diff options
Diffstat (limited to 'katomic/toplevel.cpp')
-rw-r--r-- | katomic/toplevel.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/katomic/toplevel.cpp b/katomic/toplevel.cpp index 5603f505..02fa6dcd 100644 --- a/katomic/toplevel.cpp +++ b/katomic/toplevel.cpp @@ -40,27 +40,27 @@ extern Options settings; void AtomTopLevel::createMenu() { - TDEAction *act = KStdGameAction::highscores(TQT_TQOBJECT(main), TQT_SLOT(showHighscores()), actionCollection()); + TDEAction *act = KStdGameAction::highscores(main, TQT_SLOT(showHighscores()), actionCollection()); act->setText(i18n("Show &Highscores")); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::restart(TQT_TQOBJECT(main), TQT_SLOT(restartLevel()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::restart(main, TQT_SLOT(restartLevel()), actionCollection()); - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(configopts()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(configopts()), actionCollection()); - undoAction = KStdGameAction::undo (TQT_TQOBJECT(main), TQT_SLOT(doUndo()), actionCollection()); - redoAction = KStdGameAction::redo (TQT_TQOBJECT(main), TQT_SLOT(doRedo()), actionCollection()); + undoAction = KStdGameAction::undo (main, TQT_SLOT(doUndo()), actionCollection()); + redoAction = KStdGameAction::redo (main, TQT_SLOT(doRedo()), actionCollection()); undoAction->setEnabled(false); redoAction->setEnabled(false); connect (main, TQT_SIGNAL (enableRedo(bool)), TQT_SLOT(enableRedo(bool))); connect (main, TQT_SIGNAL (enableUndo(bool)), TQT_SLOT(enableUndo(bool))); - new TDEAction(i18n("Atom Up"), Key_Up, TQT_TQOBJECT(main), TQT_SLOT(moveUp()), actionCollection(), "atom_up"); - new TDEAction(i18n("Atom Down"), Key_Down, TQT_TQOBJECT(main), TQT_SLOT(moveDown()), actionCollection(), "atom_down"); - new TDEAction(i18n("Atom Left"), Key_Left, TQT_TQOBJECT(main), TQT_SLOT(moveLeft()), actionCollection(), "atom_left"); - new TDEAction(i18n("Atom Right"), Key_Right, TQT_TQOBJECT(main), TQT_SLOT(moveRight()), actionCollection(), "atom_right"); + new TDEAction(i18n("Atom Up"), Key_Up, main, TQT_SLOT(moveUp()), actionCollection(), "atom_up"); + new TDEAction(i18n("Atom Down"), Key_Down, main, TQT_SLOT(moveDown()), actionCollection(), "atom_down"); + new TDEAction(i18n("Atom Left"), Key_Left, main, TQT_SLOT(moveLeft()), actionCollection(), "atom_left"); + new TDEAction(i18n("Atom Right"), Key_Right, main, TQT_SLOT(moveRight()), actionCollection(), "atom_right"); - new TDEAction(i18n("Next Atom"), Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(nextAtom()), actionCollection(), "next_atom"); - new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(previousAtom()), actionCollection(), "prev_atom"); + new TDEAction(i18n("Next Atom"), Key_Tab, main, TQT_SLOT(nextAtom()), actionCollection(), "next_atom"); + new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, main, TQT_SLOT(previousAtom()), actionCollection(), "prev_atom"); } void AtomTopLevel::configopts() |