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-rw-r--r--ksmiletris/gamewindow.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/ksmiletris/gamewindow.cpp b/ksmiletris/gamewindow.cpp
index 5337868f..04ddda8a 100644
--- a/ksmiletris/gamewindow.cpp
+++ b/ksmiletris/gamewindow.cpp
@@ -46,40 +46,40 @@ GameWindow::GameWindow(TQWidget *, const char *name)
: TDEMainWindow(0, name)
{
//New Games
- (void)KStdGameAction::gameNew(TQT_TQOBJECT(this),
+ (void)KStdGameAction::gameNew(this,
TQT_SLOT(menu_newGame()),
actionCollection());
//Pause Game
- (void)KStdGameAction::pause(TQT_TQOBJECT(this),
+ (void)KStdGameAction::pause(this,
TQT_SLOT(menu_pause()),
actionCollection());
//End Game
- (void)KStdGameAction::end(TQT_TQOBJECT(this),
+ (void)KStdGameAction::end(this,
TQT_SLOT(menu_endGame()),
actionCollection());
//Highscores
- (void)KStdGameAction::highscores(TQT_TQOBJECT(this),
+ (void)KStdGameAction::highscores(this,
TQT_SLOT(menu_highScores()),
actionCollection());
//Quit
- (void)KStdGameAction::quit(TQT_TQOBJECT(this),
+ (void)KStdGameAction::quit(this,
TQT_SLOT(close()),
actionCollection());
TQStringList list;
TDESelectAction* piecesAct =
- new TDESelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()),
+ new TDESelectAction(i18n("&Pieces"), 0, this, TQT_SLOT(menu_pieces()),
actionCollection(), "settings_pieces");
list.append(i18n("&Smiles"));
list.append(i18n("S&ymbols"));
list.append(i18n("&Icons"));
piecesAct->setItems(list);
- (void)new TDEToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this),
+ (void)new TDEToggleAction(i18n("&Sounds"), 0, this,
TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds");
@@ -99,14 +99,14 @@ GameWindow::GameWindow(TQWidget *, const char *name)
setCentralWidget(game);
connect(game, TQT_SIGNAL(changedStats(int, int)),
this, TQT_SLOT(updateStats(int, int)));
- connect(game, TQT_SIGNAL(gameOver()), TQT_TQOBJECT(this), TQT_SLOT(gameOver()));
+ connect(game, TQT_SIGNAL(gameOver()), this, TQT_SLOT(gameOver()));
//keys
- (void)new TDEAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left");
- (void)new TDEAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right");
- (void)new TDEAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up");
- (void)new TDEAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down");
- (void)new TDEAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space");
+ (void)new TDEAction(i18n("Move Left"), Key_Left, game, TQT_SLOT(keyLeft()), actionCollection(), "left");
+ (void)new TDEAction(i18n("Move Right"), Key_Right, game, TQT_SLOT(keyRight()), actionCollection(), "right");
+ (void)new TDEAction(i18n("Rotate Left"), Key_Up, game, TQT_SLOT(keyUp()), actionCollection(), "up");
+ (void)new TDEAction(i18n("Rotate Right"), Key_Down, game, TQT_SLOT(keyDown()), actionCollection(), "down");
+ (void)new TDEAction(i18n("Drop Down"), Key_Space, game, TQT_SLOT(keySpace()), actionCollection(), "space");
game->setFixedSize(default_width, default_height);
adjustSize();