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+/**
+ * Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
+ * Robert Williams
+ * Andrew Chant <andrew.chant@utoronto.ca>
+ * André Luiz dos Santos <andre@netvision.com.br>
+ * Benjamin Meyer <ben+ksnake@meyerhome.net>
+ *
+ * This file is part of the ksnake package
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef LEVEL_H
+#define LEVEL_H
+
+class Board;
+
+enum Img {Banner, Room, Intro, GameOver};
+
+class Level {
+
+public:
+ Level (Board *);
+ void nextLevel();
+ void setLevel(int level) { this->level = level; }
+ int getLevel() const { return level; }
+ void create(Img boardType);
+
+private:
+ Board *board;
+ QImage makeImage(char *);
+ void makeImageFromData(const uchar *buf);
+ void drawNumber(int beginAt, const uchar *buf);
+ void initBoard(const QImage &image);
+ void createRoom();
+ void createBanner();
+
+ // Can level be negative?
+ int level;
+};
+
+#endif // LEVEL_H