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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /ksnake/level.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksnake/level.h')
-rw-r--r-- | ksnake/level.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/ksnake/level.h b/ksnake/level.h new file mode 100644 index 00000000..51c86dc6 --- /dev/null +++ b/ksnake/level.h @@ -0,0 +1,55 @@ +/** + * Copyright Michel Filippi <mfilippi@sade.rhein-main.de> + * Robert Williams + * Andrew Chant <andrew.chant@utoronto.ca> + * André Luiz dos Santos <andre@netvision.com.br> + * Benjamin Meyer <ben+ksnake@meyerhome.net> + * + * This file is part of the ksnake package + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef LEVEL_H +#define LEVEL_H + +class Board; + +enum Img {Banner, Room, Intro, GameOver}; + +class Level { + +public: + Level (Board *); + void nextLevel(); + void setLevel(int level) { this->level = level; } + int getLevel() const { return level; } + void create(Img boardType); + +private: + Board *board; + QImage makeImage(char *); + void makeImageFromData(const uchar *buf); + void drawNumber(int beginAt, const uchar *buf); + void initBoard(const QImage &image); + void createRoom(); + void createBanner(); + + // Can level be negative? + int level; +}; + +#endif // LEVEL_H |