diff options
Diffstat (limited to 'kenolaba/AbTop.cpp')
-rw-r--r-- | kenolaba/AbTop.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp index 51a54532..891128b2 100644 --- a/kenolaba/AbTop.cpp +++ b/kenolaba/AbTop.cpp @@ -63,12 +63,12 @@ AbTop::AbTop() timer = new TQTimer; - connect( timer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(timerDone()) ); + connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(timerDone()) ); board = new Board(); setMoveNo(0); - connect( board, TQT_SIGNAL(searchBreak()), TQT_TQOBJECT(this), TQT_SLOT(searchBreak()) ); + connect( board, TQT_SIGNAL(searchBreak()), this, TQT_SLOT(searchBreak()) ); TQ_CHECK_PTR(board); boardWidget = new BoardWidget(*board,this); @@ -77,7 +77,7 @@ AbTop::AbTop() #endif connect( boardWidget, TQT_SIGNAL(updateSpy(TQString)), - TQT_TQOBJECT(this), TQT_SLOT(updateSpy(TQString)) ); + this, TQT_SLOT(updateSpy(TQString)) ); setCentralWidget(boardWidget); boardWidget->show(); @@ -89,16 +89,16 @@ AbTop::AbTop() // RMB context menu connect( boardWidget, TQT_SIGNAL(rightButtonPressed(int,const TQPoint&)), - TQT_TQOBJECT(this), TQT_SLOT(rightButtonPressed(int,const TQPoint&)) ); + this, TQT_SLOT(rightButtonPressed(int,const TQPoint&)) ); connect( boardWidget, TQT_SIGNAL(edited(int)), - TQT_TQOBJECT(this), TQT_SLOT(edited(int)) ); + this, TQT_SLOT(edited(int)) ); connect( board, TQT_SIGNAL(updateBestMove(Move&,int)), - TQT_TQOBJECT(this), TQT_SLOT(updateBestMove(Move&,int)) ); + this, TQT_SLOT(updateBestMove(Move&,int)) ); connect( boardWidget, TQT_SIGNAL(moveChoosen(Move&)), - TQT_TQOBJECT(this), TQT_SLOT(moveChoosen(Move&)) ); + this, TQT_SLOT(moveChoosen(Move&)) ); /* default */ setLevel(Easy); @@ -132,61 +132,61 @@ AbTop::~AbTop() void AbTop::setupActions() { - newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); - KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); + newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); + KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection() ); - stopAction = new TDEAction( i18n("&Stop Search"), "process-stop", Key_S, TQT_TQOBJECT(this), + stopAction = new TDEAction( i18n("&Stop Search"), "process-stop", Key_S, this, TQT_SLOT(stopSearch()), actionCollection(), "move_stop"); backAction = new TDEAction( i18n("Take &Back"), "back", - TDEStdAccel::shortcut(TDEStdAccel::Prior), TQT_TQOBJECT(this), + TDEStdAccel::shortcut(TDEStdAccel::Prior), this, TQT_SLOT(back()), actionCollection(), "move_back"); forwardAction = new TDEAction( i18n("&Forward"), "forward", - TDEStdAccel::shortcut(TDEStdAccel::Next), TQT_TQOBJECT(this), + TDEStdAccel::shortcut(TDEStdAccel::Next), this, TQT_SLOT(forward()), actionCollection(), "move_forward"); - hintAction = KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(suggestion()), actionCollection()); + hintAction = KStdGameAction::hint(this, TQT_SLOT(suggestion()), actionCollection()); - KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT(copy()), actionCollection()); - pasteAction = KStdAction::paste( TQT_TQOBJECT(this), TQT_SLOT(paste()), actionCollection()); + KStdAction::copy( this, TQT_SLOT(copy()), actionCollection()); + pasteAction = KStdAction::paste( this, TQT_SLOT(paste()), actionCollection()); (void) new TDEAction( i18n("&Restore Position"), TDEStdAccel::shortcut(TDEStdAccel::Open), - TQT_TQOBJECT(this), TQT_SLOT(restorePosition()), + this, TQT_SLOT(restorePosition()), actionCollection(), "edit_restore" ); (void) new TDEAction( i18n("&Save Position"), TDEStdAccel::shortcut(TDEStdAccel::Save), - TQT_TQOBJECT(this), TQT_SLOT(savePosition()), + this, TQT_SLOT(savePosition()), actionCollection(), "edit_save" ); TDEToggleAction *ta; ta = new TDEToggleAction( i18n("&Network Play"), "network", Key_N, actionCollection(), "game_net"); - connect(ta, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(gameNetwork(bool))); + connect(ta, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(gameNetwork(bool))); editAction = new TDEToggleAction( i18n("&Modify"), "edit", CTRL+Key_Insert, actionCollection(), "edit_modify"); - connect(editAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT( editModify(bool))); + connect(editAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT( editModify(bool))); - showMenubar = KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection()); - KStdAction::saveOptions( TQT_TQOBJECT(this), TQT_SLOT(writeConfig()), actionCollection()); + showMenubar = KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::saveOptions( this, TQT_SLOT(writeConfig()), actionCollection()); - KStdAction::preferences( TQT_TQOBJECT(this), TQT_SLOT(configure()), actionCollection()); + KStdAction::preferences( this, TQT_SLOT(configure()), actionCollection()); moveSlowAction = new TDEToggleAction( i18n("&Move Slow"), 0, actionCollection(), "options_moveSlow"); - connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionMoveSlow(bool))); + connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionMoveSlow(bool))); renderBallsAction = new TDEToggleAction( i18n("&Render Balls"), 0, actionCollection(), "options_renderBalls"); - connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionRenderBalls(bool))); + connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionRenderBalls(bool))); showSpyAction = new TDEToggleAction( i18n("&Spy"), 0, actionCollection(), "options_showSpy"); - connect(showSpyAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionShowSpy(bool))); + connect(showSpyAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionShowSpy(bool))); levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection()); @@ -422,7 +422,7 @@ void AbTop::setupStatusBar() spyPopup->insertItem(spy2, 2); spyPopup->insertItem(spy3, 3); connect( spyPopup, TQT_SIGNAL(activated(int)), - TQT_TQOBJECT(this), TQT_SLOT(setSpy(int)) ); + this, TQT_SLOT(setSpy(int)) ); tb->insertButton(spy0, 30, spyPopup, TRUE, i18n("Spy")); } @@ -801,7 +801,7 @@ void AbTop::gameNetwork(bool on) net->addListener(h2, p); } TQObject::connect(net, TQT_SIGNAL(gotPosition(const char *)), - TQT_TQOBJECT(this), TQT_SLOT(pastePosition(const char *)) ); + this, TQT_SLOT(pastePosition(const char *)) ); } |