomic/toplevel.cpp +++ b/katomic/toplevel.cpp @@ -40,27 +40,27 @@ extern Options settings; void AtomTopLevel::createMenu() { - TDEAction *act = KStdGameAction::highscores(TQT_TQOBJECT(main), TQT_SLOT(showHighscores()), actionCollection()); + TDEAction *act = KStdGameAction::highscores(main, TQT_SLOT(showHighscores()), actionCollection()); act->setText(i18n("Show &Highscores")); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::restart(TQT_TQOBJECT(main), TQT_SLOT(restartLevel()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::restart(main, TQT_SLOT(restartLevel()), actionCollection()); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(configopts()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(configopts()), actionCollection()); - undoAction = KStdGameAction::undo (TQT_TQOBJECT(main), TQT_SLOT(doUndo()), actionCollection()); - redoAction = KStdGameAction::redo (TQT_TQOBJECT(main), TQT_SLOT(doRedo()), actionCollection()); + undoAction = KStdGameAction::undo (main, TQT_SLOT(doUndo()), actionCollection()); + redoAction = KStdGameAction::redo (main, TQT_SLOT(doRedo()), actionCollection()); undoAction->setEnabled(false); redoAction->setEnabled(false); connect (main, TQT_SIGNAL (enableRedo(bool)), TQT_SLOT(enableRedo(bool))); connect (main, TQT_SIGNAL (enableUndo(bool)), TQT_SLOT(enableUndo(bool))); - new TDEAction(i18n("Atom Up"), Key_Up, TQT_TQOBJECT(main), TQT_SLOT(moveUp()), actionCollection(), "atom_up"); - new TDEAction(i18n("Atom Down"), Key_Down, TQT_TQOBJECT(main), TQT_SLOT(moveDown()), actionCollection(), "atom_down"); - new TDEAction(i18n("Atom Left"), Key_Left, TQT_TQOBJECT(main), TQT_SLOT(moveLeft()), actionCollection(), "atom_left"); - new TDEAction(i18n("Atom Right"), Key_Right, TQT_TQOBJECT(main), TQT_SLOT(moveRight()), actionCollection(), "atom_right"); + new TDEAction(i18n("Atom Up"), Key_Up, main, TQT_SLOT(moveUp()), actionCollection(), "atom_up"); + new TDEAction(i18n("Atom Down"), Key_Down, main, TQT_SLOT(moveDown()), actionCollection(), "atom_down"); + new TDEAction(i18n("Atom Left"), Key_Left, main, TQT_SLOT(moveLeft()), actionCollection(), "atom_left"); + new TDEAction(i18n("Atom Right"), Key_Right, main, TQT_SLOT(moveRight()), actionCollection(), "atom_right"); - new TDEAction(i18n("Next Atom"), Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(nextAtom()), actionCollection(), "next_atom"); - new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(previousAtom()), actionCollection(), "prev_atom"); + new TDEAction(i18n("Next Atom"), Key_Tab, main, TQT_SLOT(nextAtom()), actionCollection(), "next_atom"); + new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, main, TQT_SLOT(previousAtom()), actionCollection(), "prev_atom"); } void AtomTopLevel::configopts() diff --git a/kbackgammon/engines/fibs/kbgfibs.cpp b/kbackgammon/engines/fibs/kbgfibs.cpp index 4f30a87c..8561b9c2 100644 --- a/kbackgammon/engines/fibs/kbgfibs.cpp +++ b/kbackgammon/engines/fibs/kbgfibs.cpp @@ -2094,7 +2094,7 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen /* * No connection, not playing, ready for login */ - connection = new TQSocket(TQT_TQOBJECT(parent), "fibs connection"); + connection = new TQSocket(parent, "fibs connection"); playing = false; login = true; diff --git a/kbackgammon/engines/fibs/kbgfibschat.cpp b/kbackgammon/engines/fibs/kbgfibschat.cpp index 19a4a7a2..95f8577c 100644 --- a/kbackgammon/engines/fibs/kbgfibschat.cpp +++ b/kbackgammon/engines/fibs/kbgfibschat.cpp @@ -231,31 +231,31 @@ KBgChat::KBgChat(TQWidget *parent, const char *name) d->mAct[KBgChatPrivate::Inquire] = new TDEAction(i18n("Info On"), TQIconSet(kapp->iconLoader()->loadIcon( "help.xpm", TDEIcon::Small)), - 0, TQT_TQOBJECT(this), TQT_SLOT(slotInquire()), actions); + 0, this, TQT_SLOT(slotInquire()), actions); d->mAct[KBgChatPrivate::Talk] = new TDEAction(i18n("Talk To"), TQIconSet(kapp->iconLoader()->loadIcon( PROG_NAME "-chat.png", TDEIcon::Small)), - 0, TQT_TQOBJECT(this), TQT_SLOT(slotTalk()), actions); + 0, this, TQT_SLOT(slotTalk()), actions); - d->mAct[KBgChatPrivate::InviteD] = new TDEAction(i18n("Use Dialog"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::InviteD] = new TDEAction(i18n("Use Dialog"), 0, this, TQT_SLOT(slotInviteD()), actions); - d->mAct[KBgChatPrivate::Invite1] = new TDEAction(i18n("1 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite1] = new TDEAction(i18n("1 Point Match"), 0, this, TQT_SLOT(slotInvite1()), actions); - d->mAct[KBgChatPrivate::Invite2] = new TDEAction(i18n("2 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite2] = new TDEAction(i18n("2 Point Match"), 0, this, TQT_SLOT(slotInvite2()), actions); - d->mAct[KBgChatPrivate::Invite3] = new TDEAction(i18n("3 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite3] = new TDEAction(i18n("3 Point Match"), 0, this, TQT_SLOT(slotInvite3()), actions); - d->mAct[KBgChatPrivate::Invite4] = new TDEAction(i18n("4 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite4] = new TDEAction(i18n("4 Point Match"), 0, this, TQT_SLOT(slotInvite4()), actions); - d->mAct[KBgChatPrivate::Invite5] = new TDEAction(i18n("5 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite5] = new TDEAction(i18n("5 Point Match"), 0, this, TQT_SLOT(slotInvite5()), actions); - d->mAct[KBgChatPrivate::Invite6] = new TDEAction(i18n("6 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite6] = new TDEAction(i18n("6 Point Match"), 0, this, TQT_SLOT(slotInvite6()), actions); - d->mAct[KBgChatPrivate::Invite7] = new TDEAction(i18n("7 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite7] = new TDEAction(i18n("7 Point Match"), 0, this, TQT_SLOT(slotInvite7()), actions); - d->mAct[KBgChatPrivate::InviteU] = new TDEAction(i18n("Unlimited"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::InviteU] = new TDEAction(i18n("Unlimited"), 0, this, TQT_SLOT(slotInviteU()), actions); - d->mAct[KBgChatPrivate::InviteR] = new TDEAction(i18n("Resume"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::InviteR] = new TDEAction(i18n("Resume"), 0, this, TQT_SLOT(slotInviteR()), actions); d->mAct[KBgChatPrivate::InviteD]->plug(d->mInvt); @@ -275,13 +275,13 @@ KBgChat::KBgChat(TQWidget *parent, const char *name) d->mAct[KBgChatPrivate::InviteU]->plug(d->mInvt); d->mAct[KBgChatPrivate::InviteR]->plug(d->mInvt); - d->mAct[KBgChatPrivate::Gag] = new TDEAction(i18n("Gag"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotGag()), actions); - d->mAct[KBgChatPrivate::Ungag] = new TDEAction(i18n("Ungag"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUngag()), actions); - d->mAct[KBgChatPrivate::Cleargag] = new TDEAction(i18n("Clear Gag List"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotCleargag()), actions); - d->mAct[KBgChatPrivate::Copy] = KStdAction::copy(TQT_TQOBJECT(this), TQT_SLOT(slotCopy()), actions); - d->mAct[KBgChatPrivate::Clear] = new TDEAction(i18n("Clear"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotClear()), actions); - d->mAct[KBgChatPrivate::Close] = KStdAction::close(TQT_TQOBJECT(this), TQT_SLOT(hide()), actions); - d->mAct[KBgChatPrivate::Silent] = new TDEToggleAction(i18n("Silent"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSilent()), actions); + d->mAct[KBgChatPrivate::Gag] = new TDEAction(i18n("Gag"), 0, this, TQT_SLOT(slotGag()), actions); + d->mAct[KBgChatPrivate::Ungag] = new TDEAction(i18n("Ungag"), 0, this, TQT_SLOT(slotUngag()), actions); + d->mAct[KBgChatPrivate::Cleargag] = new TDEAction(i18n("Clear Gag List"), 0, this, TQT_SLOT(slotCleargag()), actions); + d->mAct[KBgChatPrivate::Copy] = KStdAction::copy(this, TQT_SLOT(slotCopy()), actions); + d->mAct[KBgChatPrivate::Clear] = new TDEAction(i18n("Clear"), 0, this, TQT_SLOT(slotClear()), actions); + d->mAct[KBgChatPrivate::Close] = KStdAction::close(this, TQT_SLOT(hide()), actions); + d->mAct[KBgChatPrivate::Silent] = new TDEToggleAction(i18n("Silent"), 0, this, TQT_SLOT(slotSilent()), actions); } diff --git a/kbackgammon/engines/fibs/kplayerlist.cpp b/kbackgammon/engines/fibs/kplayerlist.cpp index deffaa91..ab076c61 100644 --- a/kbackgammon/engines/fibs/kplayerlist.cpp +++ b/kbackgammon/engines/fibs/kplayerlist.cpp @@ -288,41 +288,41 @@ KFibsPlayerList::KFibsPlayerList(TQWidget *parent, const char *name) d->mAct[KFibsPlayerListPrivate::Info] = new TDEAction(i18n("Info"), TQIconSet(kapp->iconLoader()->loadIcon ("help.xpm", TDEIcon::Small)), - 0, TQT_TQOBJECT(this), TQT_SLOT(slotInfo()), actions); + 0, this, TQT_SLOT(slotInfo()), actions); d->mAct[KFibsPlayerListPrivate::Talk] = new TDEAction(i18n("Talk"), TQIconSet(kapp->iconLoader()->loadIcon (PROG_NAME "-chat.png", TDEIcon::Small)), - 0, TQT_TQOBJECT(this), TQT_SLOT(slotTalk()), actions); + 0, this, TQT_SLOT(slotTalk()), actions); - d->mAct[KFibsPlayerListPrivate::Look] = new TDEAction(i18n("Look"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotLook()), actions); - d->mAct[KFibsPlayerListPrivate::Watch] = new TDEAction(i18n("Watch"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotWatch()), actions); - d->mAct[KFibsPlayerListPrivate::Unwatch] = new TDEAction(i18n("Unwatch"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUnwatch()),actions); - d->mAct[KFibsPlayerListPrivate::BlindAct] = new TDEAction(i18n("Blind"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBlind()), actions); - d->mAct[KFibsPlayerListPrivate::Update] = new TDEAction(i18n("Update"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUpdate()), actions); + d->mAct[KFibsPlayerListPrivate::Look] = new TDEAction(i18n("Look"), 0, this, TQT_SLOT(slotLook()), actions); + d->mAct[KFibsPlayerListPrivate::Watch] = new TDEAction(i18n("Watch"), 0, this, TQT_SLOT(slotWatch()), actions); + d->mAct[KFibsPlayerListPrivate::Unwatch] = new TDEAction(i18n("Unwatch"), 0, this, TQT_SLOT(slotUnwatch()),actions); + d->mAct[KFibsPlayerListPrivate::BlindAct] = new TDEAction(i18n("Blind"), 0, this, TQT_SLOT(slotBlind()), actions); + d->mAct[KFibsPlayerListPrivate::Update] = new TDEAction(i18n("Update"), 0, this, TQT_SLOT(slotUpdate()), actions); - d->mAct[KFibsPlayerListPrivate::Reload] = KStdAction::redisplay(TQT_TQOBJECT(this), TQT_SLOT(slotReload()), actions); - d->mAct[KFibsPlayerListPrivate::Mail] = KStdAction::mail(TQT_TQOBJECT(this), TQT_SLOT(slotMail()), actions); - d->mAct[KFibsPlayerListPrivate::Close] = KStdAction::close(TQT_TQOBJECT(this), TQT_SLOT(hide()), actions); + d->mAct[KFibsPlayerListPrivate::Reload] = KStdAction::redisplay(this, TQT_SLOT(slotReload()), actions); + d->mAct[KFibsPlayerListPrivate::Mail] = KStdAction::mail(this, TQT_SLOT(slotMail()), actions); + d->mAct[KFibsPlayerListPrivate::Close] = KStdAction::close(this, TQT_SLOT(hide()), actions); - d->mAct[KFibsPlayerListPrivate::InviteD] = new TDEAction(i18n("Use Dialog"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::InviteD] = new TDEAction(i18n("Use Dialog"), 0, this, TQT_SLOT(slotInviteD()), actions); - d->mAct[KFibsPlayerListPrivate::Invite1] = new TDEAction(i18n("1 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite1] = new TDEAction(i18n("1 Point Match"), 0, this, TQT_SLOT(slotInvite1()), actions); - d->mAct[KFibsPlayerListPrivate::Invite2] = new TDEAction(i18n("2 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite2] = new TDEAction(i18n("2 Point Match"), 0, this, TQT_SLOT(slotInvite2()), actions); - d->mAct[KFibsPlayerListPrivate::Invite3] = new TDEAction(i18n("3 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite3] = new TDEAction(i18n("3 Point Match"), 0, this, TQT_SLOT(slotInvite3()), actions); - d->mAct[KFibsPlayerListPrivate::Invite4] = new TDEAction(i18n("4 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite4] = new TDEAction(i18n("4 Point Match"), 0, this, TQT_SLOT(slotInvite4()), actions); - d->mAct[KFibsPlayerListPrivate::Invite5] = new TDEAction(i18n("5 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite5] = new TDEAction(i18n("5 Point Match"), 0, this, TQT_SLOT(slotInvite5()), actions); - d->mAct[KFibsPlayerListPrivate::Invite6] = new TDEAction(i18n("6 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite6] = new TDEAction(i18n("6 Point Match"), 0, this, TQT_SLOT(slotInvite6()), actions); - d->mAct[KFibsPlayerListPrivate::Invite7] = new TDEAction(i18n("7 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite7] = new TDEAction(i18n("7 Point Match"), 0, this, TQT_SLOT(slotInvite7()), actions); - d->mAct[KFibsPlayerListPrivate::InviteU] = new TDEAction(i18n("Unlimited"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::InviteU] = new TDEAction(i18n("Unlimited"), 0, this, TQT_SLOT(slotInviteU()), actions); - d->mAct[KFibsPlayerListPrivate::InviteR] = new TDEAction(i18n("Resume"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::InviteR] = new TDEAction(i18n("Resume"), 0, this, TQT_SLOT(slotInviteR()), actions); /* @@ -482,7 +482,7 @@ void KFibsPlayerList::getSetupPages(KTabCtl *nb, int space) */ nb->addTab(w, i18n("&Playerlist")); - connect(nb, TQT_SIGNAL(applyButtonPressed()), TQT_TQOBJECT(this), TQT_SLOT(setupOk())); + connect(nb, TQT_SIGNAL(applyButtonPressed()), this, TQT_SLOT(setupOk())); } /* diff --git a/kbackgammon/kbg.cpp b/kbackgammon/kbg.cpp index dcb82e72..0b51b056 100644 --- a/kbackgammon/kbg.cpp +++ b/kbackgammon/kbg.cpp @@ -96,45 +96,45 @@ KBg::KBg() /* * Create all actions needed by the application */ - newAction = KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(openNew()), actionCollection()); + newAction = KStdGameAction::gameNew(this, TQT_SLOT(openNew()), actionCollection()); newAction->setEnabled(false); - KStdGameAction::print(TQT_TQOBJECT(this), TQT_SLOT(print()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); + KStdGameAction::print(this, TQT_SLOT(print()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); TQStringList list; for (int i = 0; i < MaxEngine; i++) list.append(engineString[i]); - engineSet = new TDESelectAction(i18n("&Engine"), 0, TQT_TQOBJECT(this), TQT_SLOT(setupEngine()), actionCollection(), + engineSet = new TDESelectAction(i18n("&Engine"), 0, this, TQT_SLOT(setupEngine()), actionCollection(), "move_engine"); engineSet->setItems(list); // AB: what the heck has this to do with redisplay? perhaps use reload instead? - loadAction = KStdAction::redisplay(TQT_TQOBJECT(this), TQT_SLOT(load()), actionCollection(), "move_load"); + loadAction = KStdAction::redisplay(this, TQT_SLOT(load()), actionCollection(), "move_load"); loadAction->setEnabled(false); - undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); + undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); undoAction->setEnabled(false); - redoAction = KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection()); + redoAction = KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); redoAction->setEnabled(false); - rollAction = KStdGameAction::roll(TQT_TQOBJECT(this), TQT_SLOT(roll()), actionCollection()); + rollAction = KStdGameAction::roll(this, TQT_SLOT(roll()), actionCollection()); rollAction->setEnabled(false); - endAction = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SLOT(done()), actionCollection()); + endAction = KStdGameAction::endTurn(this, TQT_SLOT(done()), actionCollection()); endAction->setEnabled(false); cubeAction = new TDEAction(i18n("Double Cube"), TQIconSet(kapp->iconLoader()->loadIcon (PROG_NAME "-double.xpm", TDEIcon::Toolbar)), - 0, TQT_TQOBJECT(this), TQT_SLOT(cube()), actionCollection(), "move_cube"); + 0, this, TQT_SLOT(cube()), actionCollection(), "move_cube"); cubeAction->setEnabled(false); - KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection()); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(setupDlg()), actionCollection()); - KStdAction::saveOptions(TQT_TQOBJECT(this), TQT_SLOT(saveConfig()), actionCollection()); + KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(setupDlg()), actionCollection()); + KStdAction::saveOptions(this, TQT_SLOT(saveConfig()), actionCollection()); TDEPopupMenu *p = (new TDEActionMenu(i18n("&Backgammon on the Web"), actionCollection(), "help_www"))->popupMenu(); - (new TDEAction(helpTopic[FIBSHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwFIBS()), + (new TDEAction(helpTopic[FIBSHome][0], 0, this, TQT_SLOT(wwwFIBS()), actionCollection(), "help_www_fibs"))->plug(p); - (new TDEAction(helpTopic[RuleHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwRule()), + (new TDEAction(helpTopic[RuleHome][0], 0, this, TQT_SLOT(wwwRule()), actionCollection(), "help_www_rule"))->plug(p); /* @@ -148,7 +148,7 @@ KBg::KBg() actionCmdLine->setAutoSized(true); cmdLine->completionObject()->setOrder(TDECompletion::Weighted); - connect(cmdLine, TQT_SIGNAL(returnPressed(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(handleCmd(const TQString &))); + connect(cmdLine, TQT_SIGNAL(returnPressed(const TQString &)), this, TQT_SLOT(handleCmd(const TQString &))); /* * Done with the actions, create the XML-defined parts of the * user interface @@ -274,7 +274,7 @@ void KBg::setupEngine() newAction->setEnabled(engine[currEngine]->haveNewGame()); // engine -> this - connect(engine[currEngine], TQT_SIGNAL(statText(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(updateCaption(const TQString &))); + connect(engine[currEngine], TQT_SIGNAL(statText(const TQString &)), this, TQT_SLOT(updateCaption(const TQString &))); connect(engine[currEngine], TQT_SIGNAL(infoText(const TQString &)), status, TQT_SLOT(write(const TQString &))); connect(engine[currEngine], TQT_SIGNAL(allowCommand(int, bool)), this, TQT_SLOT(allowCommand(int, bool))); @@ -616,10 +616,10 @@ void KBg::setupDlg() */ connect(nb, TQT_SIGNAL(okClicked()), this, TQT_SLOT(setupOk())); connect(nb, TQT_SIGNAL(applyClicked()), this, TQT_SLOT(setupOk())); - connect(nb, TQT_SIGNAL(cancelClicked()), TQT_TQOBJECT(this), TQT_SLOT(setupCancel())); + connect(nb, TQT_SIGNAL(cancelClicked()), this, TQT_SLOT(setupCancel())); connect(nb, TQT_SIGNAL(defaultClicked()),this, TQT_SLOT(setupDefault())); - connect(nb, TQT_SIGNAL(finished()), TQT_TQOBJECT(this), TQT_SLOT(setupDone())); + connect(nb, TQT_SIGNAL(finished()), this, TQT_SLOT(setupDone())); nb->resize(nb->minimumSize()); nb->show(); diff --git a/kbattleship/kbattleship/kbattlefield.cpp b/kbattleship/kbattleship/kbattlefield.cpp index dc567d2b..c4a9e422 100644 --- a/kbattleship/kbattleship/kbattlefield.cpp +++ b/kbattleship/kbattleship/kbattlefield.cpp @@ -91,7 +91,7 @@ void KBattleField::drawOwnField() if(!m_canDraw) return; - KBattleshipWindow *window = static_cast<KBattleshipWindow *>(TQT_TQWIDGET(m_parent->parent()->parent())); + KBattleshipWindow *window = static_cast<KBattleshipWindow *>(m_parent->parent()->parent()); KShip *ship = 0; int data; @@ -151,7 +151,7 @@ void KBattleField::drawEnemyField() if(!m_canDraw) return; - KBattleshipWindow *window = static_cast<KBattleshipWindow *>(TQT_TQWIDGET(m_parent->parent()->parent())); + KBattleshipWindow *window = static_cast<KBattleshipWindow *>(m_parent->parent()->parent()); for(int i = 0; i != m_enemyfieldx; i++) { diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp index a241696e..e2193cb2 100644 --- a/kbattleship/kbattleship/kbattleship.cpp +++ b/kbattleship/kbattleship/kbattleship.cpp @@ -92,16 +92,16 @@ void KBattleshipWindow::initStatusBar() void KBattleshipWindow::initActions() { - KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(slotConfigureNotifications()), actionCollection()); - m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); - m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver"); - m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer"); - m_gameQuit = KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(slotHighscore()), actionCollection()); - m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); + KStdAction::configureNotifications(this, TQT_SLOT(slotConfigureNotifications()), actionCollection()); + m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, this, TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); + m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, this, TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver"); + m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, this, TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer"); + m_gameQuit = KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(slotHighscore()), actionCollection()); + m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, this, TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); m_configSound = new TDEToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound"); - m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid"); + m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, this, TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid"); m_configGrid->setCheckedState(i18n("Hide Grid")); m_gameEnemyInfo->setEnabled(false); @@ -111,9 +111,9 @@ void KBattleshipWindow::initActions() void KBattleshipWindow::initChat() { - connect(m_chat, TQT_SIGNAL(sigSendMessage(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotSendChatMessage(const TQString &))); - connect(m_chat, TQT_SIGNAL(sigChangeEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_chat, TQT_SIGNAL(sigChangeOwnNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangedNickCommand(const TQString &))); + connect(m_chat, TQT_SIGNAL(sigSendMessage(const TQString &)), this, TQT_SLOT(slotSendChatMessage(const TQString &))); + connect(m_chat, TQT_SIGNAL(sigChangeEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_chat, TQT_SIGNAL(sigChangeOwnNickname(const TQString &)), this, TQT_SLOT(slotChangedNickCommand(const TQString &))); } void KBattleshipWindow::changeShipPlacementDirection(){ @@ -122,8 +122,8 @@ void KBattleshipWindow::changeShipPlacementDirection(){ void KBattleshipWindow::initShipPlacing() { - connect(m_ownshiplist, TQT_SIGNAL(sigOwnFieldDataChanged(int, int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeOwnFieldData(int, int, int))); - connect(m_ownshiplist, TQT_SIGNAL(sigLastShipAdded()), TQT_TQOBJECT(this), TQT_SLOT(slotShipsReady())); + connect(m_ownshiplist, TQT_SIGNAL(sigOwnFieldDataChanged(int, int, int)), this, TQT_SLOT(slotChangeOwnFieldData(int, int, int))); + connect(m_ownshiplist, TQT_SIGNAL(sigLastShipAdded()), this, TQT_SLOT(slotShipsReady())); } void KBattleshipWindow::initView() @@ -148,10 +148,10 @@ void KBattleshipWindow::initView() m_view->startDrawing(); setFocusProxy(m_view); - connect(m_view, TQT_SIGNAL(sigEnemyFieldClicked(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotEnemyFieldClick(int, int))); - connect(m_view, TQT_SIGNAL(sigOwnFieldClicked(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotPlaceShip(int, int))); - connect(m_view, TQT_SIGNAL(sigMouseOverField(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotPlaceShipPreview(int, int))); - connect(m_view, TQT_SIGNAL(changeShipPlacementDirection()), TQT_TQOBJECT(this), TQT_SLOT(changeShipPlacementDirection())); + connect(m_view, TQT_SIGNAL(sigEnemyFieldClicked(int, int)), this, TQT_SLOT(slotEnemyFieldClick(int, int))); + connect(m_view, TQT_SIGNAL(sigOwnFieldClicked(int, int)), this, TQT_SLOT(slotPlaceShip(int, int))); + connect(m_view, TQT_SIGNAL(sigMouseOverField(int, int)), this, TQT_SLOT(slotPlaceShipPreview(int, int))); + connect(m_view, TQT_SIGNAL(changeShipPlacementDirection()), this, TQT_SLOT(changeShipPlacementDirection())); } void KBattleshipWindow::slotDeleteAI() @@ -317,11 +317,11 @@ void KBattleshipWindow::slotEnemyFieldClick(int fieldx, int fieldy) switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"),TQString(),i18n("Restart"),i18n("Do Not Restart"))) { case KMessageBox::Yes: - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotRestartAI())); + TQTimer::singleShot(0, this, TQT_SLOT(slotRestartAI())); break; case KMessageBox::No: - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI())); + TQTimer::singleShot(0, this, TQT_SLOT(slotDeleteAI())); break; } return; @@ -697,8 +697,8 @@ void KBattleshipWindow::slotServerConnect() slotStatusMsg(i18n("Loading Connect-Server dialog...")); m_client = new KClientDialog(this); - connect(m_client, TQT_SIGNAL(sigConnectServer()), TQT_TQOBJECT(this), TQT_SLOT(slotConnectToBattleshipServer())); - connect(m_client, TQT_SIGNAL(sigCancelConnect()), TQT_TQOBJECT(this), TQT_SLOT(slotDeleteConnectDialog())); + connect(m_client, TQT_SIGNAL(sigConnectServer()), this, TQT_SLOT(slotConnectToBattleshipServer())); + connect(m_client, TQT_SIGNAL(sigCancelConnect()), this, TQT_SLOT(slotDeleteConnectDialog())); m_client->show(); slotStatusMsg(i18n("Ready")); @@ -806,8 +806,8 @@ void KBattleshipWindow::slotNewServer() slotStatusMsg(i18n("Loading Start-Server dialog...")); m_server = new TDEServerDialog(this); - connect(m_server, TQT_SIGNAL(okClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotStartBattleshipServer())); - connect(m_server, TQT_SIGNAL(cancelClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotDeleteServerDialog())); + connect(m_server, TQT_SIGNAL(okClicked()), this, TQT_SLOT(slotStartBattleshipServer())); + connect(m_server, TQT_SIGNAL(cancelClicked()), this, TQT_SLOT(slotDeleteServerDialog())); m_server->show(); slotStatusMsg(i18n("Ready")); @@ -828,7 +828,7 @@ void KBattleshipWindow::slotSendVersion() msg->versionMessage(); slotSendMessage(msg); - TQTimer::singleShot(150, TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet())); + TQTimer::singleShot(150, this, TQT_SLOT(slotSendGreet())); } void KBattleshipWindow::slotSendGreet() @@ -862,49 +862,49 @@ void KBattleshipWindow::slotStartBattleshipServer() if(m_connection == 0) { m_connection = new KonnectionHandling(this, m_kbserver); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet())); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest())); + connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQT_SIGNAL(sigSendNickname()), this, TQT_SLOT(slotSendGreet())); + connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); + connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQT_SIGNAL(sigClientLost()), this, TQT_SLOT(slotClientLost())); + connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplayRequest())); connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); + connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); } else { if(m_connection->type() == KonnectionHandling::CLIENT) { - disconnect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion())); - disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost())); - disconnect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay())); + disconnect(m_kbclient, TQT_SIGNAL(sigConnected()), this, TQT_SLOT(slotSendVersion())); + disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); + disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); + disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); + disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); + disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); + disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); + disconnect(m_connection, TQT_SIGNAL(sigServerLost()), this, TQT_SLOT(slotServerLost())); + disconnect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplay())); disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); m_connection->updateInternal(m_kbserver); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet())); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest())); + connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQT_SIGNAL(sigSendNickname()), this, TQT_SLOT(slotSendGreet())); + connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); + connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQT_SIGNAL(sigClientLost()), this, TQT_SLOT(slotClientLost())); + connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplayRequest())); connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); } else m_connection->updateInternal(m_kbserver); @@ -1119,51 +1119,51 @@ void KBattleshipWindow::slotConnectToBattleshipServer(const TQString &host, int if(m_connection == 0) { m_connection = new KonnectionHandling(this, m_kbclient); - connect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost())); - connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay())); + connect(m_kbclient, TQT_SIGNAL(sigConnected()), this, TQT_SLOT(slotSendVersion())); + connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); + connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQT_SIGNAL(sigServerLost()), this, TQT_SLOT(slotServerLost())); + connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplay())); connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); + connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); } else { if(m_connection->type() == KonnectionHandling::SERVER) { - disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet())); - disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - disconnect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost())); - disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - disconnect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest())); + disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); + disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); + disconnect(m_connection, TQT_SIGNAL(sigSendNickname()), this, TQT_SLOT(slotSendGreet())); + disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); + disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); + disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); + disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + disconnect(m_connection, TQT_SIGNAL(sigClientLost()), this, TQT_SLOT(slotClientLost())); + disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); + disconnect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplayRequest())); disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); m_connection->updateInternal(m_kbclient); - connect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost())); - connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay())); + connect(m_kbclient, TQT_SIGNAL(sigConnected()), this, TQT_SLOT(slotSendVersion())); + connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); + connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQT_SIGNAL(sigServerLost()), this, TQT_SLOT(slotServerLost())); + connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplay())); connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); m_kbclient->init(); - connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); + connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); } else m_connection->updateInternal(m_kbclient); @@ -1234,7 +1234,7 @@ void KBattleshipWindow::slotSinglePlayer() slotStatusMsg(i18n("Ready")); m_stat->clear(); m_chat->clear(); - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI())); + TQTimer::singleShot(0, this, TQT_SLOT(slotDeleteAI())); cleanup(false); } } @@ -1269,8 +1269,8 @@ void KBattleshipWindow::slotStartBattleshipGame(bool clearstat) { m_aiPlayer = new KBAIPlayer(); m_aiPlayer->init(m_view->field(), m_enemyshiplist); - connect(m_aiPlayer, TQT_SIGNAL(sigReady()), TQT_TQOBJECT(this), TQT_SLOT(slotAIReady())); - connect(m_aiPlayer, TQT_SIGNAL(sigShootAt(const TQPoint)), TQT_TQOBJECT(this), TQT_SLOT(slotAIShootsAt(const TQPoint))); + connect(m_aiPlayer, TQT_SIGNAL(sigReady()), this, TQT_SLOT(slotAIReady())); + connect(m_aiPlayer, TQT_SIGNAL(sigShootAt(const TQPoint)), this, TQT_SLOT(slotAIShootsAt(const TQPoint))); } m_aiPlayer->slotRestart(); } @@ -1320,11 +1320,11 @@ void KBattleshipWindow::slotAIShootsAt(const TQPoint pos) switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), TQString(), i18n("Restart"), i18n("Do Not Restart"))) { case KMessageBox::Yes: - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotRestartAI())); + TQTimer::singleShot(0, this, TQT_SLOT(slotRestartAI())); break; case KMessageBox::No: - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI())); + TQTimer::singleShot(0, this, TQT_SLOT(slotDeleteAI())); break; } } diff --git a/kbattleship/kbattleship/kbattleshipclient.cpp b/kbattleship/kbattleship/kbattleshipclient.cpp index 039dcc0c..e7d61638 100644 --- a/kbattleship/kbattleship/kbattleshipclient.cpp +++ b/kbattleship/kbattleship/kbattleshipclient.cpp @@ -43,7 +43,7 @@ void KBattleshipClient::init() return; } - m_readNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this)); + m_readNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, this); TQObject::connect(m_readNotifier, TQT_SIGNAL(activated(int)), TQT_SLOT(slotReadData())); emit sigConnected(); } diff --git a/kbattleship/kbattleship/kbattleshipserver.cpp b/kbattleship/kbattleship/kbattleshipserver.cpp index df171f7a..b05b0f7e 100644 --- a/kbattleship/kbattleship/kbattleshipserver.cpp +++ b/kbattleship/kbattleship/kbattleshipserver.cpp @@ -49,7 +49,7 @@ void KBattleshipServer::init() m_service.setType(BATTLESHIP_SERVICE); m_service.setPort(m_port); m_service.publishAsync(); - m_connectNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this)); + m_connectNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, this); TQObject::connect(m_connectNotifier, TQT_SIGNAL(activated(int)), TQT_SLOT(slotNewConnection())); } @@ -61,7 +61,7 @@ void KBattleshipServer::slotNewConnection() { m_service.stop(); m_serverSocket = sock; - m_readNotifier = new TQSocketNotifier(sock->fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this)); + m_readNotifier = new TQSocketNotifier(sock->fd(), TQSocketNotifier::Read, this); TQObject::connect(m_readNotifier, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotReadClient())); emit sigNewConnect(); } diff --git a/kbattleship/kbattleship/kchatwidget.cpp b/kbattleship/kbattleship/kchatwidget.cpp index 649fd777..c1925e5d 100644 --- a/kbattleship/kbattleship/kchatwidget.cpp +++ b/kbattleship/kbattleship/kchatwidget.cpp @@ -63,7 +63,7 @@ bool KChatWidget::eventFilter(TQObject *obj, TQEvent *e) { if(obj == commentEdit && e->type() == TQEvent::Wheel) { - kapp->notify(TQT_TQOBJECT(chatView), e); + kapp->notify(chatView, e); return true; } return chatDlg::eventFilter(obj, e); diff --git a/kblackbox/kbbgame.cpp b/kblackbox/kbbgame.cpp index 2920f02e..f0c97a60 100644 --- a/kblackbox/kbbgame.cpp +++ b/kblackbox/kbbgame.cpp @@ -698,37 +698,37 @@ void KBBGame::gotInputAt( int col, int row, int state ) void KBBGame::initTDEAction() { // game - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); - (void)new TDEAction( i18n("&Give Up"), SmallIcon("giveup"), 0, TQT_TQOBJECT(this), TQT_SLOT(giveUp()), actionCollection(), "game_giveup" ); - (void)new TDEAction( i18n("&Done"), SmallIcon("done"), 0, TQT_TQOBJECT(this), TQT_SLOT(gameFinished()), actionCollection(), "game_done" ); - (void)new TDEAction( i18n("&Resize"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotResize()), actionCollection(), "game_resize" ); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + (void)new TDEAction( i18n("&Give Up"), SmallIcon("giveup"), 0, this, TQT_SLOT(giveUp()), actionCollection(), "game_giveup" ); + (void)new TDEAction( i18n("&Done"), SmallIcon("done"), 0, this, TQT_SLOT(gameFinished()), actionCollection(), "game_done" ); + (void)new TDEAction( i18n("&Resize"), 0, this, TQT_SLOT(slotResize()), actionCollection(), "game_resize" ); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); // settings - sizeAction = new TDESelectAction( i18n("&Size"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSize()), actionCollection(), "options_size"); + sizeAction = new TDESelectAction( i18n("&Size"), 0, this, TQT_SLOT(slotSize()), actionCollection(), "options_size"); TQStringList list; list.append(i18n(" 8 x 8 ")); list.append(i18n(" 10 x 10 ")); list.append(i18n(" 12 x 12 ")); sizeAction->setItems(list); - ballsAction = new TDESelectAction( i18n("&Balls"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBalls()), actionCollection(), "options_balls"); + ballsAction = new TDESelectAction( i18n("&Balls"), 0, this, TQT_SLOT(slotBalls()), actionCollection(), "options_balls"); list.clear(); list.append(i18n(" 4 ")); list.append(i18n(" 6 ")); list.append(i18n(" 8 ")); ballsAction->setItems(list); - tutorialAction = new TDEToggleAction( i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); + tutorialAction = new TDEToggleAction( i18n("&Tutorial"), 0, this, TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); // KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()), //actionCollection()); // keyboard only - (void)new TDEAction( i18n("Move Down"), TQt::Key_Down, TQT_TQOBJECT(gr), TQT_SLOT(slotDown()), actionCollection(), "move_down" ); - (void)new TDEAction( i18n("Move Up"), TQt::Key_Up, TQT_TQOBJECT(gr), TQT_SLOT(slotUp()), actionCollection(), "move_up" ); - (void)new TDEAction( i18n("Move Left"), TQt::Key_Left, TQT_TQOBJECT(gr), TQT_SLOT(slotLeft()), actionCollection(), "move_left" ); - (void)new TDEAction( i18n("Move Right"), TQt::Key_Right, TQT_TQOBJECT(gr), TQT_SLOT(slotRight()), actionCollection(), "move_right" ); - (void)new TDEAction( i18n("Trigger Action"), TQt::Key_Return, TQT_TQOBJECT(gr), TQT_SLOT(slotInput()), actionCollection(), "move_trigger" ); + (void)new TDEAction( i18n("Move Down"), TQt::Key_Down, gr, TQT_SLOT(slotDown()), actionCollection(), "move_down" ); + (void)new TDEAction( i18n("Move Up"), TQt::Key_Up, gr, TQT_SLOT(slotUp()), actionCollection(), "move_up" ); + (void)new TDEAction( i18n("Move Left"), TQt::Key_Left, gr, TQT_SLOT(slotLeft()), actionCollection(), "move_left" ); + (void)new TDEAction( i18n("Move Right"), TQt::Key_Right, gr, TQT_SLOT(slotRight()), actionCollection(), "move_right" ); + (void)new TDEAction( i18n("Trigger Action"), TQt::Key_Return, gr, TQT_SLOT(slotInput()), actionCollection(), "move_trigger" ); } void KBBGame::slotResize() diff --git a/kbounce/game.cpp b/kbounce/game.cpp index 4b2f14b3..2d4c9721 100644 --- a/kbounce/game.cpp +++ b/kbounce/game.cpp @@ -363,7 +363,7 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c "kbounce/sounds/"; // create field - m_field = new JezzField( tiles, background, TQT_TQOBJECT(this), "m_field" ); + m_field = new JezzField( tiles, background, this, "m_field" ); m_field->resize( TILE_SIZE*FIELD_WIDTH, TILE_SIZE*FIELD_HEIGHT ); for ( int x=0; x<FIELD_WIDTH; x++ ) @@ -617,7 +617,7 @@ void JezzGame::buildWall( int x, int y, bool vertical ) m_wall1 = new Wall( m_field, x, y, vertical? Wall::Up : Wall::Left, vertical? TILE_WALLUP : TILE_WALLLEFT, - TQT_TQOBJECT(this), "m_wall1" ); + this, "m_wall1" ); connect( m_wall1, TQT_SIGNAL(finished(Wall *, int)), this, TQT_SLOT(wallFinished(Wall *, int)) ); } @@ -626,7 +626,7 @@ void JezzGame::buildWall( int x, int y, bool vertical ) m_wall2 = new Wall( m_field, x, y, vertical? Wall::Down: Wall::Right, vertical? TILE_WALLDOWN : TILE_WALLRIGHT, - TQT_TQOBJECT(this), "m_wall2" ); + this, "m_wall2" ); connect( m_wall2, TQT_SIGNAL(finished(Wall *, int)), this, TQT_SLOT(wallFinished(Wall *, int)) ); } diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp index d3450bf9..64b51f0a 100644 --- a/kbounce/kbounce.cpp +++ b/kbounce/kbounce.cpp @@ -89,13 +89,13 @@ KJezzball::KJezzball() // create timers m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" ); - connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(switchLevel()) ); + connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(switchLevel()) ); m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" ); - connect( m_gameOverTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(gameOverNow()) ); + connect( m_gameOverTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(gameOverNow()) ); m_timer = new TQTimer( this, "m_timer" ); - connect( m_timer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(second()) ); + connect( m_timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(second()) ); // create demo game createLevel( 1 ); @@ -119,23 +119,23 @@ KJezzball::~KJezzball() */ void KJezzball::initXMLUI() { - m_newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); + m_newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is // default. We solve this by providing space as an alternative key TDEShortcut s = m_newAction->shortcut(); s.append(KKeySequence(TQKeySequence(Key_Space))); m_newAction->setShortcut(s); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscore()), actionCollection() ); - m_pauseButton = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pauseGame()), actionCollection()); - KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection()); - KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection() ); + KStdGameAction::highscores(this, TQT_SLOT(showHighscore()), actionCollection() ); + m_pauseButton = KStdGameAction::pause(this, TQT_SLOT(pauseGame()), actionCollection()); + KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); + KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()),actionCollection()); - new TDEAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()), + new TDEAction( i18n("&Select Background Folder..."), 0, this, TQT_SLOT(selectBackground()), actionCollection(), "background_select" ); m_backgroundShowAction = - new TDEToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()), + new TDEToggleAction( i18n("Show &Backgrounds"), 0, this, TQT_SLOT(showBackground()), actionCollection(), "background_show" ); m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds")); m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() ); @@ -400,8 +400,8 @@ void KJezzball::createLevel( int level ) m_gameWidget->show(); m_layout->addWidget( m_gameWidget, 0, 0 ); - connect( m_gameWidget, TQT_SIGNAL(died()), TQT_TQOBJECT(this), TQT_SLOT(died()) ); - connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), TQT_TQOBJECT(this), TQT_SLOT(newPercent(int)) ); + connect( m_gameWidget, TQT_SIGNAL(died()), this, TQT_SLOT(died()) ); + connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), this, TQT_SLOT(newPercent(int)) ); connect( m_soundAction, TQT_SIGNAL(toggled(bool)), m_gameWidget, TQT_SLOT(setSound(bool)) ); // update displays diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp index 51a54532..891128b2 100644 --- a/kenolaba/AbTop.cpp +++ b/kenolaba/AbTop.cpp @@ -63,12 +63,12 @@ AbTop::AbTop() timer = new TQTimer; - connect( timer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(timerDone()) ); + connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(timerDone()) ); board = new Board(); setMoveNo(0); - connect( board, TQT_SIGNAL(searchBreak()), TQT_TQOBJECT(this), TQT_SLOT(searchBreak()) ); + connect( board, TQT_SIGNAL(searchBreak()), this, TQT_SLOT(searchBreak()) ); TQ_CHECK_PTR(board); boardWidget = new BoardWidget(*board,this); @@ -77,7 +77,7 @@ AbTop::AbTop() #endif connect( boardWidget, TQT_SIGNAL(updateSpy(TQString)), - TQT_TQOBJECT(this), TQT_SLOT(updateSpy(TQString)) ); + this, TQT_SLOT(updateSpy(TQString)) ); setCentralWidget(boardWidget); boardWidget->show(); @@ -89,16 +89,16 @@ AbTop::AbTop() // RMB context menu connect( boardWidget, TQT_SIGNAL(rightButtonPressed(int,const TQPoint&)), - TQT_TQOBJECT(this), TQT_SLOT(rightButtonPressed(int,const TQPoint&)) ); + this, TQT_SLOT(rightButtonPressed(int,const TQPoint&)) ); connect( boardWidget, TQT_SIGNAL(edited(int)), - TQT_TQOBJECT(this), TQT_SLOT(edited(int)) ); + this, TQT_SLOT(edited(int)) ); connect( board, TQT_SIGNAL(updateBestMove(Move&,int)), - TQT_TQOBJECT(this), TQT_SLOT(updateBestMove(Move&,int)) ); + this, TQT_SLOT(updateBestMove(Move&,int)) ); connect( boardWidget, TQT_SIGNAL(moveChoosen(Move&)), - TQT_TQOBJECT(this), TQT_SLOT(moveChoosen(Move&)) ); + this, TQT_SLOT(moveChoosen(Move&)) ); /* default */ setLevel(Easy); @@ -132,61 +132,61 @@ AbTop::~AbTop() void AbTop::setupActions() { - newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); - KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); + newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); + KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection() ); - stopAction = new TDEAction( i18n("&Stop Search"), "process-stop", Key_S, TQT_TQOBJECT(this), + stopAction = new TDEAction( i18n("&Stop Search"), "process-stop", Key_S, this, TQT_SLOT(stopSearch()), actionCollection(), "move_stop"); backAction = new TDEAction( i18n("Take &Back"), "back", - TDEStdAccel::shortcut(TDEStdAccel::Prior), TQT_TQOBJECT(this), + TDEStdAccel::shortcut(TDEStdAccel::Prior), this, TQT_SLOT(back()), actionCollection(), "move_back"); forwardAction = new TDEAction( i18n("&Forward"), "forward", - TDEStdAccel::shortcut(TDEStdAccel::Next), TQT_TQOBJECT(this), + TDEStdAccel::shortcut(TDEStdAccel::Next), this, TQT_SLOT(forward()), actionCollection(), "move_forward"); - hintAction = KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(suggestion()), actionCollection()); + hintAction = KStdGameAction::hint(this, TQT_SLOT(suggestion()), actionCollection()); - KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT(copy()), actionCollection()); - pasteAction = KStdAction::paste( TQT_TQOBJECT(this), TQT_SLOT(paste()), actionCollection()); + KStdAction::copy( this, TQT_SLOT(copy()), actionCollection()); + pasteAction = KStdAction::paste( this, TQT_SLOT(paste()), actionCollection()); (void) new TDEAction( i18n("&Restore Position"), TDEStdAccel::shortcut(TDEStdAccel::Open), - TQT_TQOBJECT(this), TQT_SLOT(restorePosition()), + this, TQT_SLOT(restorePosition()), actionCollection(), "edit_restore" ); (void) new TDEAction( i18n("&Save Position"), TDEStdAccel::shortcut(TDEStdAccel::Save), - TQT_TQOBJECT(this), TQT_SLOT(savePosition()), + this, TQT_SLOT(savePosition()), actionCollection(), "edit_save" ); TDEToggleAction *ta; ta = new TDEToggleAction( i18n("&Network Play"), "network", Key_N, actionCollection(), "game_net"); - connect(ta, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(gameNetwork(bool))); + connect(ta, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(gameNetwork(bool))); editAction = new TDEToggleAction( i18n("&Modify"), "edit", CTRL+Key_Insert, actionCollection(), "edit_modify"); - connect(editAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT( editModify(bool))); + connect(editAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT( editModify(bool))); - showMenubar = KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection()); - KStdAction::saveOptions( TQT_TQOBJECT(this), TQT_SLOT(writeConfig()), actionCollection()); + showMenubar = KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::saveOptions( this, TQT_SLOT(writeConfig()), actionCollection()); - KStdAction::preferences( TQT_TQOBJECT(this), TQT_SLOT(configure()), actionCollection()); + KStdAction::preferences( this, TQT_SLOT(configure()), actionCollection()); moveSlowAction = new TDEToggleAction( i18n("&Move Slow"), 0, actionCollection(), "options_moveSlow"); - connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionMoveSlow(bool))); + connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionMoveSlow(bool))); renderBallsAction = new TDEToggleAction( i18n("&Render Balls"), 0, actionCollection(), "options_renderBalls"); - connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionRenderBalls(bool))); + connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionRenderBalls(bool))); showSpyAction = new TDEToggleAction( i18n("&Spy"), 0, actionCollection(), "options_showSpy"); - connect(showSpyAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionShowSpy(bool))); + connect(showSpyAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionShowSpy(bool))); levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection()); @@ -422,7 +422,7 @@ void AbTop::setupStatusBar() spyPopup->insertItem(spy2, 2); spyPopup->insertItem(spy3, 3); connect( spyPopup, TQT_SIGNAL(activated(int)), - TQT_TQOBJECT(this), TQT_SLOT(setSpy(int)) ); + this, TQT_SLOT(setSpy(int)) ); tb->insertButton(spy0, 30, spyPopup, TRUE, i18n("Spy")); } @@ -801,7 +801,7 @@ void AbTop::gameNetwork(bool on) net->addListener(h2, p); } TQObject::connect(net, TQT_SIGNAL(gotPosition(const char *)), - TQT_TQOBJECT(this), TQT_SLOT(pastePosition(const char *)) ); + this, TQT_SLOT(pastePosition(const char *)) ); } diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp index 4362bb5d..ca98b30f 100644 --- a/kgoldrunner/src/kgoldrunner.cpp +++ b/kgoldrunner/src/kgoldrunner.cpp @@ -193,7 +193,7 @@ void KGoldrunner::setupActions() myPause = KStdGameAction:: pause ( - TQT_TQOBJECT(this), TQT_SLOT(stopStart()), actionCollection()); + this, TQT_SLOT(stopStart()), actionCollection()); myPause-> setShortcut (Key_Escape); // Alternate key. highScore = KStdGameAction:: highscores ( @@ -214,7 +214,7 @@ void KGoldrunner::setupActions() (void) KStdGameAction:: quit ( - TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); + this, TQT_SLOT(close()), actionCollection()); /**************************************************************************/ /*************************** GAME EDITOR MENU **************************/ @@ -228,17 +228,17 @@ void KGoldrunner::setupActions() (void) new TDEAction ( i18n("&Create Level"), 0, - TQT_TQOBJECT(game), TQT_SLOT(createLevel()), actionCollection(), + game, TQT_SLOT(createLevel()), actionCollection(), "create"); (void) new TDEAction ( i18n("&Edit Any Level..."), 0, - TQT_TQOBJECT(game), TQT_SLOT(updateLevel()), actionCollection(), + game, TQT_SLOT(updateLevel()), actionCollection(), "edit_any"); (void) new TDEAction ( i18n("Edit &Next Level..."), 0, - TQT_TQOBJECT(game), TQT_SLOT(updateNext()), actionCollection(), + game, TQT_SLOT(updateNext()), actionCollection(), "edit_next"); // Save Edits... @@ -249,19 +249,19 @@ void KGoldrunner::setupActions() saveEdits = new TDEAction ( i18n("&Save Edits..."), 0, - TQT_TQOBJECT(game), TQT_SLOT(saveLevelFile()), actionCollection(), + game, TQT_SLOT(saveLevelFile()), actionCollection(), "save_edits"); saveEdits->setEnabled (FALSE); // Nothing to save, yet. (void) new TDEAction ( i18n("&Move Level..."), 0, - TQT_TQOBJECT(game), TQT_SLOT(moveLevelFile()), actionCollection(), + game, TQT_SLOT(moveLevelFile()), actionCollection(), "move_level"); (void) new TDEAction ( i18n("&Delete Level..."), 0, - TQT_TQOBJECT(game), + game, TQT_SLOT(deleteLevelFile()), actionCollection(), "delete_level"); @@ -272,12 +272,12 @@ void KGoldrunner::setupActions() (void) new TDEAction ( i18n("Create Game..."), 0, - TQT_TQOBJECT(this), TQT_SLOT(createGame()), actionCollection(), + this, TQT_SLOT(createGame()), actionCollection(), "create_game"); (void) new TDEAction ( i18n("Edit Game Info..."), 0, - TQT_TQOBJECT(this), + this, TQT_SLOT(editGameInfo()), actionCollection(), "edit_game"); @@ -290,27 +290,27 @@ void KGoldrunner::setupActions() setKGoldrunner = new TDERadioAction ( "K&Goldrunner", 0, // Default Shift+G - TQT_TQOBJECT(this), TQT_SLOT(lsKGoldrunner()), actionCollection(), + this, TQT_SLOT(lsKGoldrunner()), actionCollection(), "kgoldrunner"); setAppleII = new TDERadioAction ( "&Apple II", 0, // Default Shift+A - TQT_TQOBJECT(this), TQT_SLOT(lsApple2()), actionCollection(), + this, TQT_SLOT(lsApple2()), actionCollection(), "apple_2"); setIceCave = new TDERadioAction ( i18n("&Ice Cave"), 0, // Default Shift+I - TQT_TQOBJECT(this), TQT_SLOT(lsIceCave()), actionCollection(), + this, TQT_SLOT(lsIceCave()), actionCollection(), "ice_cave"); setMidnight = new TDERadioAction ( i18n("&Midnight"), 0, // Default Shift+M - TQT_TQOBJECT(this), TQT_SLOT(lsMidnight()), actionCollection(), + this, TQT_SLOT(lsMidnight()), actionCollection(), "midnight"); setKDEKool = new TDERadioAction ( i18n("&TDE Kool"), 0, // Default Shift+K - TQT_TQOBJECT(this), TQT_SLOT(lsKDEKool()), actionCollection(), + this, TQT_SLOT(lsKDEKool()), actionCollection(), "kde_kool"); setKGoldrunner-> setExclusiveGroup ("landscapes"); @@ -331,13 +331,13 @@ void KGoldrunner::setupActions() setMouse = new TDERadioAction ( i18n("&Mouse Controls Hero"), 0, - TQT_TQOBJECT(this), + this, TQT_SLOT(setMouseMode()), actionCollection(), "mouse_mode"); setKeyboard = new TDERadioAction ( i18n("&Keyboard Controls Hero"), 0, - TQT_TQOBJECT(this), + this, TQT_SLOT(setKeyBoardMode()), actionCollection(), "keyboard_mode"); @@ -355,27 +355,27 @@ void KGoldrunner::setupActions() TDERadioAction * nSpeed = new TDERadioAction ( i18n("Normal Speed"), 0, - TQT_TQOBJECT(this), TQT_SLOT(normalSpeed()), actionCollection(), + this, TQT_SLOT(normalSpeed()), actionCollection(), "normal_speed"); TDERadioAction * bSpeed = new TDERadioAction ( i18n("Beginner Speed"), 0, - TQT_TQOBJECT(this), TQT_SLOT(beginSpeed()), actionCollection(), + this, TQT_SLOT(beginSpeed()), actionCollection(), "beginner_speed"); TDERadioAction * cSpeed = new TDERadioAction ( i18n("Champion Speed"), 0, - TQT_TQOBJECT(this), TQT_SLOT(champSpeed()), actionCollection(), + this, TQT_SLOT(champSpeed()), actionCollection(), "champion_speed"); (void) new TDEAction ( // Repeatable action. i18n("Increase Speed"), Key_Plus, - TQT_TQOBJECT(this), TQT_SLOT(incSpeed()), actionCollection(), + this, TQT_SLOT(incSpeed()), actionCollection(), "increase_speed"); (void) new TDEAction ( // Repeatable action. i18n("Decrease Speed"), Key_Minus, - TQT_TQOBJECT(this), TQT_SLOT(decSpeed()), actionCollection(), + this, TQT_SLOT(decSpeed()), actionCollection(), "decrease_speed"); nSpeed-> setExclusiveGroup ("speed"); @@ -390,12 +390,12 @@ void KGoldrunner::setupActions() tradRules = new TDERadioAction ( i18n("&Traditional Rules"), 0, - TQT_TQOBJECT(this), TQT_SLOT(setTradRules()), actionCollection(), + this, TQT_SLOT(setTradRules()), actionCollection(), "trad_rules"); kgrRules = new TDERadioAction ( i18n("K&Goldrunner Rules"), 0, - TQT_TQOBJECT(this), TQT_SLOT(setKGrRules()), actionCollection(), + this, TQT_SLOT(setKGrRules()), actionCollection(), "kgr_rules"); tradRules-> setExclusiveGroup ("rules"); @@ -409,12 +409,12 @@ void KGoldrunner::setupActions() (void) new TDEAction ( i18n("Larger Playing Area"), 0, - TQT_TQOBJECT(this), TQT_SLOT(makeLarger()), actionCollection(), + this, TQT_SLOT(makeLarger()), actionCollection(), "larger_area"); (void) new TDEAction ( i18n("Smaller Playing Area"), 0, - TQT_TQOBJECT(this), TQT_SLOT(makeSmaller()), actionCollection(), + this, TQT_SLOT(makeSmaller()), actionCollection(), "smaller_area"); // Configure Shortcuts... @@ -422,7 +422,7 @@ void KGoldrunner::setupActions() // -------------------------- KStdAction::keyBindings ( - TQT_TQOBJECT(this), TQT_SLOT(optionsConfigureKeys()), + this, TQT_SLOT(optionsConfigureKeys()), actionCollection()); // KStdAction::configureToolbars ( // this, TQT_SLOT(optionsConfigureToolbars()), @@ -435,19 +435,19 @@ void KGoldrunner::setupActions() // Two-handed KB controls and alternate one-handed controls for the hero. (void) new TDEAction (i18n("Move Up"), Key_Up, - TQT_TQOBJECT(this), TQT_SLOT(goUp()), actionCollection(), "move_up"); + this, TQT_SLOT(goUp()), actionCollection(), "move_up"); (void) new TDEAction (i18n("Move Right"), Key_Right, - TQT_TQOBJECT(this), TQT_SLOT(goR()), actionCollection(), "move_right"); + this, TQT_SLOT(goR()), actionCollection(), "move_right"); (void) new TDEAction (i18n("Move Down"), Key_Down, - TQT_TQOBJECT(this), TQT_SLOT(goDown()), actionCollection(), "move_down"); + this, TQT_SLOT(goDown()), actionCollection(), "move_down"); (void) new TDEAction (i18n("Move Left"), Key_Left, - TQT_TQOBJECT(this), TQT_SLOT(goL()), actionCollection(), "move_left"); + this, TQT_SLOT(goL()), actionCollection(), "move_left"); (void) new TDEAction (i18n("Stop"), Key_Space, - TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "stop"); + this, TQT_SLOT(stop()), actionCollection(), "stop"); (void) new TDEAction (i18n("Dig Right"), Key_C, - TQT_TQOBJECT(this), TQT_SLOT(digR()), actionCollection(), "dig_right"); + this, TQT_SLOT(digR()), actionCollection(), "dig_right"); (void) new TDEAction (i18n("Dig Left"), Key_Z, - TQT_TQOBJECT(this), TQT_SLOT(digL()), actionCollection(), "dig_left"); + this, TQT_SLOT(digL()), actionCollection(), "dig_left"); // Alternate one-handed controls. Set up in "kgoldrunnerui.rc". @@ -1015,34 +1015,34 @@ void KGoldrunner::makeEditToolbar() editToolbar->insertSeparator(); editToolbar->insertSeparator(); - editToolbar->insertButton (freebg, (int)FREE, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this), + editToolbar->insertButton (freebg, (int)FREE, TQT_SIGNAL(clicked()), this, TQT_SLOT(freeSlot()), TRUE, i18n("Empty space")); editToolbar->insertSeparator(); - editToolbar->insertButton (edherobg, (int)HERO, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this), + editToolbar->insertButton (edherobg, (int)HERO, TQT_SIGNAL(clicked()), this, TQT_SLOT (edheroSlot()), TRUE, i18n("Hero")); editToolbar->insertSeparator(); - editToolbar->insertButton (edenemybg, (int)ENEMY, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this), + editToolbar->insertButton (edenemybg, (int)ENEMY, TQT_SIGNAL(clicked()), this, TQT_SLOT (edenemySlot()), TRUE, i18n("Enemy")); editToolbar->insertSeparator(); - editToolbar->insertButton (brickbg, (int)BRICK, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this), + editToolbar->insertButton (brickbg, (int)BRICK, TQT_SIGNAL(clicked()), this, TQT_SLOT (brickSlot()), TRUE, i18n("Brick (can dig)")); editToolbar->insertSeparator(); - editToolbar->insertButton (betonbg, (int)BETON, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this), + editToolbar->insertButton (betonbg, (int)BETON, TQT_SIGNAL(clicked()), this, TQT_SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)")); editToolbar->insertSeparator(); - editToolbar->insertButton (fbrickbg, (int)FBRICK, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this), + editToolbar->insertButton (fbrickbg, (int)FBRICK, TQT_SIGNAL(clicked()), this, TQT_SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)")); editToolbar->insertSeparator(); - editToolbar->insertButton (ladderbg, (int)LADDER, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this), + editToolbar->insertButton (ladderbg, (int)LADDER, TQT_SIGNAL(clicked()), this, TQT_SLOT (ladderSlot()), TRUE, i18n("Ladder")); editToolbar->insertSeparator(); - editToolbar->insertButton (hladderbg, (int)HLADDER, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this), + editToolbar->insertButton (hladderbg, (int)HLADDER, TQT_SIGNAL(clicked()), this, TQT_SLOT (hladderSlot()), TRUE, i18n("Hidden ladder")); editToolbar->insertSeparator(); - editToolbar->insertButton (polebg, (int)POLE, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this), + editToolbar->insertButton (polebg, (int)POLE, TQT_SIGNAL(clicked()), this, TQT_SLOT (poleSlot()), TRUE, i18n("Pole (or bar)")); editToolbar->insertSeparator(); - editToolbar->insertButton (nuggetbg, (int)NUGGET, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this), + editToolbar->insertButton (nuggetbg, (int)NUGGET, TQT_SIGNAL(clicked()), this, TQT_SLOT (nuggetSlot()), TRUE, i18n("Gold nugget")); editToolbar->setToggle ((int) FREE, TRUE); diff --git a/kjumpingcube/kjumpingcube.cpp b/kjumpingcube/kjumpingcube.cpp index 6981b449..42eea056 100644 --- a/kjumpingcube/kjumpingcube.cpp +++ b/kjumpingcube/kjumpingcube.cpp @@ -76,19 +76,19 @@ KJumpingCube::KJumpingCube() } void KJumpingCube::initTDEAction() { - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(openGame()), actionCollection()); - KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(save()), actionCollection()); - KStdGameAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveAs()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::load(this, TQT_SLOT(openGame()), actionCollection()); + KStdGameAction::save(this, TQT_SLOT(save()), actionCollection()); + KStdGameAction::saveAs(this, TQT_SLOT(saveAs()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - hintAction = KStdGameAction::hint(TQT_TQOBJECT(view), TQT_SLOT(getHint()), actionCollection()); + hintAction = KStdGameAction::hint(view, TQT_SLOT(getHint()), actionCollection()); stopAction = new TDEAction(i18n("Stop &Thinking"), "process-stop", - TQt::Key_Escape, TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "game_stop"); + TQt::Key_Escape, this, TQT_SLOT(stop()), actionCollection(), "game_stop"); stopAction->setEnabled(false); - undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); + undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); undoAction->setEnabled(false); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showOptions()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(showOptions()), actionCollection()); setupGUI(); } diff --git a/klines/klines.cpp b/klines/klines.cpp index b874679f..43d60835 100644 --- a/klines/klines.cpp +++ b/klines/klines.cpp @@ -64,10 +64,10 @@ KLines::KLines() setCentralWidget( mwidget ); lsb = mwidget->GetLsb(); - connect(lsb, TQT_SIGNAL(endTurn()), TQT_TQOBJECT(this), TQT_SLOT(makeTurn())); - connect(lsb, TQT_SIGNAL(eraseLine(int)), TQT_TQOBJECT(this), TQT_SLOT(addScore(int))); - connect(lsb, TQT_SIGNAL(endGame()), TQT_TQOBJECT(this), TQT_SLOT(endGame())); - connect(lsb, TQT_SIGNAL(userTurn()), TQT_TQOBJECT(this), TQT_SLOT(userTurn())); + connect(lsb, TQT_SIGNAL(endTurn()), this, TQT_SLOT(makeTurn())); + connect(lsb, TQT_SIGNAL(eraseLine(int)), this, TQT_SLOT(addScore(int))); + connect(lsb, TQT_SIGNAL(endGame()), this, TQT_SLOT(endGame())); + connect(lsb, TQT_SIGNAL(userTurn()), this, TQT_SLOT(userTurn())); lPrompt = mwidget->GetPrompt(); @@ -82,7 +82,7 @@ KLines::KLines() initTDEAction(); - connect(&demoTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(slotDemo())); + connect(&demoTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(slotDemo())); setFocusPolicy(TQWidget::StrongFocus); setFocus(); @@ -104,18 +104,18 @@ KLines::~KLines() */ void KLines::initTDEAction() { - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(startGame()), actionCollection()); - act_demo = KStdGameAction::demo(TQT_TQOBJECT(this), TQT_SLOT(startDemo()), actionCollection()); + KStdGameAction::gameNew(this, TQT_SLOT(startGame()), actionCollection()); + act_demo = KStdGameAction::demo(this, TQT_SLOT(startDemo()), actionCollection()); act_demo->setText(i18n("Start &Tutorial")); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(viewHighScore()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - endTurnAction = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SLOT(makeTurn()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(viewHighScore()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + endTurnAction = KStdGameAction::endTurn(this, TQT_SLOT(makeTurn()), actionCollection()); showNextAction = new TDEToggleAction(i18n("&Show Next"), TDEShortcut(CTRL+Key_P), - TQT_TQOBJECT(this), TQT_SLOT(switchPrompt()), actionCollection(), "options_show_next"); + this, TQT_SLOT(switchPrompt()), actionCollection(), "options_show_next"); showNextAction->setCheckedState(i18n("Hide Next")); showNumberedAction = new TDEToggleAction(i18n("&Use Numbered Balls"), TDEShortcut(), - TQT_TQOBJECT(this), TQT_SLOT(switchNumbered()), actionCollection(), "options_show_numbered"); - undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); + this, TQT_SLOT(switchNumbered()), actionCollection(), "options_show_numbered"); + undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection()); TQStringList items; @@ -128,11 +128,11 @@ void KLines::initTDEAction() showNumberedAction->setChecked(Prefs::numberedBalls()); lPrompt->setPrompt(Prefs::showNext()); - (void)new TDEAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(lsb), TQT_SLOT(moveLeft()), actionCollection(), "left"); - (void)new TDEAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(lsb), TQT_SLOT(moveRight()), actionCollection(), "right"); - (void)new TDEAction(i18n("Move Up"), Key_Up, TQT_TQOBJECT(lsb), TQT_SLOT(moveUp()), actionCollection(), "up"); - (void)new TDEAction(i18n("Move Down"), Key_Down, TQT_TQOBJECT(lsb), TQT_SLOT(moveDown()), actionCollection(), "down"); - (void)new TDEAction(i18n("Move Ball"), Key_Space, TQT_TQOBJECT(lsb), TQT_SLOT(placePlayerBall()), actionCollection(), "place_ball"); + (void)new TDEAction(i18n("Move Left"), Key_Left, lsb, TQT_SLOT(moveLeft()), actionCollection(), "left"); + (void)new TDEAction(i18n("Move Right"), Key_Right, lsb, TQT_SLOT(moveRight()), actionCollection(), "right"); + (void)new TDEAction(i18n("Move Up"), Key_Up, lsb, TQT_SLOT(moveUp()), actionCollection(), "up"); + (void)new TDEAction(i18n("Move Down"), Key_Down, lsb, TQT_SLOT(moveDown()), actionCollection(), "down"); + (void)new TDEAction(i18n("Move Ball"), Key_Space, lsb, TQT_SLOT(placePlayerBall()), actionCollection(), "place_ball"); setupGUI( TDEMainWindow::Save | Keys | StatusBar | Create ); } diff --git a/kmahjongg/kmahjongg.cpp b/kmahjongg/kmahjongg.cpp index 8edf7b6c..57f43512 100644 --- a/kmahjongg/kmahjongg.cpp +++ b/kmahjongg/kmahjongg.cpp @@ -128,41 +128,41 @@ KMahjongg::~KMahjongg() void KMahjongg::setupTDEAction() { // game - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection()); - KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::restart(TQT_TQOBJECT(this), TQT_SLOT(restartGame()), actionCollection()); - new TDEAction(i18n("New Numbered Game..."), "newnum", 0, TQT_TQOBJECT(this), TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric"); - new TDEAction(i18n("Open Th&eme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTheme()), actionCollection(), "game_open_theme"); - new TDEAction(i18n("Open &Tileset..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset"); - new TDEAction(i18n("Open &Background..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openBackground()), actionCollection(), "game_open_background"); - new TDEAction(i18n("Open La&yout..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openLayout()), actionCollection(), "game_open_layout"); - new TDEAction(i18n("Sa&ve Theme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme"); + KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection()); + KStdGameAction::save(this, TQT_SLOT(saveGame()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection()); + new TDEAction(i18n("New Numbered Game..."), "newnum", 0, this, TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric"); + new TDEAction(i18n("Open Th&eme..."), 0, this, TQT_SLOT(openTheme()), actionCollection(), "game_open_theme"); + new TDEAction(i18n("Open &Tileset..."), 0, this, TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset"); + new TDEAction(i18n("Open &Background..."), 0, this, TQT_SLOT(openBackground()), actionCollection(), "game_open_background"); + new TDEAction(i18n("Open La&yout..."), 0, this, TQT_SLOT(openLayout()), actionCollection(), "game_open_layout"); + new TDEAction(i18n("Sa&ve Theme..."), 0, this, TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme"); // originally "file" ends here - KStdGameAction::hint(TQT_TQOBJECT(bw), TQT_SLOT(helpMove()), actionCollection()); - new TDEAction(i18n("Shu&ffle"), "reload", 0, TQT_TQOBJECT(bw), TQT_SLOT(shuffle()), actionCollection(), "move_shuffle"); - demoAction = KStdGameAction::demo(TQT_TQOBJECT(this), TQT_SLOT(demoMode()), actionCollection()); - showMatchingTilesAction = new TDEToggleAction(i18n("Show &Matching Tiles"), 0, TQT_TQOBJECT(this), TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles"); + KStdGameAction::hint(bw, TQT_SLOT(helpMove()), actionCollection()); + new TDEAction(i18n("Shu&ffle"), "reload", 0, bw, TQT_SLOT(shuffle()), actionCollection(), "move_shuffle"); + demoAction = KStdGameAction::demo(this, TQT_SLOT(demoMode()), actionCollection()); + showMatchingTilesAction = new TDEToggleAction(i18n("Show &Matching Tiles"), 0, this, TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles"); showMatchingTilesAction->setCheckedState(i18n("Hide &Matching Tiles")); showMatchingTilesAction->setChecked(Prefs::showMatchingTiles()); bw->setShowMatch( Prefs::showMatchingTiles() ); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscores()), actionCollection()); - pauseAction = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(showHighscores()), actionCollection()); + pauseAction = KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); // TODO: store the background ; open on startup // TODO: same about layout // TODO: same about theme // move - undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); - redoAction = KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection()); + undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); + redoAction = KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); // edit - new TDEAction(i18n("&Board Editor"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor"); + new TDEAction(i18n("&Board Editor"), 0, this, TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor"); // settings - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); setupGUI(); } @@ -239,7 +239,7 @@ void KMahjongg::showSettings(){ TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); dialog->addPage(new Settings(0, "General"), i18n("General"), "package_settings"); connect(dialog, TQT_SIGNAL(settingsChanged()), bw, TQT_SLOT(loadSettings())); - connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(setDisplayedWidth())); + connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(setDisplayedWidth())); dialog->show(); } diff --git a/kmines/kzoommainwindow.cpp b/kmines/kzoommainwindow.cpp index 758d73d6..c0c7fc92 100644 --- a/kmines/kzoommainwindow.cpp +++ b/kmines/kzoommainwindow.cpp @@ -30,11 +30,11 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, const char *name { installEventFilter(this); - _zoomInAction = KStdAction::zoomIn(TQT_TQOBJECT(this), TQT_SLOT(zoomIn()), actionCollection()); + _zoomInAction = KStdAction::zoomIn(this, TQT_SLOT(zoomIn()), actionCollection()); _zoomOutAction = - KStdAction::zoomOut(TQT_TQOBJECT(this), TQT_SLOT(zoomOut()), actionCollection()); + KStdAction::zoomOut(this, TQT_SLOT(zoomOut()), actionCollection()); _menu = - KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); } void KZoomMainWindow::init(const char *popupName) diff --git a/kmines/main.cpp b/kmines/main.cpp index fe39f052..f4dd0210 100644 --- a/kmines/main.cpp +++ b/kmines/main.cpp @@ -68,28 +68,28 @@ MainWidget::MainWidget() connect(_status, TQT_SIGNAL(pause()), TQT_SLOT(pause())); // Game & Popup - KStdGameAction::gameNew(TQT_TQOBJECT(_status), TQT_SLOT(restartGame()), actionCollection()); - _pause = KStdGameAction::pause(TQT_TQOBJECT(_status), TQT_SLOT(pauseGame()), + KStdGameAction::gameNew(_status, TQT_SLOT(restartGame()), actionCollection()); + _pause = KStdGameAction::pause(_status, TQT_SLOT(pauseGame()), actionCollection()); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscores()), + KStdGameAction::highscores(this, TQT_SLOT(showHighscores()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(tqApp), TQT_SLOT(quit()), actionCollection()); + KStdGameAction::quit(tqApp, TQT_SLOT(quit()), actionCollection()); // keyboard _keybCollection = new TDEActionCollection(this); for (uint i=0; i<NB_KEYS; i++) { const KeyData &d = KEY_DATA[i]; - (void)new TDEAction(i18n(d.label), d.keycode, TQT_TQOBJECT(_status), + (void)new TDEAction(i18n(d.label), d.keycode, _status, d.slot, _keybCollection, d.name); } // Settings - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(configureSettings()), + KStdAction::preferences(this, TQT_SLOT(configureSettings()), actionCollection()); - KStdAction::keyBindings(TQT_TQOBJECT(this), TQT_SLOT(configureKeys()), actionCollection()); - KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()), + KStdAction::keyBindings(this, TQT_SLOT(configureKeys()), actionCollection()); + KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), actionCollection()); - KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()), + KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()), actionCollection()); // Levels _levels = KStdGameAction::chooseGameType(0, 0, actionCollection()); @@ -97,27 +97,27 @@ MainWidget::MainWidget() for (uint i=0; i<=Level::NB_TYPES; i++) list += i18n(Level::LABELS[i]); _levels->setItems(list); - connect(_levels, TQT_SIGNAL(activated(int)), TQT_TQOBJECT(_status), TQT_SLOT(newGame(int))); + connect(_levels, TQT_SIGNAL(activated(int)), _status, TQT_SLOT(newGame(int))); // Adviser _advise = - KStdGameAction::hint(TQT_TQOBJECT(_status), TQT_SLOT(advise()), actionCollection()); - _solve = KStdGameAction::solve(TQT_TQOBJECT(_status), TQT_SLOT(solve()), actionCollection()); - (void)new TDEAction(i18n("Solving Rate..."), 0, TQT_TQOBJECT(_status), TQT_SLOT(solveRate()), + KStdGameAction::hint(_status, TQT_SLOT(advise()), actionCollection()); + _solve = KStdGameAction::solve(_status, TQT_SLOT(solve()), actionCollection()); + (void)new TDEAction(i18n("Solving Rate..."), 0, _status, TQT_SLOT(solveRate()), actionCollection(), "solve_rate"); // Log (void)new TDEAction(KGuiItem(i18n("View Log"), "viewmag"), 0, - TQT_TQOBJECT(_status), TQT_SLOT(viewLog()), + _status, TQT_SLOT(viewLog()), actionCollection(), "log_view"); (void)new TDEAction(KGuiItem(i18n("Replay Log"), "media-playback-start"), - 0, TQT_TQOBJECT(_status), TQT_SLOT(replayLog()), + 0, _status, TQT_SLOT(replayLog()), actionCollection(), "log_replay"); (void)new TDEAction(KGuiItem(i18n("Save Log..."), "document-save"), 0, - TQT_TQOBJECT(_status), TQT_SLOT(saveLog()), + _status, TQT_SLOT(saveLog()), actionCollection(), "log_save"); (void)new TDEAction(KGuiItem(i18n("Load Log..."), "document-open"), 0, - TQT_TQOBJECT(_status), TQT_SLOT(loadLog()), + _status, TQT_SLOT(loadLog()), actionCollection(), "log_load"); setupGUI( TDEMainWindow::Save | Create ); diff --git a/kmines/status.cpp b/kmines/status.cpp index 0cc7da39..5272e68b 100644 --- a/kmines/status.cpp +++ b/kmines/status.cpp @@ -51,7 +51,7 @@ Status::Status(TQWidget *parent) _timer = new TQTimer(this); connect(_timer, TQT_SIGNAL(timeout()), TQT_SLOT(replayStep())); - _solver = new Solver(TQT_TQOBJECT(this)); + _solver = new Solver(this); connect(_solver, TQT_SIGNAL(solvingDone(bool)), TQT_SLOT(solvingDone(bool))); // top layout diff --git a/knetwalk/src/mainwindow.cpp b/knetwalk/src/mainwindow.cpp index 13007ea6..7abf5c77 100644 --- a/knetwalk/src/mainwindow.cpp +++ b/knetwalk/src/mainwindow.cpp @@ -64,11 +64,11 @@ MainWindow::MainWindow(TQWidget *parent, const char* name, WFlags /*fl*/) : KNotifyClient::startDaemon(); - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(slotNewGame()), actionCollection()); + KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection()); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscores()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(showHighscores()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()), actionCollection()); m_levels = KStdGameAction::chooseGameType(0, 0, actionCollection()); TQStringList lst; diff --git a/kolf/game.cpp b/kolf/game.cpp index e29e9932..d2b61221 100644 --- a/kolf/game.cpp +++ b/kolf/game.cpp @@ -2202,7 +2202,7 @@ KolfGame::KolfGame(ObjectList *obj, PlayerList *players, TQString filename, TQWi setMargins(margin, margin, margin, margin); - course = new TQCanvas(TQT_TQOBJECT(this)); + course = new TQCanvas(this); course->setBackgroundColor(white); course->resize(width, height); diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp index a68a1c9e..7151a197 100644 --- a/kolf/kolf.cpp +++ b/kolf/kolf.cpp @@ -79,75 +79,75 @@ Kolf::~Kolf() void Kolf::initGUI() { - newAction = KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); + newAction = KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); newAction->setText(newAction->text() + TQString("...")); - endAction = KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection()); - printAction = KStdGameAction::print(TQT_TQOBJECT(this), TQT_SLOT(print()), actionCollection()); + endAction = KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); + printAction = KStdGameAction::print(this, TQT_SLOT(print()), actionCollection()); - (void) KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - saveAction = KStdAction::save(TQT_TQOBJECT(this), TQT_SLOT(save()), actionCollection(), "game_save"); + (void) KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + saveAction = KStdAction::save(this, TQT_SLOT(save()), actionCollection(), "game_save"); saveAction->setText(i18n("Save &Course")); - saveAsAction = KStdAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveAs()), actionCollection(), "game_save_as"); + saveAsAction = KStdAction::saveAs(this, TQT_SLOT(saveAs()), actionCollection(), "game_save_as"); saveAsAction->setText(i18n("Save &Course As...")); - saveGameAction = new TDEAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame"); - saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); + saveGameAction = new TDEAction(i18n("&Save Game"), 0, this, TQT_SLOT(saveGame()), actionCollection(), "savegame"); + saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, this, TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); - loadGameAction = KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection()); + loadGameAction = KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection()); loadGameAction->setText(i18n("Load Saved Game...")); - highScoreAction = KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection()); + highScoreAction = KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection()); - editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing"); - newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole"); - clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); - resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole"); - undoShotAction = KStdAction::undo(TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); + editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQT_SLOT(emptySlot()), actionCollection(), "editing"); + newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, this, TQT_SLOT(emptySlot()), actionCollection(), "newhole"); + clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); + resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, this, TQT_SLOT(emptySlot()), actionCollection(), "resethole"); + undoShotAction = KStdAction::undo(this, TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); undoShotAction->setText(i18n("&Undo Shot")); - //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay"); + //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "replay"); - holeAction = new TDEListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); - nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); - prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); - firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); - lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); - randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole"); + holeAction = new TDEListAction(i18n("Switch to Hole"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); + nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), this, TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); + prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), this, TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); + firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), this, TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); + lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); + randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, this, TQT_SLOT(emptySlot()), actionCollection(), "randhole"); - useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); + useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter")); - connect(useMouseAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useMouseChanged(bool))); + connect(useMouseAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useMouseChanged(bool))); TDEConfig *config = kapp->config(); config->setGroup("Settings"); useMouseAction->setChecked(config->readBoolEntry("useMouse", true)); - useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); + useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting")); - connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useAdvancedPuttingChanged(bool))); + connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useAdvancedPuttingChanged(bool))); useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false)); - showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); + showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, this, TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); showInfoAction->setCheckedState(i18n("Hide &Info")); - connect(showInfoAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showInfoChanged(bool))); + connect(showInfoAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showInfoChanged(bool))); showInfoAction->setChecked(config->readBoolEntry("showInfo", false)); - showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); + showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline")); - connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showGuideLineChanged(bool))); + connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showGuideLineChanged(bool))); showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true)); - TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); + TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); act->setCheckedState(i18n("Disable All Dialog Boxes")); - soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "audio-x-generic"); - connect(soundAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(soundChanged(bool))); + soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "audio-x-generic"); + connect(soundAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(soundChanged(bool))); soundAction->setChecked(config->readBoolEntry("sound", true)); - (void) new TDEAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); - (void) new TDEAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); + (void) new TDEAction(i18n("&Reload Plugins"), 0, this, TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); + (void) new TDEAction(i18n("Show &Plugins"), 0, this, TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); - aboutAction = new TDEAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); - tutorialAction = new TDEAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial"); + aboutAction = new TDEAction(i18n("&About Course"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); + tutorialAction = new TDEAction(i18n("&Tutorial"), 0, this, TQT_SLOT(tutorial()), actionCollection(), "tutorial"); statusBar(); setupGUI(); @@ -226,19 +226,19 @@ void Kolf::startNewGame() connect(game, TQT_SIGNAL(newHole(int)), scoreboard, TQT_SLOT(newHole(int))); connect(game, TQT_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQT_SLOT(setScore(int, int, int))); connect(game, TQT_SIGNAL(parChanged(int, int)), scoreboard, TQT_SLOT(parChanged(int, int))); - connect(game, TQT_SIGNAL(modifiedChanged(bool)), TQT_TQOBJECT(this), TQT_SLOT(updateModified(bool))); - connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), TQT_TQOBJECT(this), TQT_SLOT(newPlayersTurn(Player *))); - connect(game, TQT_SIGNAL(holesDone()), TQT_TQOBJECT(this), TQT_SLOT(gameOver())); - connect(game, TQT_SIGNAL(checkEditing()), TQT_TQOBJECT(this), TQT_SLOT(checkEditing())); - connect(game, TQT_SIGNAL(editingStarted()), TQT_TQOBJECT(this), TQT_SLOT(editingStarted())); - connect(game, TQT_SIGNAL(editingEnded()), TQT_TQOBJECT(this), TQT_SLOT(editingEnded())); - connect(game, TQT_SIGNAL(inPlayStart()), TQT_TQOBJECT(this), TQT_SLOT(inPlayStart())); - connect(game, TQT_SIGNAL(inPlayEnd()), TQT_TQOBJECT(this), TQT_SLOT(inPlayEnd())); - connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(maxStrokesReached(const TQString &))); - connect(game, TQT_SIGNAL(largestHole(int)), TQT_TQOBJECT(this), TQT_SLOT(updateHoleMenu(int))); - connect(game, TQT_SIGNAL(titleChanged(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(titleChanged(const TQString &))); - connect(game, TQT_SIGNAL(newStatusText(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(newStatusText(const TQString &))); - connect(game, TQT_SIGNAL(currentHole(int)), TQT_TQOBJECT(this), TQT_SLOT(setCurrentHole(int))); + connect(game, TQT_SIGNAL(modifiedChanged(bool)), this, TQT_SLOT(updateModified(bool))); + connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), this, TQT_SLOT(newPlayersTurn(Player *))); + connect(game, TQT_SIGNAL(holesDone()), this, TQT_SLOT(gameOver())); + connect(game, TQT_SIGNAL(checkEditing()), this, TQT_SLOT(checkEditing())); + connect(game, TQT_SIGNAL(editingStarted()), this, TQT_SLOT(editingStarted())); + connect(game, TQT_SIGNAL(editingEnded()), this, TQT_SLOT(editingEnded())); + connect(game, TQT_SIGNAL(inPlayStart()), this, TQT_SLOT(inPlayStart())); + connect(game, TQT_SIGNAL(inPlayEnd()), this, TQT_SLOT(inPlayEnd())); + connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), this, TQT_SLOT(maxStrokesReached(const TQString &))); + connect(game, TQT_SIGNAL(largestHole(int)), this, TQT_SLOT(updateHoleMenu(int))); + connect(game, TQT_SIGNAL(titleChanged(const TQString &)), this, TQT_SLOT(titleChanged(const TQString &))); + connect(game, TQT_SIGNAL(newStatusText(const TQString &)), this, TQT_SLOT(newStatusText(const TQString &))); + connect(game, TQT_SIGNAL(currentHole(int)), this, TQT_SLOT(setCurrentHole(int))); connect(holeAction, TQT_SIGNAL(activated(const TQString &)), game, TQT_SLOT(switchHole(const TQString &))); connect(nextAction, TQT_SIGNAL(activated()), game, TQT_SLOT(nextHole())); connect(prevAction, TQT_SIGNAL(activated()), game, TQT_SLOT(prevHole())); @@ -356,7 +356,7 @@ void Kolf::closeGame() titleChanged(TQString()); updateModified(false); - TQTimer::singleShot(100, TQT_TQOBJECT(this), TQT_SLOT(createSpacer())); + TQTimer::singleShot(100, this, TQT_SLOT(createSpacer())); } void Kolf::createSpacer() @@ -463,7 +463,7 @@ void Kolf::gameOver() scoreDialog->show(); } - TQTimer::singleShot(700, TQT_TQOBJECT(this), TQT_SLOT(closeGame())); + TQTimer::singleShot(700, this, TQT_SLOT(closeGame())); } void Kolf::showHighScores() @@ -564,7 +564,7 @@ void Kolf::openURL(KURL url) return; } - TQTimer::singleShot(10, TQT_TQOBJECT(this), TQT_SLOT(startNewGame())); + TQTimer::singleShot(10, this, TQT_SLOT(startNewGame())); } else closeGame(); @@ -596,7 +596,7 @@ void Kolf::editingStarted() editor = new Editor(obj, dummy, "Editor"); connect(editor, TQT_SIGNAL(addNewItem(Object *)), game, TQT_SLOT(addNewObject(Object *))); connect(editor, TQT_SIGNAL(changed()), game, TQT_SLOT(setModified())); - connect(editor, TQT_SIGNAL(addNewItem(Object *)), TQT_TQOBJECT(this), TQT_SLOT(setHoleFocus())); + connect(editor, TQT_SIGNAL(addNewItem(Object *)), this, TQT_SLOT(setHoleFocus())); connect(game, TQT_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQT_SLOT(setItem(CanvasItem *))); scoreboard->hide(); diff --git a/konquest/int_validator.cpp b/konquest/int_validator.cpp index dd96ca82..12f707c6 100644 --- a/konquest/int_validator.cpp +++ b/konquest/int_validator.cpp @@ -4,7 +4,7 @@ #include "int_validator.moc" IntValidator::IntValidator( TQWidget *parent, const char *name ) : - TQValidator( TQT_TQOBJECT(parent), name ) + TQValidator( parent, name ) { #ifdef INT_MIN v_bottom = INT_MIN; @@ -15,7 +15,7 @@ IntValidator::IntValidator( TQWidget *parent, const char *name ) : } IntValidator::IntValidator( int bottom, int top, TQWidget *parent, const char *name ) : -TQValidator( TQT_TQOBJECT(parent), name ) +TQValidator( parent, name ) { v_bottom = bottom; v_top = top; diff --git a/konquest/mainwin.cpp b/konquest/mainwin.cpp index 8982974a..2131b589 100644 --- a/konquest/mainwin.cpp +++ b/konquest/mainwin.cpp @@ -37,18 +37,18 @@ MainWindow::~MainWindow() void MainWindow::setupTDEAction() { - KStdGameAction::gameNew( TQT_TQOBJECT(gameBoard), TQT_SLOT( startNewGame() ), actionCollection() ); - KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection() ); - endAction = KStdGameAction::end( TQT_TQOBJECT(gameBoard), TQT_SLOT( shutdownGame() ), actionCollection() ); + KStdGameAction::gameNew( gameBoard, TQT_SLOT( startNewGame() ), actionCollection() ); + KStdGameAction::quit( this, TQT_SLOT( close() ), actionCollection() ); + endAction = KStdGameAction::end( gameBoard, TQT_SLOT( shutdownGame() ), actionCollection() ); endAction->setEnabled(false); //AB: there is no icon for disabled - TDEToolBar::insertButton shows the //different state - TDEAction not :-( - measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" ); + measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" ); measureAction->setEnabled(false); - standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showScores() ), actionCollection(), "game_scores" ); + standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQT_SLOT( showScores() ), actionCollection(), "game_scores" ); standingAction->setEnabled(false); - fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" ); + fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" ); fleetAction->setEnabled(false); toolBar()->setBarPos( TDEToolBar::Left ); toolBar()->setMovingEnabled( false ); @@ -60,7 +60,7 @@ MainWindow::setupGameBoard() gameBoard = new GameBoard( this ); setCentralWidget(gameBoard); - connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), TQT_TQOBJECT(this), TQT_SLOT( gameStateChange( GameState ) ) ); + connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), this, TQT_SLOT( gameStateChange( GameState ) ) ); } diff --git a/kpat/dealer.cpp b/kpat/dealer.cpp index 2eb3c705..14b7978d 100644 --- a/kpat/dealer.cpp +++ b/kpat/dealer.cpp @@ -114,7 +114,7 @@ void Dealer::setupActions() { if (actions() & Dealer::Hint) { - ahint = new TDEAction( i18n("&Hint"), TQString::fromLatin1("wizard"), Key_H, TQT_TQOBJECT(this), + ahint = new TDEAction( i18n("&Hint"), TQString::fromLatin1("wizard"), Key_H, this, TQT_SLOT(hint()), parent()->actionCollection(), "game_hint"); actionlist.append(ahint); @@ -122,7 +122,7 @@ void Dealer::setupActions() { ahint = 0; if (actions() & Dealer::Demo) { - ademo = new TDEToggleAction( i18n("&Demo"), TQString::fromLatin1("1rightarrow"), CTRL+Key_D, TQT_TQOBJECT(this), + ademo = new TDEToggleAction( i18n("&Demo"), TQString::fromLatin1("1rightarrow"), CTRL+Key_D, this, TQT_SLOT(toggleDemo()), parent()->actionCollection(), "game_demo"); actionlist.append(ademo); @@ -130,7 +130,7 @@ void Dealer::setupActions() { ademo = 0; if (actions() & Dealer::Redeal) { - aredeal = new TDEAction (i18n("&Redeal"), TQString::fromLatin1("queue"), 0, TQT_TQOBJECT(this), + aredeal = new TDEAction (i18n("&Redeal"), TQString::fromLatin1("queue"), 0, this, TQT_SLOT(redeal()), parent()->actionCollection(), "game_redeal"); actionlist.append(aredeal); @@ -791,13 +791,13 @@ void Dealer::takeState() ademo->setEnabled( false ); if ( aredeal ) aredeal->setEnabled( false ); - TQTimer::singleShot(400, TQT_TQOBJECT(this), TQT_SIGNAL(gameLost())); + TQTimer::singleShot(400, this, TQT_SIGNAL(gameLost())); toldAboutLostGame = true; return; } } if (!demoActive() && !waiting()) - TQTimer::singleShot(TIME_BETWEEN_MOVES, TQT_TQOBJECT(this), TQT_SLOT(startAutoDrop())); + TQTimer::singleShot(TIME_BETWEEN_MOVES, this, TQT_SLOT(startAutoDrop())); emit undoPossible(undoList.count() > 1 && !waiting()); } @@ -998,7 +998,7 @@ void Dealer::setWaiting(bool w) void Dealer::setAutoDropEnabled(bool a) { _autodrop = a; - TQTimer::singleShot(TIME_BETWEEN_MOVES, TQT_TQOBJECT(this), TQT_SLOT(startAutoDrop())); + TQTimer::singleShot(TIME_BETWEEN_MOVES, this, TQT_SLOT(startAutoDrop())); } bool Dealer::startAutoDrop() @@ -1010,7 +1010,7 @@ bool Dealer::startAutoDrop() for (TQCanvasItemList::ConstIterator it = list.begin(); it != list.end(); ++it) if ((*it)->animated()) { - TQTimer::singleShot(TIME_BETWEEN_MOVES, TQT_TQOBJECT(this), TQT_SLOT(startAutoDrop())); + TQTimer::singleShot(TIME_BETWEEN_MOVES, this, TQT_SLOT(startAutoDrop())); return true; } diff --git a/kpat/pwidget.cpp b/kpat/pwidget.cpp index 2eb38fc1..a2405e54 100644 --- a/kpat/pwidget.cpp +++ b/kpat/pwidget.cpp @@ -59,28 +59,28 @@ pWidget::pWidget() { current_pwidget = this; // TDECrash::setEmergencySaveFunction(::saveGame); - KStdAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(quit()), actionCollection(), "game_exit"); + KStdAction::quit(kapp, TQT_SLOT(quit()), actionCollection(), "game_exit"); - undo = KStdAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undoMove()), + undo = KStdAction::undo(this, TQT_SLOT(undoMove()), actionCollection(), "undo_move"); undo->setEnabled(false); - (void)KStdAction::openNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), + (void)KStdAction::openNew(this, TQT_SLOT(newGame()), actionCollection(), "new_game"); - (void)KStdAction::open(TQT_TQOBJECT(this), TQT_SLOT(openGame()), + (void)KStdAction::open(this, TQT_SLOT(openGame()), actionCollection(), "open"); - recent = KStdAction::openRecent(TQT_TQOBJECT(this), TQT_SLOT(openGame(const KURL&)), + recent = KStdAction::openRecent(this, TQT_SLOT(openGame(const KURL&)), actionCollection(), "open_recent"); recent->loadEntries(TDEGlobal::config()); - (void)KStdAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveGame()), + (void)KStdAction::saveAs(this, TQT_SLOT(saveGame()), actionCollection(), "save"); - (void)new TDEAction(i18n("&Choose Game..."), 0, TQT_TQOBJECT(this), TQT_SLOT(chooseGame()), + (void)new TDEAction(i18n("&Choose Game..."), 0, this, TQT_SLOT(chooseGame()), actionCollection(), "choose_game"); (void)new TDEAction(i18n("Restart &Game"), TQString::fromLatin1("reload"), 0, - TQT_TQOBJECT(this), TQT_SLOT(restart()), + this, TQT_SLOT(restart()), actionCollection(), "restart_game"); - (void)KStdAction::help(TQT_TQOBJECT(this), TQT_SLOT(helpGame()), actionCollection(), "help_game"); + (void)KStdAction::help(this, TQT_SLOT(helpGame()), actionCollection(), "help_game"); - games = new TDESelectAction(i18n("&Game Type"), 0, TQT_TQOBJECT(this), + games = new TDESelectAction(i18n("&Game Type"), 0, this, TQT_SLOT(newGameType()), actionCollection(), "game_type"); TQStringList list; @@ -104,7 +104,7 @@ pWidget::pWidget() TDEGlobal::dirs()->addResourceType("wallpaper", TDEStandardDirs::kde_default("data") + "kpat/backgrounds/"); TDEGlobal::dirs()->addResourceType("wallpaper", TDEStandardDirs::kde_default("data") + "ksnake/backgrounds/"); - wallpapers = new TDESelectAction(i18n("&Change Background"), 0, TQT_TQOBJECT(this), + wallpapers = new TDESelectAction(i18n("&Change Background"), 0, this, TQT_SLOT(changeWallpaper()), actionCollection(), "wallpaper"); list.clear(); @@ -131,17 +131,17 @@ pWidget::pWidget() (void)new cardMap(midcolor); - backs = new TDEAction(i18n("&Switch Cards..."), 0, TQT_TQOBJECT(this), + backs = new TDEAction(i18n("&Switch Cards..."), 0, this, TQT_SLOT(changeBackside()), actionCollection(), "backside"); - stats = new TDEAction(i18n("&Statistics"), 0, TQT_TQOBJECT(this), TQT_SLOT(showStats()), + stats = new TDEAction(i18n("&Statistics"), 0, this, TQT_SLOT(showStats()), actionCollection(),"game_stats"); animation = new TDEToggleAction(i18n( "&Animation on Startup" ), - 0, TQT_TQOBJECT(this), TQT_SLOT(animationChanged()), + 0, this, TQT_SLOT(animationChanged()), actionCollection(), "animation"); dropaction = new TDEToggleAction(i18n("&Enable Autodrop"), - 0, TQT_TQOBJECT(this), TQT_SLOT(enableAutoDrop()), + 0, this, TQT_SLOT(enableAutoDrop()), actionCollection(), "enable_autodrop"); dropaction->setCheckedState(i18n("Disable Autodrop")); @@ -455,7 +455,7 @@ void pWidget::gameWon(bool withhelp) #if TEST_SOLVER == 0 KMessageBox::information(this, congrats, i18n("Congratulations!")); #endif - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(newGame())); + TQTimer::singleShot(0, this, TQT_SLOT(newGame())); #if TEST_SOLVER == 1 dill->demo(); #endif @@ -491,7 +491,7 @@ void pWidget::gameLost() KStdGuiItem::cont(), dontAskAgainName) == KMessageBox::Yes) { - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(newGame())); + TQTimer::singleShot(0, this, TQT_SLOT(newGame())); } } diff --git a/kpoker/top.cpp b/kpoker/top.cpp index a8d9002f..57c34add 100644 --- a/kpoker/top.cpp +++ b/kpoker/top.cpp @@ -79,46 +79,46 @@ PokerWindow::~PokerWindow() void PokerWindow::initTDEAction() { //Game - KStdGameAction::gameNew(TQT_TQOBJECT(m_kpok), TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::save(TQT_TQOBJECT(m_kpok), TQT_SLOT(saveGame()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(m_kpok, TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::save(m_kpok, TQT_SLOT(saveGame()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); //Settings showMenubarAction = - KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); - soundAction = new TDEToggleAction(i18n("Soun&d"), 0, TQT_TQOBJECT(m_kpok), + soundAction = new TDEToggleAction(i18n("Soun&d"), 0, m_kpok, TQT_SLOT(toggleSound()), actionCollection(), "options_sound"); if (m_kpok->getSound()) m_kpok->toggleSound(); - blinkingAction = new TDEToggleAction(i18n("&Blinking Cards"), 0, TQT_TQOBJECT(m_kpok), + blinkingAction = new TDEToggleAction(i18n("&Blinking Cards"), 0, m_kpok, TQT_SLOT(toggleBlinking()), actionCollection(), "options_blinking"); if (m_kpok->getBlinking()) m_kpok->toggleBlinking(); adjustAction = new TDEToggleAction(i18n("&Adjust Bet is Default"), 0, - TQT_TQOBJECT(m_kpok), TQT_SLOT(toggleAdjust()), actionCollection(), "options_adjust"); + m_kpok, TQT_SLOT(toggleAdjust()), actionCollection(), "options_adjust"); if (m_kpok->getAdjust()) m_kpok->toggleAdjust(); showStatusbarAction = - KStdAction::showStatusbar(TQT_TQOBJECT(this), TQT_SLOT(toggleStatusbar()), actionCollection()); + KStdAction::showStatusbar(this, TQT_SLOT(toggleStatusbar()), actionCollection()); - KStdAction::saveOptions(TQT_TQOBJECT(this), TQT_SLOT(saveOptions()), actionCollection()); - KStdGameAction::carddecks(TQT_TQOBJECT(m_kpok), TQT_SLOT(slotCardDeck()), actionCollection()); - KStdAction::preferences(TQT_TQOBJECT(m_kpok), TQT_SLOT(slotPreferences()), actionCollection()); + KStdAction::saveOptions(this, TQT_SLOT(saveOptions()), actionCollection()); + KStdGameAction::carddecks(m_kpok, TQT_SLOT(slotCardDeck()), actionCollection()); + KStdAction::preferences(m_kpok, TQT_SLOT(slotPreferences()), actionCollection()); // Keyboard shortcuts. - (void)new TDEAction(i18n("Draw"), TDEShortcut(TQt::Key_Return), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Draw"), TDEShortcut(TQt::Key_Return), m_kpok, TQT_SLOT(drawClick()), actionCollection(), "draw"); - (void)new TDEAction(i18n("Exchange Card 1"), TDEShortcut(TQt::Key_1), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Exchange Card 1"), TDEShortcut(TQt::Key_1), m_kpok, TQT_SLOT(exchangeCard1()), actionCollection(), "exchange_card_1"); - (void)new TDEAction(i18n("Exchange Card 2"), TDEShortcut(TQt::Key_2), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Exchange Card 2"), TDEShortcut(TQt::Key_2), m_kpok, TQT_SLOT(exchangeCard2()), actionCollection(), "exchange_card_2"); - (void)new TDEAction(i18n("Exchange Card 3"), TDEShortcut(TQt::Key_3), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Exchange Card 3"), TDEShortcut(TQt::Key_3), m_kpok, TQT_SLOT(exchangeCard3()), actionCollection(), "exchange_card_3"); - (void)new TDEAction(i18n("Exchange Card 4"), TDEShortcut(TQt::Key_4), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Exchange Card 4"), TDEShortcut(TQt::Key_4), m_kpok, TQT_SLOT(exchangeCard4()), actionCollection(), "exchange_card_4"); - (void)new TDEAction(i18n("Exchange Card 5"), TDEShortcut(TQt::Key_5), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Exchange Card 5"), TDEShortcut(TQt::Key_5), m_kpok, TQT_SLOT(exchangeCard5()), actionCollection(), "exchange_card_5"); setupGUI( TDEMainWindow::Save | StatusBar | Keys | Create); diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp index 7e2e83ff..be02d428 100644 --- a/kreversi/kreversi.cpp +++ b/kreversi/kreversi.cpp @@ -116,15 +116,15 @@ KReversi::KReversi() // The only part of the view that is left in this class is the // indicator of whose turn it is in the status bar. The rest is // in the game view. - connect(m_game, TQT_SIGNAL(sig_newGame()), TQT_TQOBJECT(this), TQT_SLOT(showTurn())); + connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(showTurn())); connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)), - TQT_TQOBJECT(this), TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn(). - connect(m_game, TQT_SIGNAL(sig_update()), TQT_TQOBJECT(this), TQT_SLOT(showTurn())); - connect(m_game, TQT_SIGNAL(sig_gameOver()), TQT_TQOBJECT(this), TQT_SLOT(slotGameOver())); + this, TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn(). + connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(showTurn())); + connect(m_game, TQT_SIGNAL(sig_gameOver()), this, TQT_SLOT(slotGameOver())); // Signal that is sent when the user clicks on the board. connect(m_gameView, TQT_SIGNAL(signalSquareClicked(int, int)), - TQT_TQOBJECT(this), TQT_SLOT(slotSquareClicked(int, int))); + this, TQT_SLOT(slotSquareClicked(int, int))); loadSettings(); @@ -150,38 +150,38 @@ KReversi::~KReversi() void KReversi::createTDEActions() { // Standard Game Actions. - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(slotNewGame()), actionCollection(), + KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new"); - KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(slotOpenGame()), actionCollection()); - KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(slotSave()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(slotHint()), actionCollection(), + KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection()); + KStdGameAction::save(this, TQT_SLOT(slotSave()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::hint(this, TQT_SLOT(slotHint()), actionCollection(), "game_hint"); - KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(slotUndo()), actionCollection(), + KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(), "game_undo"); // Non-standard Game Actions: Stop, Continue, Switch sides stopAction = new TDEAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape, - TQT_TQOBJECT(this), TQT_SLOT(slotInterrupt()), actionCollection(), + this, TQT_SLOT(slotInterrupt()), actionCollection(), "game_stop"); continueAction = new TDEAction(i18n("&Continue Thinking"), "reload", 0, - TQT_TQOBJECT(this), TQT_SLOT(slotContinue()), actionCollection(), + this, TQT_SLOT(slotContinue()), actionCollection(), "game_continue"); new TDEAction(i18n("S&witch Sides"), 0, 0, - TQT_TQOBJECT(this), TQT_SLOT(slotSwitchSides()), actionCollection(), + this, TQT_SLOT(slotSwitchSides()), actionCollection(), "game_switch_sides"); // Some more standard game actions: Highscores, Settings. - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScoreDialog()), actionCollection()); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotEditSettings()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(showHighScoreDialog()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(slotEditSettings()), actionCollection()); // Actions for the view(s). showLastMoveAction = new TDEToggleAction(i18n("Show Last Move"), "lastmoves", 0, - TQT_TQOBJECT(this), TQT_SLOT(slotShowLastMove()), + this, TQT_SLOT(slotShowLastMove()), actionCollection(), "show_last_move"); showLegalMovesAction = new TDEToggleAction(i18n("Show Legal Moves"), "legalmoves", 0, - TQT_TQOBJECT(this), TQT_SLOT(slotShowLegalMoves()), + this, TQT_SLOT(slotShowLegalMoves()), actionCollection(), "show_legal_moves"); } @@ -755,7 +755,7 @@ void KReversi::slotEditSettings() Settings *general = new Settings(0, "General"); dialog->addPage(general, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings())); + connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); dialog->show(); } diff --git a/kreversi/kzoommainwindow.cpp b/kreversi/kzoommainwindow.cpp index f8c3c490..10953a2d 100644 --- a/kreversi/kzoommainwindow.cpp +++ b/kreversi/kzoommainwindow.cpp @@ -34,11 +34,11 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, installEventFilter(this); m_zoomInAction = - KStdAction::zoomIn(TQT_TQOBJECT(this), TQT_SLOT(zoomIn()), actionCollection()); + KStdAction::zoomIn(this, TQT_SLOT(zoomIn()), actionCollection()); m_zoomOutAction = - KStdAction::zoomOut(TQT_TQOBJECT(this), TQT_SLOT(zoomOut()), actionCollection()); + KStdAction::zoomOut(this, TQT_SLOT(zoomOut()), actionCollection()); m_menu = - KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); } diff --git a/ksame/KSameWidget.cpp b/ksame/KSameWidget.cpp index 60fabc01..4ac4eab2 100644 --- a/ksame/KSameWidget.cpp +++ b/ksame/KSameWidget.cpp @@ -48,17 +48,17 @@ static int default_colors=3; KSameWidget::KSameWidget(TQWidget *parent, const char* name, WFlags fl) : TDEMainWindow(parent,name,fl) { - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(m_new()), actionCollection(), "game_new"); - restart = new TDEAction(i18n("&Restart This Board"), CTRL+Key_R, TQT_TQOBJECT(this), + KStdGameAction::gameNew(this, TQT_SLOT(m_new()), actionCollection(), "game_new"); + restart = new TDEAction(i18n("&Restart This Board"), CTRL+Key_R, this, TQT_SLOT(m_restart()), actionCollection(), "game_restart"); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(m_showhs()), actionCollection(), "game_highscores"); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection(), "game_quit"); - undo = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(m_undo()), actionCollection(), "edit_undo"); + KStdGameAction::highscores(this, TQT_SLOT(m_showhs()), actionCollection(), "game_highscores"); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection(), "game_quit"); + undo = KStdGameAction::undo(this, TQT_SLOT(m_undo()), actionCollection(), "edit_undo"); random = new TDEToggleAction(i18n("&Random Board"), 0, 0, 0, actionCollection(), "random_board"); - showNumberRemaining = new TDEToggleAction(i18n("&Show Number Remaining"), 0, TQT_TQOBJECT(this), TQT_SLOT(showNumberRemainingToggled()), actionCollection(), "showNumberRemaining"); + showNumberRemaining = new TDEToggleAction(i18n("&Show Number Remaining"), 0, this, TQT_SLOT(showNumberRemainingToggled()), actionCollection(), "showNumberRemaining"); - KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()), + KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), actionCollection()); status=statusBar(); @@ -69,14 +69,14 @@ KSameWidget::KSameWidget(TQWidget *parent, const char* name, WFlags fl) : stone = new StoneWidget(this,15,10); - connect( stone, TQT_SIGNAL(s_gameover()), TQT_TQOBJECT(this), TQT_SLOT(gameover())); - connect( stone, TQT_SIGNAL(s_colors(int)), TQT_TQOBJECT(this), TQT_SLOT(setColors(int))); - connect( stone, TQT_SIGNAL(s_board(int)), TQT_TQOBJECT(this), TQT_SLOT(setBoard(int))); - connect( stone, TQT_SIGNAL(s_marked(int)), TQT_TQOBJECT(this), TQT_SLOT(setMarked(int))); - connect( stone, TQT_SIGNAL(s_score(int)), TQT_TQOBJECT(this), TQT_SLOT(setScore(int))); - connect( stone, TQT_SIGNAL(s_remove(int,int)), TQT_TQOBJECT(this), TQT_SLOT(stonesRemoved(int,int))); + connect( stone, TQT_SIGNAL(s_gameover()), this, TQT_SLOT(gameover())); + connect( stone, TQT_SIGNAL(s_colors(int)), this, TQT_SLOT(setColors(int))); + connect( stone, TQT_SIGNAL(s_board(int)), this, TQT_SLOT(setBoard(int))); + connect( stone, TQT_SIGNAL(s_marked(int)), this, TQT_SLOT(setMarked(int))); + connect( stone, TQT_SIGNAL(s_score(int)), this, TQT_SLOT(setScore(int))); + connect( stone, TQT_SIGNAL(s_remove(int,int)), this, TQT_SLOT(stonesRemoved(int,int))); - connect(stone, TQT_SIGNAL(s_sizechanged()), TQT_TQOBJECT(this), TQT_SLOT(sizeChanged())); + connect(stone, TQT_SIGNAL(s_sizechanged()), this, TQT_SLOT(sizeChanged())); sizeChanged(); setCentralWidget(stone); diff --git a/ksame/StoneWidget.cpp b/ksame/StoneWidget.cpp index 5097ac78..8ada4f44 100644 --- a/ksame/StoneWidget.cpp +++ b/ksame/StoneWidget.cpp @@ -102,7 +102,7 @@ StoneWidget::~StoneWidget() { delete [] map; setMouseTracking(false); - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); } unsigned int diff --git a/kshisen/app.cpp b/kshisen/app.cpp index ae3e7f94..8717e70d 100644 --- a/kshisen/app.cpp +++ b/kshisen/app.cpp @@ -65,7 +65,7 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), hintmode(false) { - highscoreTable = new KHighscore(TQT_TQOBJECT(this)); + highscoreTable = new KHighscore(this); // TODO? // Would it make sense long term to have a tdeconfig update rather then @@ -89,13 +89,13 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), setupGUI(); - connect(board, TQT_SIGNAL(changed()), TQT_TQOBJECT(this), TQT_SLOT(enableItems())); + connect(board, TQT_SIGNAL(changed()), this, TQT_SLOT(enableItems())); TQTimer *t = new TQTimer(this); t->start(1000); - connect(t, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(updateScore())); - connect(board, TQT_SIGNAL(endOfGame()), TQT_TQOBJECT(this), TQT_SLOT(slotEndOfGame())); - connect(board, TQT_SIGNAL(resized()), TQT_TQOBJECT(this), TQT_SLOT(boardResized())); + connect(t, TQT_SIGNAL(timeout()), this, TQT_SLOT(updateScore())); + connect(board, TQT_SIGNAL(endOfGame()), this, TQT_SLOT(slotEndOfGame())); + connect(board, TQT_SIGNAL(resized()), this, TQT_SLOT(boardResized())); kapp->processEvents(); @@ -106,16 +106,16 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), void App::initTDEAction() { // Game - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::restart(TQT_TQOBJECT(this), TQT_SLOT(restartGame()), actionCollection()); - KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pause()), actionCollection()); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(hallOfFame()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(quitGame()), actionCollection()); + KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection()); + KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(hallOfFame()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(quitGame()), actionCollection()); // Move - KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); - KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection()); - KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(hint()), actionCollection()); + KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); + KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); + KStdGameAction::hint(this, TQT_SLOT(hint()), actionCollection()); //new TDEAction(i18n("Is Game Solvable?"), 0, this, // TQT_SLOT(isSolvable()), actionCollection(), "move_solvable"); @@ -124,7 +124,7 @@ void App::initTDEAction() #endif // Settings - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); } void App::hallOfFame() @@ -752,7 +752,7 @@ void App::showSettings(){ TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); Settings *general = new Settings(0, "General"); dialog->addPage(general, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_TQOBJECT(this), TQT_SLOT(loadSettings())); + connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); connect(dialog, TQT_SIGNAL(settingsChanged()), board, TQT_SLOT(loadSettings())); dialog->show(); } diff --git a/ksmiletris/gamewindow.cpp b/ksmiletris/gamewindow.cpp index 5337868f..04ddda8a 100644 --- a/ksmiletris/gamewindow.cpp +++ b/ksmiletris/gamewindow.cpp @@ -46,40 +46,40 @@ GameWindow::GameWindow(TQWidget *, const char *name) : TDEMainWindow(0, name) { //New Games - (void)KStdGameAction::gameNew(TQT_TQOBJECT(this), + (void)KStdGameAction::gameNew(this, TQT_SLOT(menu_newGame()), actionCollection()); //Pause Game - (void)KStdGameAction::pause(TQT_TQOBJECT(this), + (void)KStdGameAction::pause(this, TQT_SLOT(menu_pause()), actionCollection()); //End Game - (void)KStdGameAction::end(TQT_TQOBJECT(this), + (void)KStdGameAction::end(this, TQT_SLOT(menu_endGame()), actionCollection()); //Highscores - (void)KStdGameAction::highscores(TQT_TQOBJECT(this), + (void)KStdGameAction::highscores(this, TQT_SLOT(menu_highScores()), actionCollection()); //Quit - (void)KStdGameAction::quit(TQT_TQOBJECT(this), + (void)KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); TQStringList list; TDESelectAction* piecesAct = - new TDESelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()), + new TDESelectAction(i18n("&Pieces"), 0, this, TQT_SLOT(menu_pieces()), actionCollection(), "settings_pieces"); list.append(i18n("&Smiles")); list.append(i18n("S&ymbols")); list.append(i18n("&Icons")); piecesAct->setItems(list); - (void)new TDEToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this), + (void)new TDEToggleAction(i18n("&Sounds"), 0, this, TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds"); @@ -99,14 +99,14 @@ GameWindow::GameWindow(TQWidget *, const char *name) setCentralWidget(game); connect(game, TQT_SIGNAL(changedStats(int, int)), this, TQT_SLOT(updateStats(int, int))); - connect(game, TQT_SIGNAL(gameOver()), TQT_TQOBJECT(this), TQT_SLOT(gameOver())); + connect(game, TQT_SIGNAL(gameOver()), this, TQT_SLOT(gameOver())); //keys - (void)new TDEAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left"); - (void)new TDEAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right"); - (void)new TDEAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up"); - (void)new TDEAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down"); - (void)new TDEAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space"); + (void)new TDEAction(i18n("Move Left"), Key_Left, game, TQT_SLOT(keyLeft()), actionCollection(), "left"); + (void)new TDEAction(i18n("Move Right"), Key_Right, game, TQT_SLOT(keyRight()), actionCollection(), "right"); + (void)new TDEAction(i18n("Rotate Left"), Key_Up, game, TQT_SLOT(keyUp()), actionCollection(), "up"); + (void)new TDEAction(i18n("Rotate Right"), Key_Down, game, TQT_SLOT(keyDown()), actionCollection(), "down"); + (void)new TDEAction(i18n("Drop Down"), Key_Space, game, TQT_SLOT(keySpace()), actionCollection(), "space"); game->setFixedSize(default_width, default_height); adjustSize(); diff --git a/ksnake/game.cpp b/ksnake/game.cpp index 0641b7d3..a4d61c18 100644 --- a/ksnake/game.cpp +++ b/ksnake/game.cpp @@ -120,12 +120,12 @@ void Game::createMenu() actionCollection()->setAutoConnectShortcuts(true); rattler->setActionCollection(actionCollection()); - KStdGameAction::gameNew(TQT_TQOBJECT(rattler), TQT_SLOT(restart()), actionCollection()); - pause = KStdGameAction::pause(TQT_TQOBJECT(rattler), TQT_SLOT(pause()), actionCollection()); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection()); - KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(rattler, TQT_SLOT(restart()), actionCollection()); + pause = KStdGameAction::pause(rattler, TQT_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection()); + KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection()); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); // TODO change and make custom function that pauses game or // modify widget to pause when loosing focus and remove this diff --git a/ksnake/rattler.cpp b/ksnake/rattler.cpp index d7bc630c..8c1db1ed 100644 --- a/ksnake/rattler.cpp +++ b/ksnake/rattler.cpp @@ -534,7 +534,7 @@ void Rattler::start(int t) void Rattler::stop() { - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); } void Rattler::restartComputerSnakes(bool play) diff --git a/ksokoban/PlayField.cpp b/ksokoban/PlayField.cpp index 2b16ed44..f9ec4f79 100644 --- a/ksokoban/PlayField.cpp +++ b/ksokoban/PlayField.cpp @@ -421,7 +421,7 @@ PlayField::highlight() { void PlayField::stopMoving() { - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); delete moveSequence_; moveSequence_ = 0; moveInProgress_ = false; @@ -456,7 +456,7 @@ void PlayField::timerEvent(TQTimerEvent *) { assert(moveInProgress_); if (moveSequence_ == 0) { - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); moveInProgress_ = false; return; } diff --git a/kspaceduel/mainview.cpp b/kspaceduel/mainview.cpp index a2645087..9fabcf3c 100644 --- a/kspaceduel/mainview.cpp +++ b/kspaceduel/mainview.cpp @@ -99,7 +99,7 @@ MyMainView::MyMainView(TQWidget *parent) MyMainView::~MyMainView() { - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); writeConfig(); } @@ -340,7 +340,7 @@ void MyMainView::pause() pauseAction->setChecked( true ); waitForStart=true; - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); emit setStatusText(i18n(" paused "), IDS_PAUSE); } } @@ -375,7 +375,7 @@ void MyMainView::stop() pauseAction->setEnabled( false ); pauseAction->setChecked( false ); - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); waitForStart = true; } @@ -444,7 +444,7 @@ void MyMainView::newRound() timeToNextPowerup=random.getDouble() * config.powerupRefreshTime; powerups.clear(); - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); mx=width()/2.0; my=height()/2.0; ship[0]->move(mx+config.startPosX,my+config.startPosY); @@ -517,7 +517,7 @@ void MyMainView::timerEvent(TQTimerEvent *event) if(event->timerId()==timerID) { - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); if(gameEnd>0.0) { gameEnd-=1.0; diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp index fb385b0c..ce727607 100644 --- a/kspaceduel/topwidget.cpp +++ b/kspaceduel/topwidget.cpp @@ -34,12 +34,12 @@ void MyTopLevelWidget::initGameWidgets( ){ playfield->setFocusPolicy(TQWidget::StrongFocus); playfield->setFocus(); - TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(energy(int,int)), + TQObject::connect(playfield,TQT_SIGNAL(energy(int,int)), TQT_SLOT(energy(int,int))); - TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(hitPoints(int,int)), + TQObject::connect(playfield,TQT_SIGNAL(hitPoints(int,int)), TQT_SLOT(hitPoints(int,int))); - TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int))); - TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(setStatusText(const TQString &,int)), + TQObject::connect(playfield,TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int))); + TQObject::connect(playfield,TQT_SIGNAL(setStatusText(const TQString &,int)), TQT_SLOT(setStatusText(const TQString &,int))); setCentralWidget(w); @@ -62,18 +62,18 @@ void MyTopLevelWidget::wins(int pn,int w) void MyTopLevelWidget::initActions( ) { - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(playfield, TQT_SLOT(newGame()), actionCollection()); ( void )new TDEAction( i18n( "&New Round" ), "spnewround", - CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ), + CTRL + Key_R, playfield, TQT_SLOT( newRound( ) ), actionCollection( ), "new_round" ); MyMainView::pauseAction = - KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection()); + KStdGameAction::pause(playfield, TQT_SLOT(togglePause()), actionCollection()); MyMainView::pauseAction->setChecked( false ); TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT, - TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); + playfield, TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); - KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection()); + KStdAction::preferences(playfield, TQT_SLOT(gameSetup()), actionCollection()); TDEAccel* acc = new TDEAccel(this); gameStart->plugAccel(acc); diff --git a/ktron/ktron.cpp b/ktron/ktron.cpp index 33b6f561..25511fae 100644 --- a/ktron/ktron.cpp +++ b/ktron/ktron.cpp @@ -81,10 +81,10 @@ KTron::KTron(TQWidget *parent, const char *name) : TDEMainWindow(parent, name) { tron->setActionCollection(actionCollection()); - KStdGameAction::pause(TQT_TQOBJECT(tron), TQT_SLOT(togglePause()), actionCollection()); - KStdGameAction::gameNew( TQT_TQOBJECT(tron), TQT_SLOT( newGame() ), actionCollection() ); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection()); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); + KStdGameAction::pause(tron, TQT_SLOT(togglePause()), actionCollection()); + KStdGameAction::gameNew( tron, TQT_SLOT( newGame() ), actionCollection() ); + KStdGameAction::quit(this, TQT_SLOT( close() ), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); setupGUI( TDEMainWindow::Keys | StatusBar | Save | Create); loadSettings(); diff --git a/ktuberling/toplevel.cpp b/ktuberling/toplevel.cpp index eadedb09..b5013950 100644 --- a/ktuberling/toplevel.cpp +++ b/ktuberling/toplevel.cpp @@ -61,21 +61,21 @@ void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId) switch (gameboards) { - case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard0()), actionCollection(), actionId); + case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard0()), actionCollection(), actionId); break; - case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard1()), actionCollection(), actionId); + case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard1()), actionCollection(), actionId); break; - case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard2()), actionCollection(), actionId); + case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard2()), actionCollection(), actionId); break; - case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard3()), actionCollection(), actionId); + case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard3()), actionCollection(), actionId); break; - case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard4()), actionCollection(), actionId); + case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard4()), actionCollection(), actionId); break; - case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard5()), actionCollection(), actionId); + case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard5()), actionCollection(), actionId); break; - case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard6()), actionCollection(), actionId); + case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard6()), actionCollection(), actionId); break; - case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard7()), actionCollection(), actionId); + case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard7()), actionCollection(), actionId); break; } @@ -93,37 +93,37 @@ void TopLevel::registerLanguage(const TQString &menuItem, const char *actionId, switch (languages) { - case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language0()), actionCollection(), actionId); + case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language0()), actionCollection(), actionId); break; - case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language1()), actionCollection(), actionId); + case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language1()), actionCollection(), actionId); break; - case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language2()), actionCollection(), actionId); + case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language2()), actionCollection(), actionId); break; - case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language3()), actionCollection(), actionId); + case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language3()), actionCollection(), actionId); break; - case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language4()), actionCollection(), actionId); + case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language4()), actionCollection(), actionId); break; - case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language5()), actionCollection(), actionId); + case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language5()), actionCollection(), actionId); break; - case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language6()), actionCollection(), actionId); + case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language6()), actionCollection(), actionId); break; - case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language7()), actionCollection(), actionId); + case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language7()), actionCollection(), actionId); break; - case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language8()), actionCollection(), actionId); + case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language8()), actionCollection(), actionId); break; - case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language9()), actionCollection(), actionId); + case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language9()), actionCollection(), actionId); break; - case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language10()), actionCollection(), actionId); + case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language10()), actionCollection(), actionId); break; - case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language11()), actionCollection(), actionId); + case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language11()), actionCollection(), actionId); break; - case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language12()), actionCollection(), actionId); + case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language12()), actionCollection(), actionId); break; - case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language13()), actionCollection(), actionId); + case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language13()), actionCollection(), actionId); break; - case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language14()), actionCollection(), actionId); + case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language14()), actionCollection(), actionId); break; - case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language15()), actionCollection(), actionId); + case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language15()), actionCollection(), actionId); break; } @@ -254,22 +254,22 @@ void TopLevel::writeOptions() void TopLevel::setupTDEAction() { //Game - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(fileNew()), actionCollection()); - KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(fileOpen()), actionCollection()); - KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(fileSave()), actionCollection()); - KStdGameAction::print(TQT_TQOBJECT(this), TQT_SLOT(filePrint()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(quit()), actionCollection()); - (void) new TDEAction(i18n("Save &as Picture..."), 0, TQT_TQOBJECT(this), TQT_SLOT(filePicture()), actionCollection(), "game_save_picture"); + KStdGameAction::gameNew(this, TQT_SLOT(fileNew()), actionCollection()); + KStdGameAction::load(this, TQT_SLOT(fileOpen()), actionCollection()); + KStdGameAction::save(this, TQT_SLOT(fileSave()), actionCollection()); + KStdGameAction::print(this, TQT_SLOT(filePrint()), actionCollection()); + KStdGameAction::quit(kapp, TQT_SLOT(quit()), actionCollection()); + (void) new TDEAction(i18n("Save &as Picture..."), 0, this, TQT_SLOT(filePicture()), actionCollection(), "game_save_picture"); //Edit - KStdAction::copy(TQT_TQOBJECT(this), TQT_SLOT(editCopy()), actionCollection()); - KStdAction::undo(TQT_TQOBJECT(this), TQT_SLOT(editUndo()), actionCollection()); - KStdAction::redo(TQT_TQOBJECT(this), TQT_SLOT(editRedo()), actionCollection()); + KStdAction::copy(this, TQT_SLOT(editCopy()), actionCollection()); + KStdAction::undo(this, TQT_SLOT(editUndo()), actionCollection()); + KStdAction::redo(this, TQT_SLOT(editRedo()), actionCollection()); enableUndo(false); enableRedo(false); //Speech - TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, TQT_TQOBJECT(this), TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound"); + TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, this, TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound"); if (!soundEnabled) t->setChecked(true); setupGUI(); diff --git a/libksirtet/base/kzoommainwindow.cpp b/libksirtet/base/kzoommainwindow.cpp index 758d73d6..c0c7fc92 100644 --- a/libksirtet/base/kzoommainwindow.cpp +++ b/libksirtet/base/kzoommainwindow.cpp @@ -30,11 +30,11 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, const char *name { installEventFilter(this); - _zoomInAction = KStdAction::zoomIn(TQT_TQOBJECT(this), TQT_SLOT(zoomIn()), actionCollection()); + _zoomInAction = KStdAction::zoomIn(this, TQT_SLOT(zoomIn()), actionCollection()); _zoomOutAction = - KStdAction::zoomOut(TQT_TQOBJECT(this), TQT_SLOT(zoomOut()), actionCollection()); + KStdAction::zoomOut(this, TQT_SLOT(zoomOut()), actionCollection()); _menu = - KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); } void KZoomMainWindow::init(const char *popupName) diff --git a/libksirtet/base/main.cpp b/libksirtet/base/main.cpp index e9f576f1..a1a938b9 100644 --- a/libksirtet/base/main.cpp +++ b/libksirtet/base/main.cpp @@ -24,20 +24,20 @@ BaseMainWindow::BaseMainWindow() KNotifyClient::startDaemon(); // File & Popup - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(start()), actionCollection()); - _pause = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pause()), actionCollection()); + KStdGameAction::gameNew(this, TQT_SLOT(start()), actionCollection()); + _pause = KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); _pause->setEnabled(false); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscores()), + KStdGameAction::highscores(this, TQT_SLOT(showHighscores()), actionCollection()); - KStdGameAction::quit(TQT_TQOBJECT(tqApp), TQT_SLOT(quit()), actionCollection()); + KStdGameAction::quit(tqApp, TQT_SLOT(quit()), actionCollection()); // Settings - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(configureSettings()), + KStdAction::preferences(this, TQT_SLOT(configureSettings()), actionCollection()); - KStdAction::keyBindings(TQT_TQOBJECT(this), TQT_SLOT(configureKeys()), actionCollection()); - KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()), + KStdAction::keyBindings(this, TQT_SLOT(configureKeys()), actionCollection()); + KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), actionCollection()); - KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()), + KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()), actionCollection()); _inter = bfactory->createInterface(this); diff --git a/libksirtet/common/main.cpp b/libksirtet/common/main.cpp index f869cb1c..3553e9c1 100644 --- a/libksirtet/common/main.cpp +++ b/libksirtet/common/main.cpp @@ -25,17 +25,17 @@ void MainWindow::init() // Modes bool ama = ( bfactory->bbi.nbArcadeStages!=0 ); TQString s = (ama ? i18n("&Single Human (Normal)") : i18n("&Single Human")); - (void)new TDEAction(s, 0, TQT_TQOBJECT(inter), TQT_SLOT(normalGame()), + (void)new TDEAction(s, 0, inter, TQT_SLOT(normalGame()), actionCollection(), "mp_single_human"); if (ama) (void)new TDEAction(i18n("&Single Human (Arcade)"), 0, - TQT_TQOBJECT(inter), TQT_SLOT(arcadeGame()), + inter, TQT_SLOT(arcadeGame()), actionCollection(), "mp_arcade"); - (void)new TDEAction(i18n("Human vs &Human"), 0, TQT_TQOBJECT(inter), TQT_SLOT(humanVsHuman()), + (void)new TDEAction(i18n("Human vs &Human"), 0, inter, TQT_SLOT(humanVsHuman()), actionCollection(), "mp_human_vs_human"); (void)new TDEAction(i18n("Human vs &Computer"), 0, - TQT_TQOBJECT(inter), TQT_SLOT(humanVsComputer()), + inter, TQT_SLOT(humanVsComputer()), actionCollection(), "mp_human_vs_computer"); - (void)new TDEAction(i18n("&More..."), 0, TQT_TQOBJECT(inter), TQT_SLOT(dialog()), + (void)new TDEAction(i18n("&More..."), 0, inter, TQT_SLOT(dialog()), actionCollection(), "mp_more"); buildGUI(inter); diff --git a/libksirtet/common/misc_ui.cpp b/libksirtet/common/misc_ui.cpp index c95b1b6b..e9adf4cb 100644 --- a/libksirtet/common/misc_ui.cpp +++ b/libksirtet/common/misc_ui.cpp @@ -161,7 +161,7 @@ uint GiftPool::take() void GiftPool::reset() { - TQT_TQOBJECT(this)->killTimers(); + this->killTimers(); ready = false; nb = 0; for (uint i=0; i<leds.size(); i++) { diff --git a/libksirtet/lib/keys.cpp b/libksirtet/lib/keys.cpp index 5d250680..b6cc99cd 100644 --- a/libksirtet/lib/keys.cpp +++ b/libksirtet/lib/keys.cpp @@ -49,7 +49,7 @@ void KeyData::createActionCollection(uint index, TQWidget *receiver) TQString name = TQString("%2 %3").arg(index+1).arg(_data[k].name); const char *slot = (_data[k].slotRelease ? 0 : _data[k].slot); TDEAction *a = new TDEAction(label, _keycodes[_cols.size()-1][index][k], - TQT_TQOBJECT(receiver), slot, _cols[index], name.utf8()); + receiver, slot, _cols[index], name.utf8()); a->setEnabled(false); if ( slot==0 ) { SpecialData data; diff --git a/libksirtet/lib/mp_interface.cpp b/libksirtet/lib/mp_interface.cpp index 1ad8a572..559f0d7e 100644 --- a/libksirtet/lib/mp_interface.cpp +++ b/libksirtet/lib/mp_interface.cpp @@ -29,7 +29,7 @@ MPInterface::MPInterface(const MPGameInfo &_gameInfo, hbl = new TQHBoxLayout(this, 0, 5); hbl->setResizeMode( TQLayout::Fixed ); - _keyData = new KeyData(gameInfo.maxNbLocalPlayers, nbActions, data, TQT_TQOBJECT(this)); + _keyData = new KeyData(gameInfo.maxNbLocalPlayers, nbActions, data, this); } MPInterface::~MPInterface() diff --git a/libksirtet/lib/wizard.cpp b/libksirtet/lib/wizard.cpp index 68537602..891a0c6d 100644 --- a/libksirtet/lib/wizard.cpp +++ b/libksirtet/lib/wizard.cpp @@ -81,10 +81,10 @@ void MPWizard::setupLocalPage(const MPGameInfo &gi) localPage->setMargin(KDialogBase::marginHint()); wl = new WidgetList<PlayerLine>(5, localPage); - TQSignalMapper *husm = new TQSignalMapper(TQT_TQOBJECT(this)); + TQSignalMapper *husm = new TQSignalMapper(this); if (gi.humanSettingSlot) connect(husm, TQT_SIGNAL(mapped(int)), gi.humanSettingSlot); - TQSignalMapper *aism = new TQSignalMapper(TQT_TQOBJECT(this)); + TQSignalMapper *aism = new TQSignalMapper(this); if (gi.AISettingSlot) connect(aism, TQT_SIGNAL(mapped(int)), gi.AISettingSlot); TDEConfigGroupSaver cg(kapp->config(), MP_GROUP); @@ -102,9 +102,9 @@ void MPWizard::setupLocalPage(const MPGameInfo &gi) pl = new PlayerLine(type, n, gi.humanSettingSlot, gi.AISettingSlot, i!=0, gi.AIAllowed, wl); connect(pl, TQT_SIGNAL(typeChanged(int)), TQT_SLOT(lineTypeChanged(int))); - husm->setMapping(TQT_TQOBJECT(pl), i); + husm->setMapping(pl, i); connect(pl, TQT_SIGNAL(setHuman()), husm, TQT_SLOT(map())); - aism->setMapping(TQT_TQOBJECT(pl), i); + aism->setMapping(pl, i); connect(pl, TQT_SIGNAL(setAI()), aism, TQT_SLOT(map())); wl->append(pl); } diff --git a/lskat/lskat/lskat.cpp b/lskat/lskat/lskat.cpp index 4774855b..6659879f 100644 --- a/lskat/lskat/lskat.cpp +++ b/lskat/lskat/lskat.cpp @@ -73,7 +73,7 @@ LSkatApp::LSkatApp() : TDEMainWindow(0) // Needs to be after readOptions as we read in default paths doc->LoadGrafix(mGrafix); - mInput=new KEInput(TQT_TQOBJECT(this)); + mInput=new KEInput(this); doc->SetInputHandler(mInput); connect(mInput,TQT_SIGNAL(signalPrepareProcessMove(KEMessage *)), this,TQT_SLOT(slotPrepareProcessMove(KEMessage *))); @@ -158,26 +158,26 @@ void LSkatApp::initGUI() { TQStringList list; - (void)KStdAction::openNew(TQT_TQOBJECT(this), TQT_SLOT(slotFileNew()), actionCollection(), "new_game"); + (void)KStdAction::openNew(this, TQT_SLOT(slotFileNew()), actionCollection(), "new_game"); ACTION("new_game")->setStatusText(i18n("Starting a new game...")); ACTION("new_game")->setWhatsThis(i18n("Starting a new game...")); - (void)new TDEAction(i18n("&End Game"),"process-stop", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileEnd()), + (void)new TDEAction(i18n("&End Game"),"process-stop", 0, this, TQT_SLOT(slotFileEnd()), actionCollection(), "end_game"); ACTION("end_game")->setStatusText(i18n("Ending the current game...")); ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared.")); - (void)new TDEAction(i18n("&Clear Statistics"),"flag", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileStatistics()), + (void)new TDEAction(i18n("&Clear Statistics"),"flag", 0, this, TQT_SLOT(slotFileStatistics()), actionCollection(), "clear_statistics"); ACTION("clear_statistics")->setStatusText(i18n("Delete all time statistics...")); ACTION("clear_statistics")->setWhatsThis(i18n("Clears the all time statistics which is kept in all sessions.")); - (void)new TDEAction(i18n("Send &Message..."), CTRL+Key_M, TQT_TQOBJECT(this), TQT_SLOT(slotFileMessage()), + (void)new TDEAction(i18n("Send &Message..."), CTRL+Key_M, this, TQT_SLOT(slotFileMessage()), actionCollection(), "send_message"); ACTION("send_message")->setStatusText(i18n("Sending message to remote player...")); ACTION("send_message")->setWhatsThis(i18n("Allows you to talk with a remote player.")); - (void)KStdAction::quit(TQT_TQOBJECT(this), TQT_SLOT(slotFileQuit()), actionCollection(), "game_exit"); + (void)KStdAction::quit(this, TQT_SLOT(slotFileQuit()), actionCollection(), "game_exit"); ACTION("game_exit")->setStatusText(i18n("Exiting...")); ACTION("game_exit")->setWhatsThis(i18n("Quits the program.")); - (void)new TDESelectAction(i18n("Starting Player"),0,TQT_TQOBJECT(this),TQT_SLOT(slotStartplayer()), + (void)new TDESelectAction(i18n("Starting Player"),0,this,TQT_SLOT(slotStartplayer()), actionCollection(), "startplayer"); ACTION("startplayer")->setStatusText(i18n("Changing starting player...")); ACTION("startplayer")->setWhatsThis(i18n("Chooses which player begins the next game.")); @@ -186,7 +186,7 @@ void LSkatApp::initGUI() list.append(i18n("Player &2")); ((TDESelectAction *)ACTION("startplayer"))->setItems(list); - (void)new TDESelectAction(i18n("Player &1 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer1By()), + (void)new TDESelectAction(i18n("Player &1 Played By"),0,this,TQT_SLOT(slotPlayer1By()), actionCollection(), "player1"); ACTION("player1")->setStatusText(i18n("Changing who plays player 1...")); ACTION("player1")->setWhatsThis(i18n("Changing who plays player 1...")); @@ -195,13 +195,13 @@ void LSkatApp::initGUI() list.append(i18n("&Computer")); list.append(i18n("&Remote")); ((TDESelectAction *)ACTION("player1"))->setItems(list); - (void)new TDESelectAction(i18n("Player &2 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer2By()), + (void)new TDESelectAction(i18n("Player &2 Played By"),0,this,TQT_SLOT(slotPlayer2By()), actionCollection(), "player2"); ACTION("player1")->setStatusText(i18n("Changing who plays player 2...")); ACTION("player1")->setWhatsThis(i18n("Changing who plays player 2...")); ((TDESelectAction *)ACTION("player2"))->setItems(list); - (void)new TDESelectAction(i18n("&Level"),0,TQT_TQOBJECT(this),TQT_SLOT(slotLevel()), + (void)new TDESelectAction(i18n("&Level"),0,this,TQT_SLOT(slotLevel()), actionCollection(), "choose_level"); ACTION("choose_level")->setStatusText(i18n("Change level...")); ACTION("choose_level")->setWhatsThis(i18n("Change the strength of the computer player.")); @@ -211,12 +211,12 @@ void LSkatApp::initGUI() list.append(i18n("&Hard")); ((TDESelectAction *)ACTION("choose_level"))->setItems(list); - (void)new TDEAction(i18n("Select &Card Deck..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsCardDeck()), + (void)new TDEAction(i18n("Select &Card Deck..."), 0, this, TQT_SLOT(slotOptionsCardDeck()), actionCollection(), "select_carddeck"); ACTION("select_carddeck")->setStatusText(i18n("Configure card decks...")); ACTION("select_carddeck")->setWhatsThis(i18n("Choose how the cards should look.")); - (void)new TDEAction(i18n("Change &Names..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsNames()), + (void)new TDEAction(i18n("Change &Names..."), 0, this, TQT_SLOT(slotOptionsNames()), actionCollection(), "change_names"); ACTION("change_names")->setStatusText(i18n("Configure player names...")); ACTION("change_names")->setWhatsThis(i18n("Configure player names...")); @@ -243,7 +243,7 @@ void LSkatApp::initStatusBar() // computer move timer procTimer=new TQTimer(this); - connect(procTimer,TQT_SIGNAL(timeout()),TQT_TQOBJECT(this),TQT_SLOT(slotProcTimer())); + connect(procTimer,TQT_SIGNAL(timeout()),this,TQT_SLOT(slotProcTimer())); } void LSkatApp::initDocument() diff --git a/twin4/twin4/twin4.cpp b/twin4/twin4/twin4.cpp index d97d31f2..391f1a9e 100644 --- a/twin4/twin4/twin4.cpp +++ b/twin4/twin4/twin4.cpp @@ -188,50 +188,50 @@ void Kwin4App::checkMenus(CheckFlags menu) */ void Kwin4App::initGUI() { - KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection(), "new_game"); + KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection(), "new_game"); ACTION("new_game")->setStatusText(i18n("Start a new game")); - KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(slotOpenGame()), actionCollection(), "open"); + KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection(), "open"); ACTION("open")->setStatusText(i18n("Open a saved game...")); - KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(slotSaveGame()), actionCollection(), "save"); + KStdGameAction::save(this, TQT_SLOT(slotSaveGame()), actionCollection(), "save"); ACTION("save")->setStatusText(i18n("Save a game...")); - KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(endGame()), actionCollection(), "end_game"); + KStdGameAction::end(this, TQT_SLOT(endGame()), actionCollection(), "end_game"); ACTION("end_game")->setStatusText(i18n("Ending the current game...")); ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared.")); - new TDEAction(i18n("&Network Configuration..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotInitNetwork()), + new TDEAction(i18n("&Network Configuration..."),0, this, TQT_SLOT(slotInitNetwork()), actionCollection(), "network_conf"); - new TDEAction(i18n("Network Chat..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotChat()), + new TDEAction(i18n("Network Chat..."),0, this, TQT_SLOT(slotChat()), actionCollection(), "network_chat"); if (global_debug>0) - new TDEAction(i18n("Debug KGame"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotDebugKGame()), + new TDEAction(i18n("Debug KGame"), 0, this, TQT_SLOT(slotDebugKGame()), actionCollection(), "file_debug"); - new TDEAction(i18n("&Show Statistics"),"flag", 0, TQT_TQOBJECT(this), + new TDEAction(i18n("&Show Statistics"),"flag", 0, this, TQT_SLOT(showStatistics()), actionCollection(), "statistics"); ACTION("statistics")->setStatusText(i18n("Show statistics.")); - KStdGameAction::hint(TQT_TQOBJECT(doc), TQT_SLOT(calcHint()), actionCollection(), "hint"); + KStdGameAction::hint(doc, TQT_SLOT(calcHint()), actionCollection(), "hint"); ACTION("hint")->setStatusText(i18n("Shows a hint on how to move.")); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection(), "game_exit"); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection(), "game_exit"); ACTION("game_exit")->setStatusText(i18n("Quits the program.")); - KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(slotUndo()), actionCollection(), "edit_undo"); + KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(), "edit_undo"); ACTION("edit_undo")->setStatusText(i18n("Undo last move.")); - KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(slotRedo()), actionCollection(), "edit_redo"); + KStdGameAction::redo(this, TQT_SLOT(slotRedo()), actionCollection(), "edit_redo"); ACTION("edit_redo")->setStatusText(i18n("Redo last move.")); actionCollection()->setHighlightingEnabled(true); connect(actionCollection(), TQT_SIGNAL(actionStatusText(const TQString &)), TQT_SLOT(slotStatusMsg(const TQString &))); connect(actionCollection(), TQT_SIGNAL(clearStatusText()), TQT_SLOT(slotClearStatusText())); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); } /** @@ -542,8 +542,8 @@ void Kwin4App::slotInitNetwork() TQVBoxLayout *l=(TQVBoxLayout *)(box->layout()); mColorGroup=new TQVButtonGroup(box); - connect(mColorGroup, TQT_SIGNAL(clicked(int)), TQT_TQOBJECT(this), TQT_SLOT(slotRemoteChanged(int))); - connect(dlg.networkConfig(), TQT_SIGNAL(signalServerTypeChanged(int)), TQT_TQOBJECT(this), TQT_SLOT(slotServerTypeChanged(int))); + connect(mColorGroup, TQT_SIGNAL(clicked(int)), this, TQT_SLOT(slotRemoteChanged(int))); + connect(dlg.networkConfig(), TQT_SIGNAL(signalServerTypeChanged(int)), this, TQT_SLOT(slotServerTypeChanged(int))); new TQRadioButton(i18n("Yellow should be played by remote"), mColorGroup); new TQRadioButton(i18n("Red should be played by remote"), mColorGroup); diff --git a/twin4/twin4/twin4doc.cpp b/twin4/twin4/twin4doc.cpp index 4014043a..1ee5e25b 100644 --- a/twin4/twin4/twin4doc.cpp +++ b/twin4/twin4/twin4doc.cpp @@ -36,7 +36,7 @@ #include "prefs.h" #include "statuswidget.h" -Kwin4Doc::Kwin4Doc(TQWidget *parent, const char *) : KGame(1234,TQT_TQOBJECT(parent)), pView(0), mHintProcess(0) +Kwin4Doc::Kwin4Doc(TQWidget *parent, const char *) : KGame(1234,parent), pView(0), mHintProcess(0) { connect(this,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KGame *)), this,TQT_SLOT(slotPropertyChanged(KGamePropertyBase *,KGame *))); diff --git a/twin4/twin4/twin4view.cpp b/twin4/twin4/twin4view.cpp index 81bb159b..d1996db9 100644 --- a/twin4/twin4/twin4view.cpp +++ b/twin4/twin4/twin4view.cpp @@ -129,13 +129,13 @@ Kwin4View::Kwin4View(Kwin4Doc *theDoc, TQWidget *parent, const char *name) //setBackgroundMode(PaletteBase); setBackgroundColor(TQColor(0,0,128)); - mCanvas=new TQCanvas(TQT_TQOBJECT(parent)); + mCanvas=new TQCanvas(parent); mCanvas->resize(parent->width(),parent->height()); mCanvas->setDoubleBuffering(true); mCanvas->setBackgroundColor(TQColor(0,0,128)); setCanvas(mCanvas); - mCache=new KSpriteCache(mGrafix,TQT_TQOBJECT(this)); + mCache=new KSpriteCache(mGrafix,this); mCache->setCanvas(mCanvas); TDEConfig *config=mCache->config(); |